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  1. #1
    Player blowfin's Avatar
    Join Date
    Mar 2011
    Posts
    440
    Character
    Blowfin
    World
    Shiva
    Main Class
    COR Lv 90
    I'm not even talking about the WS.
    (0)

  2. #2
    Player Dooom's Avatar
    Join Date
    Mar 2011
    Posts
    25
    Character
    Dooom
    World
    Phoenix
    Main Class
    SMN Lv 90
    I don't think anyone was asking for a JA to do that, just for a crit-hit WS.
    (0)

  3. #3
    Player blowfin's Avatar
    Join Date
    Mar 2011
    Posts
    440
    Character
    Blowfin
    World
    Shiva
    Main Class
    COR Lv 90
    Quote Originally Posted by Dooom View Post
    I don't think anyone was asking for a JA to do that, just for a crit-hit WS.
    People were plainly asking for a JA to do exactly that.
    (0)

  4. #4
    Player
    Join Date
    Mar 2011
    Posts
    478
    Quote Originally Posted by blowfin View Post
    People were plainly asking for a JA to do exactly that.
    Stop trolling.. people are asking for a critical hit weaponskill... you are the only person going on about /thf >_>
    (0)

  5. #5
    Player blowfin's Avatar
    Join Date
    Mar 2011
    Posts
    440
    Character
    Blowfin
    World
    Shiva
    Main Class
    COR Lv 90
    Quote Originally Posted by Flunklesnarkin View Post
    Stop trolling.. people are asking for a critical hit weaponskill... you are the only person going on about /thf >_>
    I'm not trolling, and you're wrong.

    They don't need to give DRK a critical hit WS they just need to give DRK a 30 second JA that causes the first hit of the next WS to be a critical hit.
    Personally I don't see the problem when I've seen screenshots of critical hits from DRK's that made my jaw hit the floor. I don't see a problem when the Empy GS is so easy to get. There doesn't seem to be much wrong with DRK's potential damage output at all. Maybe in Abyss, but what do people care about Abyss beyond EXP for anyway? DRK lacks many of the procs that make the more desirable DD's just that. If you expect to get by as a DRK main in Abyss you sure as hell better have put some effort into your job, thus you should have the GS empy (or better) really.
    (0)

  6. #6
    Player RaenRyong's Avatar
    Join Date
    Mar 2011
    Posts
    304
    Character
    Sakurawr
    World
    Bahamut
    Main Class
    BLM Lv 92
    A DRK/THF using Gswrd has nothing really going for it BUT the WS...
    (1)
    This is Sakurawr, not Raen D:

  7. #7
    Player Unctgtg's Avatar
    Join Date
    Mar 2011
    Location
    Sandoria
    Posts
    361
    Character
    Unctgtg
    World
    Ragnarok
    Main Class
    DRK Lv 99
    I Rarely use Guillotine but yes Drk is at the bottom of the Totum pole
    (0)
    99 Drk, 99 Sch, 99 Bst, 99 Geo and a ton of other jobs there
    110 +5 Bonecraft
    Level 99 Relic Scythe

  8. #8
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    I don't think DRKs are helping their cause when they start saying stupid things like a dagger swing does more damage than a T3 nuke. Lies and gross exaggerations like that pretty much make the rest sound like whining.

    Martially, I'll just reiterate that Insurgency should be a crit WS. During the TP phase, at best I'd offer DRK a trait that grants a high chance of attacking again after landing a critical hit. If we're gonna dabble into the whole Combat Casting idea, that's something RDM and PLD should be getting their hands on, too, with RDM being the best at it if it winds up being tiered.

    Magically, I could maybe see up to the MAB2 trait. DRK should have Auto Refresh just like PLD, as Aspir isn't always an option. A trait to greatly enhance nukes on MBs has also been considered in the past, as well as a JA that could make a T3 function like a T4 with the T3's MP cost and (re)cast time. I'd also be okay with simply getting a DRK-specific nuke that does similar, maybe a bit better on MP costs and cast time. The decay rate on Absorbs should be abolished and their overall potency needs to scale better. Absorb-TP should be more like 3/4 the mob's TP unresisted instead of 1/2. I'd be okay with Dread Spikes absorbing maybe 1/2 to 3/4 a blow if it lasted for 5 minutes. And this is just me babbling off the top of my head.

    Overall, we all know Abyssea's skewed job perception. I don't forget DRK being the go-to zerg job for damn near everything pre-Einherjar (and even then it was moderately useful at times). I saw DRK tanks on HNMs, tanked some low-man activities myself, and was rarely excluded from the pink pecker phase of birds EXP. DRK isn't a bad job. It's just not popular for Abyssea due to the lack of crit WS on their main weapon(s) and limited proc selection. Meanwhile, for those itching for more and more and more melee prowess, all I can suggest is a job change. Like it or not, the magic is not going away, as that is part of what makes DRK a DRK and it SHOULD be used more often.
    (2)

  9. #9
    Player Rayik's Avatar
    Join Date
    Apr 2011
    Posts
    230
    Character
    Rayik
    World
    Cerberus
    Main Class
    RDM Lv 95
    Quote Originally Posted by Seriha View Post
    I don't think DRKs are helping their cause when they start saying stupid things like a dagger swing does more damage than a T3 nuke. Lies and gross exaggerations like that pretty much make the rest sound like whining.

    Martially, I'll just reiterate that Insurgency should be a crit WS. During the TP phase, at best I'd offer DRK a trait that grants a high chance of attacking again after landing a critical hit. If we're gonna dabble into the whole Combat Casting idea, that's something RDM and PLD should be getting their hands on, too, with RDM being the best at it if it winds up being tiered.

    Magically, I could maybe see up to the MAB2 trait. DRK should have Auto Refresh just like PLD, as Aspir isn't always an option. A trait to greatly enhance nukes on MBs has also been considered in the past, as well as a JA that could make a T3 function like a T4 with the T3's MP cost and (re)cast time. I'd also be okay with simply getting a DRK-specific nuke that does similar, maybe a bit better on MP costs and cast time. The decay rate on Absorbs should be abolished and their overall potency needs to scale better. Absorb-TP should be more like 3/4 the mob's TP unresisted instead of 1/2. I'd be okay with Dread Spikes absorbing maybe 1/2 to 3/4 a blow if it lasted for 5 minutes. And this is just me babbling off the top of my head.

    Overall, we all know Abyssea's skewed job perception. I don't forget DRK being the go-to zerg job for damn near everything pre-Einherjar (and even then it was moderately useful at times). I saw DRK tanks on HNMs, tanked some low-man activities myself, and was rarely excluded from the pink pecker phase of birds EXP. DRK isn't a bad job. It's just not popular for Abyssea due to the lack of crit WS on their main weapon(s) and limited proc selection. Meanwhile, for those itching for more and more and more melee prowess, all I can suggest is a job change. Like it or not, the magic is not going away, as that is part of what makes DRK a DRK and it SHOULD be used more often.
    I'm not saying magic should go away. I'm fine with being a hybrid caster, all I'm saying is give us a reason to cast one of our terrible spells in the first place. Maybe T3 damage versus a dagger was an exaggeration, but really, not by much.

    I think they were on the right track with Occult Occumen. As it is it's not worth it, but it has potential. Bottom line is, most of our nuke spells take longer to cast than a normal attack, give a laughably pitiful return on tp(I realize no other job gets even that, but their spells actually do something), use mp, and can be interrupted. Why bother with all that garbage when I can just swing my weapon?

    DRK Elemental Magic; IMO, fix it or remove it.

    I love DRK. Even with all the Abyssea hullabaloo, and my other jobs that are more in demand that I'm always asked to come as(WAR, etc), I still consider DRK my main. Has been for 4 years. I want to see this job get the respect it deserves. Right now, we're the laughing stock of FF, with all the "emo" references and Q_Q faces. I'm all for other jobs getting their time in the spotlight, but that doesn't mean our job has to get trashed with garbage updates and nerfs to already weak spells(Absorb-TP).

    There has to be a way all those other jobs can get their moment without us getting sand kicked in our faces.
    (0)

  10. #10
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by Rayik View Post
    DRK Elemental Magic; IMO, fix it or remove it.
    Inspired by Suikoden II, I've always wanted an ability that let DRK cast an elemental spell on themselves then transferring the damage to the enemy on the next auto attack or something.
    (0)

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