Quote Originally Posted by Atomic_Skull View Post
They don't need to give DRK a critical hit WS they just need to give DRK a 30 second JA that causes the first hit of the next WS to be a critical hit.

Use with Spinning Slash or Torcleaver. DRK is fixed.
That would be better as a job trait.

Quote Originally Posted by Harukusan View Post
Why don't we leave abyssea out of this? Abyssea isn't going to be the end all of FFXI, and if it is, please tell me now so I can finally quit. DRK has no immediate issues, the problem is that other jobs received major updates that currently shine in Abyssea. While they are still great outside of Aby, DRK can still meet and often beat other jobs if you're actually good at it. DRK doesn't need a super crit WS for spike damage. Honestly, I understand Quietus isn't something that met peoples' expectations, and I'm a bit disappointed as well. Why would you implement MND (DRK's WORST basic stat) into ANY weapon skill used by this particular job? In fact why would you implement MND into ANY weapon skill for ANY job? That's just a terrible way of saying "F YOU" to people who enjoy the job. Well that didn't stop us from using Guillotine all these years. I actually like using Quietus... in Campaign Battles... and other irrelevant crap... Spike damage isn't DRK's best feature any more, but DPS isn't out of the question yet. Perhaps with extended Last Resort duration it can be the strongest DD as I envision it.
Um, because balance has to be maintained throughout the game? Come on, use your head, please. How would you like it if people demanded "Warrior or get the hell out" of you, and your melee jobs amounted to Dark Knight and maybe White Mage? And this is concerning most of the good stuff that's out right now.

Quote Originally Posted by Atomic_Skull View Post
What's the commonality of all the jobs you just listed.

Oh that's right they are all 1H DDs.

2H DDs get 3 ATT for every 4 STR and 3 ACC for every 4 DEX. So now you want them to be more damaging than 1H jobs *and* have the enhanced survivability that 1H jobs have as well?


Tell you what, you can have enhanced survivability if 1H jobs can have the same 4:3 ATT/ACC calculation 2H jobs get.
You clearly have no idea how much more lethal a weapon is, when you compare wielding it with one hand to wielding it with two hands. Two-handed weapons should beat out one-handed weapons every time.

Quote Originally Posted by Alhanelem View Post
DRK has plenty of useful magic. You don't use it all the time, but there are times when it comes in handy. Endark was one of the things meant to rectify that, and I think it helps. DRK doesn't need more martial prowess, they already have it. The only reason DRK seems underwhelming right now is because of the current metagame of abyssea.
I personally find this post hilarious. We have the first three tiers of single-target elemental magic, which does crap for damage coming from a job that has no Magic Attack Bonus, and Occult Acumen gives us maybe a fifth of the TP we'd get for swinging a weapon in the same amount of time, plus the weapon would do more damage. Then there's our enfeebling magic, which is just Bind (one of the most useless spells in the game), Poison II (Red Mages do it better), and Sleep II (see Poison II). Our Absorb spells decay over time and take too long to cast, Dread Spikes isn't even worth a darn, and Endark overwrites additional effects on your weapon, like the Twilight scythe's Death. You could argue that we have Stun, but so do Black Mages, and they have equal skill in dark magic to us.

I repeat, there must be balance. Right now, there most certainly is not balance, considering Dark Knights are a joke in Abyssea.

Quote Originally Posted by blowfin View Post
Get torcleaver, sub thf. Problem solved.
Um, not at all. We need to NOT rely on a support job for anything, thanks. People need to learn that a support job's just there to support, and not, "THIS OR YOU AREN'T WORTH CRAP!!"

As it stands, it's DRK/SAM, or we aren't worth crap. This must change by making Dark Knights better, and there are several parts of the job that need to be fixed.

The next thing we know, you'll be suggesting that we use a dagger 90% of the time.

Quote Originally Posted by Flunklesnarkin View Post
Thats hardly a solution blowfin... I can't think of any other job whose main weapon is worse than a secondary weapon


edit... but i suppose GA could work.. if they gave drk an A- rating in great axe

then it would be problem solve >_>
Again, not really. We have an A+ with a scythe. We need to be using that. Or would you expect a Paladin to be using a staff 90% of the time, hm?

Quote Originally Posted by blowfin View Post
Sorry, there was a typo in my post which read GA rather than GS. Even still, the original post did say that there was a 7 skill level difference between GS and Scythe, not GA and Scythe.

Just to note, isnt Rampage spam the way to go for good numbers for DRK in Abyss? At least for EXP. At least until you can get hold of the Empy GS. Why is swinging a 2H weapon that important that people overlook other options.
Even Torcleaver's a joke compared to every other Empyrean Weapon Skill, sans Quietus, and that's just sad for us Dark Knights. You need to do a lot more research into this matter before you even post again. You obviously have no idea what you're talking about.