
Originally Posted by
Jadey
Puppetmaster: Curtain Call
Duration: 00:05:00
On activation, the player's automaton disappears (with no reset of Activate timer even if automaton is at 100% HP) and a percentage of its HP and MP are transferred to the master. For the duration, the master is given access to the abilities of the automaton's frame/head combination, including weapon skills, magic spells, and abilities/traits granted via attachments. Player may continue to use Maneuvers (and gain stats/increase the power of related attachments) without any cooldown timer - however, Overloading immediately ends the two-hour effect.
Paladin: Altana's Beacon
Duration: 00:01:00
This ability requires the Paladin to target a single enemy. All other player enmity is wiped on that target, and only the Paladin may build enmity. Paladin is given a flat -10% damage taken bonus (stacks with gear, can go beyond 50% cap) and every successful shield block gives the Paladin an extra -5% damage taken bonus and an additional 15 seconds of ability time (caps at -50% damage taken and +120 seconds of bonus time.)
Dark Knight: Contract From Below
Duration: 00:02:00
Upon activation, all damage dealt and damage taken by the Dark Knight will be an automatic critical hit.
Bard: Cacophony
Duration: 00:03:00
The Bard gains an Aura that inflicts Attack Down, Defense Down, Magic Accuracy Down, and Magic Evasion Down on all claimed targets within area of effect. Aura effect builds in intensity over time in a similar manner to Avatar's Favor.