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  1. #101
    Player Merton9999's Avatar
    Join Date
    Mar 2011
    Posts
    528
    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    I like the idea of additional 2 hours and a lot of the examples on here. One common element for the WHM ideas is removing weakness, of course. I was always hoping for WHM 95-99 to get the spell Revivessence (sp?), which I believe is cast by Ferrous Coffin in Campaign, and removes weakness on the target party member. It may seem overpowered to allow this as a standard learnable spell instead of a 2 hour, but there are easy ways to mitigate that, like a long recast timer, long casting time, large MP cost, etc.

    For the new WHM 2-24 hour ability, I'd like to see a Benediction + revive dead members and remove weakness. I just wouldn't want the weakness removal limited to only this ability.
    (0)

  2. #102
    Player Dohati's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    120
    Quote Originally Posted by Jadey View Post
    Puppetmaster: Curtain Call

    Duration: 00:05:00

    On activation, the player's automaton disappears (with no reset of Activate timer even if automaton is at 100% HP) and a percentage of its HP and MP are transferred to the master. For the duration, the master is given access to the abilities of the automaton's frame/head combination, including weapon skills, magic spells, and abilities/traits granted via attachments. Player may continue to use Maneuvers (and gain stats/increase the power of related attachments) without any cooldown timer - however, Overloading immediately ends the two-hour effect.

    Paladin: Altana's Beacon

    Duration: 00:01:00

    This ability requires the Paladin to target a single enemy. All other player enmity is wiped on that target, and only the Paladin may build enmity. Paladin is given a flat -10% damage taken bonus (stacks with gear, can go beyond 50% cap) and every successful shield block gives the Paladin an extra -5% damage taken bonus and an additional 15 seconds of ability time (caps at -50% damage taken and +120 seconds of bonus time.)

    Dark Knight: Contract From Below

    Duration: 00:02:00

    Upon activation, all damage dealt and damage taken by the Dark Knight will be an automatic critical hit.

    Bard: Cacophony

    Duration: 00:03:00

    The Bard gains an Aura that inflicts Attack Down, Defense Down, Magic Accuracy Down, and Magic Evasion Down on all claimed targets within area of effect. Aura effect builds in intensity over time in a similar manner to Avatar's Favor.
    me likey the pup one c.c i dont think the pld one needs to have a dmg cap of 50% though. i think 90% would be fine, because it only lasts for 2 minutes tops, and may not even get that high depending on the shield skill and type the pld wields. maybe cut the effect boost down to like 2.5% per block so paladins with aegis or ochain don't get the 90% right off the bat.
    (0)

  3. #103
    Player Dohati's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    120
    Quote Originally Posted by Karbuncle View Post
    I was unaware Overdrive gave the effect of 3x Maneuver to all Attachments making them all work at Full power.


    nowait, It doesn't. It allows you to use unlimited Man. but theres still a max of 3. On top of that it just enhances acc/atk/etc, Doesn't Bring all Attachments to their full-Manuever power. (This is obvious when using Attachments like Coiler).

    Unless wiki is wrong and my Automaton just doesn't like maximizing Coiler
    you didn't specifiy that it would be the effect of 3 of every maneuver. i just thought "attachments work at full power" just sounds a lot like the overdrive description. the only decent thing about overdrive in my opinion though is that it makes valoredge attack so fast with 3 wind maneuvers and turbo charger. unfortunately valoredge is so poorly imbued in the weaponskill dept. outside the use of bonecrusher in abyssea with crit atmas. (i haven't tried it yet, nobody flame my post if it's still not that strong. lol.)
    (0)

  4. #104
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Dohati View Post
    you didn't specifiy that it would be the effect of 3 of every maneuver. i just thought "attachments work at full power" just sounds a lot like the overdrive description. the only decent thing about overdrive in my opinion though is that it makes valoredge attack so fast with 3 wind maneuvers and turbo charger. unfortunately valoredge is so poorly imbued in the weaponskill dept. outside the use of bonecrusher in abyssea with crit atmas. (i haven't tried it yet, nobody flame my post if it's still not that strong. lol.)

    Ah, Well, By "Attachments work at full power" I meant of course "Each Attachment works like there was 3x Matching Manuever" for it

    Which I thought would be badass >.>
    (1)

  5. #105
    Player Shadobi's Avatar
    Join Date
    Mar 2011
    Posts
    50
    Puppetmaster 72 Hour ability: Marionette Rex: Access to choose 1 of 3 unique Marionette frames.

    Soldier Frame: Marionette Technique: Limit: Brave Slash Cross Slash Blade Beam Climhazzard Meteorain Finishing Touch Omnislash Cherry Blossom

    Mime Frame: Marionette Technique: Mimic: Duplicates any Magic, Weapon skills or Job abilities used.
    (Not 2 hours)

    Necromancer Frame: Marionette Technique: Possess: Can take control over any fallen "beastmen" body through possession.
    Antica Bugbears Gigas Goblins Lamiae Mamool Ja Orcs Moblins Orcish Warmachines Poroggos Qiqirn Quadav Sahagin Tonberries Trolls Yagudo.
    (1)
    Last edited by Shadobi; 04-11-2011 at 10:42 AM.

  6. #106
    Player Alkalinehoe's Avatar
    Join Date
    Mar 2011
    Location
    Las Vegas
    Posts
    442
    Quote Originally Posted by Chiibi View Post
    Monk 2hr V2: Chuck - Kick attack 100% delay 0 for 30 seconds.
    Lol, infinite kicks? I like that.
    (0)

  7. #107
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Alkalinehoe View Post
    Lol, infinite kicks? I like that.
    I think its funny, cause technically, with 0 Delay, anything you engage would simply Die the second you swung. Cause you would create an infinite loop of attacks.

    I think it would be funny that, In some cases, the mob would likely "Die-Spawn (Dissapear)" before you even finished swinging :P
    (0)

  8. #108
    Player SubDragon's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    20
    Character
    Kiokaiel
    World
    Shiva
    Main Class
    WAR Lv 90
    Quote Originally Posted by Alkalinehoe View Post
    Well BLMs are supposed to be getting Meteor....
    And SMN's were supposed to get new avatars in 2006 and then again in 2007 and wait 2008 and 2009..... :P
    (2)

  9. #109
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Harukusan View Post
    True, but I believe Meteor is a Dark elemental spell. Also, something that isn't AoE would likely be better, depending on the situation.
    Isn't it comet that is Dark Based, whereas Meteor in non-elemental.
    (0)

  10. #110
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    Isn't it comet that is Dark Based, whereas Meteor in non-elemental.
    =>
    searched a litle on BG found : (post by Virtuous Saint)
    they aren't non-elemental, they are dark. I resisted both KB's meteors and AV's with a dark elemental build of around 200, granted I only got a few resists against AV, but if you had best possible you could likely resist with decent frequency. The thing about having a dark element build is obviously you can't have much, if any -MDT +MDB gear if you want to resist with any noticeable frequency so if you don't resist you are very likely dead, unless it is a non-manafonted, non-bracelets meteor, e.g. 60-79%HP.
    No, I understand the confusion with Meteor, and obviously I'm not saying it is just dark based, but I am 100% sure that dark elemental build can resist Meteor from both KB and AV, as I tested it personally. I have no more info about Meteor's element than it is resisted by dark resistance gear, it could be multiple.. light+dark, idk, I haven't tested other elemental builds against it.
    (0)
    Last edited by hiko; 04-11-2011 at 07:22 PM. Reason: stupid smiley

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