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  1. #91
    Player AyinDygra's Avatar
    Join Date
    Mar 2011
    Posts
    286
    Character
    Varos
    World
    Carbuncle
    Main Class
    DNC Lv 99
    Quote Originally Posted by Krystal View Post
    most of which if not all are severally over-powered there are no substantial drawbacks to using them at all.
    This is true... because...

    Quote Originally Posted by Bayohne
    Let your imagination run wild! Then reel it in a little bit... then post! Or, don't reel it in at all!
    I'll let SE add drawbacks, if any are needed.
    Very few of our current 2hrs have drawbacks that I'm aware of:
    Ninja (dead, can be used strategically to be a bonus)
    Dragoon (lose wyvern, but the call wyvern timer could be up when they use it, and call it right back)
    A few others give a large amount of enmity based on their actions, but that can't really be called a drawback.
    (0)

  2. #92
    Player Shadobi's Avatar
    Join Date
    Mar 2011
    Posts
    50
    Blue Mage 72 Hour ability: Immortal Lore: Access to ancient blue magic long forgotton: Dischord Grand Train Aqua Breath Quasar Force Field Rippler Mighty Guard Step Mine Pearl Wind Matra Magic (Under the effect of Immortal Lore all attributes are enhance by 5 and the Job Trait: Azure Guard: Occasionally enemies blue spells have no effect on you.)
    (2)
    Last edited by Shadobi; 04-10-2011 at 11:36 PM.

  3. #93
    Player Denabond's Avatar
    Join Date
    Mar 2011
    Posts
    109
    Character
    Denabond
    World
    Lakshmi
    Main Class
    MNK Lv 90
    Important thing to remember is one of its major drawbacks is it can only be used once ever 2 hours. Its because of this that most people see 2hrs as a OH S#!% button. Its best to think of what all the positives it should do first, then have SE decide whether or not they should have another drawback on top of the 2 hour cooldown.
    (0)

  4. #94
    Player Jadey's Avatar
    Join Date
    Mar 2011
    Posts
    6
    Character
    Jadey
    World
    Quetzalcoatl
    Main Class
    GEO Lv 99
    Puppetmaster: Curtain Call

    Duration: 00:05:00

    On activation, the player's automaton disappears (with no reset of Activate timer even if automaton is at 100% HP) and a percentage of its HP and MP are transferred to the master. For the duration, the master is given access to the abilities of the automaton's frame/head combination, including weapon skills, magic spells, and abilities/traits granted via attachments. Player may continue to use Maneuvers (and gain stats/increase the power of related attachments) without any cooldown timer - however, Overloading immediately ends the two-hour effect.

    Paladin: Altana's Beacon

    Duration: 00:01:00

    This ability requires the Paladin to target a single enemy. All other player enmity is wiped on that target, and only the Paladin may build enmity. Paladin is given a flat -10% damage taken bonus (stacks with gear, can go beyond 50% cap) and every successful shield block gives the Paladin an extra -5% damage taken bonus and an additional 15 seconds of ability time (caps at -50% damage taken and +120 seconds of bonus time.)

    Dark Knight: Contract From Below

    Duration: 00:02:00

    Upon activation, all damage dealt and damage taken by the Dark Knight will be an automatic critical hit.

    Bard: Cacophony

    Duration: 00:03:00

    The Bard gains an Aura that inflicts Attack Down, Defense Down, Magic Accuracy Down, and Magic Evasion Down on all claimed targets within area of effect. Aura effect builds in intensity over time in a similar manner to Avatar's Favor.
    (0)
    Last edited by Jadey; 04-10-2011 at 06:01 PM.

  5. #95
    Player Chiibi's Avatar
    Join Date
    Mar 2011
    Location
    Sandy!!
    Posts
    234
    Monk 2hr V2: Chuck - Kick attack 100% delay 0 for 30 seconds.
    (0)

  6. #96
    Player Teraniku's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    672
    Character
    Teraniku
    World
    Shiva
    Main Class
    WHM Lv 99
    Quote Originally Posted by Jadey View Post

    Dark Knight: Contract From Below

    Duration: 00:02:00

    Upon activation, all damage dealt and damage taken by the Dark Knight will be an automatic critical hit.
    No, It needs a cooler name. How about Promathia's Bane ?
    (1)

  7. #97
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Milord Promathia would never off such weak power to a Dark Knight. Its like Mighty Strikes except it nerfs you too.

    a Contract with Milord would be no less than A combo of Hundred Fists, Mighty Strikes, and Blood Weapon.
    (0)

  8. #98
    Player Dohati's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    120
    Quote Originally Posted by Karbuncle View Post
    Puppetmaster: Frame of Mind - Automaton Attachments Work At full Power. -Dur.30sec
    so the pup one is just... overdrive again... but less good? btw overdrive is so lame i had to look it up on wiki to find out what it was called, and pup is my main job.
    (0)

  9. #99
    Player Dohati's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    120
    Quote Originally Posted by Teraniku View Post
    No, It needs a cooler name. How about Promathia's Bane ?
    i actually think the name "Contract from Below" is pretty cool.
    (0)

  10. #100
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Dohati View Post
    so the pup one is just... overdrive again... but less good? btw overdrive is so lame i had to look it up on wiki to find out what it was called, and pup is my main job.
    I was unaware Overdrive gave the effect of 3x Maneuver to all Attachments making them all work at Full power.


    nowait, It doesn't. It allows you to use unlimited Man. but theres still a max of 3. On top of that it just enhances acc/atk/etc, Doesn't Bring all Attachments to their full-Manuever power. (This is obvious when using Attachments like Coiler).

    Unless wiki is wrong and my Automaton just doesn't like maximizing Coiler
    (0)
    Last edited by Karbuncle; 04-11-2011 at 12:45 AM.

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