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  1. #1
    Player Tenkage's Avatar
    Join Date
    Mar 2011
    Posts
    10

    New ideas for v2 Two - Hour abilities.

    Just a thought.....

    It would be freaking awesome if we got Tier 2 Two - Hour abilities. feel free to drop some ideas
    (7)

  2. #2
    Player Eadieni's Avatar
    Join Date
    Mar 2011
    Posts
    75
    Character
    Eloaken
    World
    Fenrir
    Main Class
    DRK Lv 90
    Perhaps one you have to merit or something but share the same reuse timer?
    I'd love to see a Manafont that was also a Chainspell

    Or a perfect dodge that was also a haste or 100% triple attack.
    (0)

  3. #3
    Player Kyrial's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    107
    Character
    Kyrial
    World
    Quetzalcoatl
    Main Class
    RUN Lv 99
    It sounds awesome... until I start thinking "Ugh, then there will be NMs that have them too."
    (4)
    All Missions Complete
    Captain, Medal of Altana ∮∮∮∮
    Unique quests completed: 1063
    Records of Eminence completed: 801

  4. #4
    Player Miiyo's Avatar
    Join Date
    Mar 2011
    Location
    Windurst of Carbuncle
    Posts
    284
    I would like to see an upgrade to the 2 hour abilities based on a fight. Matt fight v.2 wouldn't be too bad.

    Whm - Final Prayer - Raise, fill health, and eliminate ALL negative status' of all party members (even weakness)
    Blm - Mana Destruction - Endless mana(mp gauge will start @ 9999 and decrease from there for Mana Wall). Increased Crit hit rate and fast cast.
    (6)
    Teh most famous/infamous Taru on Carbuncle!


    Miiyo Taru | Sargantanas Final Fantasy X|V

  5. #5
    Player Zephrose's Avatar
    Join Date
    Mar 2011
    Posts
    84
    Character
    Koenignovi
    World
    Ragnarok
    Main Class
    PLD Lv 99
    That's a really neat idea. Would take one hell of a requirement for the reward. I would go for it though.

    My ideas for some upgradeable 2hrs:
    PLD - Savior - "Grabs the attention of All opposed enemies within range and negates all damage taken for a short time."
    War - Berserker Might - "All your attacks have double attack and are critical strikes for a short time."
    Blu - Mark of the Beast - "Enhances the effect of blue magic spells and grants access to all blue magic for a short time."

    Obviously "for a short time" would 30 to 60sec depending on the job.
    (2)

  6. #6
    Player Kimara's Avatar
    Join Date
    Mar 2011
    Location
    Ragnarok
    Posts
    119
    Character
    Kiimara
    World
    Phoenix
    Main Class
    DNC Lv 99
    Smn's should get duel wield avatars for this that would be awesome.
    (1)

    Sig by Kingfury!
    (jobs in order) SMN90, BST90, WHM90, BLM90, DNC90, THF 90

  7. #7
    Player viion's Avatar
    Join Date
    Mar 2011
    Posts
    156
    Character
    Rinzler
    World
    Lakshmi
    Main Class
    NIN Lv 34
    I would think SMN's should be something similar to old FF's where a summon would come out and do 1 thing, similar to how Odin/Alexander is atm but make them all do something a bit more useful.

    I would also like the idea of combined abilities too one, for example WAR gets berserk/warcry so their 2hr+1 provides additional ATK ontop of what people have mentioned. BLM could provide additional MAB. I dont know about say NIN's, maybe throw ninja stars? hah, like a barrage type skill but provides no hate and can do between 10-20 stars. (With no miss). RDM could be unresisted spells and insane potency. THF being able to dodge everythign and full haste.

    All seem a bit overpowered but for 2hrs its good, then the issues become with 2hr reset skills/items.
    (0)

  8. #8
    Player Shadobi's Avatar
    Join Date
    Mar 2011
    Posts
    50
    Dark Knight 72 hour ability: Condemned Soul :Continue battle with zero HP.

    Red Mage 72 Hour ability: Runic Chain All magic directed towards you turns to MP.

    Ranger 72 Hour ability: Ballistic Sagitta Range attacks have no delay. (No Tp gain though.)

    Anyhow I know this wouldn't happen just my thoughts on ideas.
    (6)

  9. #9
    Player Ramsos's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Ramsos
    World
    Phoenix
    Main Class
    DRK Lv 99
    Instead of making new 2hr abilities, why not make newer and much stronger abilities with longer recast times? Like say, 24/hr cooldowns but they do amazing boosts. Would basically turn you into "god" for a set period of time.
    Examples ive thought of:

    WAR/THF - JA that forces all swings to be double/triple attacks (including WS), lasts for 10 mins
    DRK - JA that makes all swings do souleater boosted damage but dont drain your hp, lasts for 10 mins
    DRG/PUP - turns your pet into a "monster type" wyvern for drg and an acrolith for pup
    SAM - JA that gives you a base +50% tp bonus and lets you ws at 50% tp, lasts for 10 mins

    I'm sure some of these could be considered overpowered, but with 24hr recast its not like you could spam them. I just think this idea would be better and more realistic than a boost to traditional 2hr abilities.

    I know the game is easy and theres nothing really challenging in the game atm where these JAs would be necessary, but they would still be something fun for us to potentially get at 99.
    (1)

  10. #10
    Player Faule's Avatar
    Join Date
    Mar 2011
    Posts
    62
    Character
    Langly
    World
    Quetzalcoatl
    Main Class
    NIN Lv 99
    Why not just give us our subjobs 2hr abilities on a shared timer as our main. Make them slightly less potent if it's incredibly game breaking?
    (3)

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