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  1. #1
    Player Delvish's Avatar
    Join Date
    Mar 2011
    Location
    Bastok Rank 10
    Posts
    338
    Character
    Delvish
    World
    Asura
    Main Class
    SCH Lv 99
    Krabnuckle made some awesome sugguestions! However I do disagree on two points. For paladins, the offensive stat boost seems a little wasted. Maybe doubling effect of divine and healing powers specifically + that holding hate? Also, for SCH. Sadly you pretty much described what the current SCH 2hour SHOULD do. According to the ability's description, "Optimizes both white and black magic capabilities while allowing charge-free stratagem use" This promotes SCH's ability to use stratagems, but we are still restricted to the Art that we are currently in. There are a few sets of abilities that would promote SCH a little more.

    Absolute Knowledge - Allows access to both addenda and stratagems, increases all magic skills to the A+ level, and stratagems once activated are constantly on/Toggleable. 1min. duration (always having them all on at once can cause problems with Manafestation and Accession)

    Focal Concentration - Increases Magic skills of the active Art to the A+ level, stratagem effects are enhanced (x1.5 or x2), and once activated are constantly on/Toggleable. 1min. duration

    Crimson Grimore - Allows access to both addenda and stratagems, stratagem effects once activated are constantly on/Toggleable. Party members recieve combat bonuses (Accuracy/Attack/MagicAccuracy/magicAttack/Haste) in exchange for HP*. 1min. duration

    *Either 10 hp per tick for the players, or 5hp per tick per member on the user. Unsure which I prefer.

    These are individual sugguestions, not the sugguestion of all 3 at once
    (0)
    Samurai Archery is said to be a thing of the past, but it isn't dead yet!

  2. #2
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Quote Originally Posted by Delvish View Post
    Krabnuckle made some awesome sugguestions! However I do disagree on two points. For paladins, the offensive stat boost seems a little wasted. Maybe doubling effect of divine and healing powers specifically + that holding hate? Also, for SCH. Sadly you pretty much described what the current SCH 2hour SHOULD do. According to the ability's description, "Optimizes both white and black magic capabilities while allowing charge-free stratagem use" This promotes SCH's ability to use stratagems, but we are still restricted to the Art that we are currently in. There are a few sets of abilities that would promote SCH a little more.

    Absolute Knowledge - Allows access to both addenda and stratagems, increases all magic skills to the A+ level, and stratagems once activated are constantly on/Toggleable. 1min. duration (always having them all on at once can cause problems with Manafestation and Accession)

    Focal Concentration - Increases Magic skills of the active Art to the A+ level, stratagem effects are enhanced (x1.5 or x2), and once activated are constantly on/Toggleable. 1min. duration

    Crimson Grimore - Allows access to both addenda and stratagems, stratagem effects once activated are constantly on/Toggleable. Party members recieve combat bonuses (Accuracy/Attack/MagicAccuracy/magicAttack/Haste) in exchange for HP*. 1min. duration

    *Either 10 hp per tick for the players, or 5hp per tick per member on the user. Unsure which I prefer.

    These are individual sugguestions, not the sugguestion of all 3 at once
    Yah, I'm not a good SCH I couldn't think of a good Buff for them. Yours is wonderful.

    the Paladin Ability also has "Paladin Cannot Lose hate for Duration" So it has some Impact in a way of "Absolute Enmity" for the Duration. The 2hour also Enhances Enlight and such
    (0)

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