Same tier (rank) of damage capability. The thf damage is still far from those that are considered heavy dds. This mostly means thf vs mnk or war by today standards.But i didn't mean to say we should be able to deal the exact same damage of those jobs. Instead i think there should be some kind of parameter which would define game balance.

On my previous post i used utility as the parameter and compared both dnc and thf. And then i threw the question which could also be read as: if dnc has more utility what is that thf can add to the table to balance that? Certainly not damage since both jobs are pretty much tied. One could say thf has TH. This doesn't make the job better tho, only necessary. And this is why that ppl with resources have a TH mule. It's a mule because it simply doesn't add much else. Many jobs are better at that other things we can offer.

If we think of war vs mnk it can be quite reasonable. Both can deal crazy damage. War can deal more tho, but it trades damage for an inability to survive. Meanwhile, mnk is undestructible. Of course, given some exaggeration, but still, this makes sense for me.

What i'd like to see on thf is a better mastery of a trait (be it damage, survivability, hate management) that's not related to treasure hunter. Otherwise the job will always be relegated to mules because the player really doesn't need to be active to set th.