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Thread: Dual weild

  1. #31
    Player Luces's Avatar
    Join Date
    Mar 2011
    Posts
    10
    Character
    Luces
    World
    Bismarck
    Main Class
    THF Lv 99
    Correction.
    Quote Originally Posted by Gredival View Post

    Thief gets: Triple Attack (20%)**, Dual Wield II*, Sneak Attack, Trick Attack, 13 Dagger Skill, Feint, Conspirator
    **empy +2 head and triplus dagger are both very easy to get you should be sporting at least 13-17% triple attack, 20% comes from epeen ring added.

    Quote Originally Posted by Gredival View Post
    Dancer gets: Saber Dance, Dual Wield IV, Haste Samba, Fan dance, No Foot Rise, the move that allows them to get near 100%tp back when merited so they can self skill chain, Presto(sp?).
    bolded for important things left off. Dnc also get a ridiculous amount of access to large amounts of stp along with their haste gear where as stp gear thf would/could wear would be just hurtful.
    (0)

  2. #32
    Player Strife's Avatar
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    Mar 2011
    Location
    Australia
    Posts
    63
    Character
    Taliesn
    World
    Fenrir
    Main Class
    MNK Lv 99
    What could be done to give THF some more durability is to give THF an ability similar to the aura steal trait that steals a mobs HP. This would have to be on a separate & lower timer than steal/despoil to be useful but it would solve the problem of unbalancing bolts.

    SE definitely needs to give THF subtle blow but please don’t start us on tier 1 at level 91+ that'd be useless.

    Regarding DW I'd say SE is just thinking of how jobs will be balanced at level 99 when THF should -I hope- have natively higher DW than we'd get from any sub, sucks we have to wait & be stuck /NIN until then tough.

    The difference in tiers THF gets vs DNC will therefore probably narrow at 99 & is probably something SE is using to lift DNC DD up so it stays relevant against other jobs such as THF. Considering all the other buff they get and are likely to get in the future I think it's unnecessary as most if not all the composite jobs as I like to think of them such as DNC, PUP, SCH etc. that have abilities over a range of other jobs territories are already powerful enough though I'm probably just QQ'n because they're taking a little of the shine off my THF, MNK & BLM lol.
    (0)

  3. #33
    Player katori's Avatar
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    Mar 2011
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    12
    Character
    Agroyboy
    World
    Carbuncle
    Main Class
    DRK Lv 74
    i know every has different set up for their thf's. but my thf out dmg's most dd's easy. dont get my wrong dnc/nin is a beast but i solo same mobs without even getting hit on thf. and kill them faster. you also get DW on boomerang which helps. i have soloed almost all my seals on thf and even killed vnm on thf solo. on regular mobs without ws gear i easy 3k on them.

    if they made the subtle blow ability timer like 30 secs it would be nice.
    (0)

  4. #34
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    if THF got DWIV, They would still be confined to /NIN for Tanking, But for the DD aspect, They could open their Possibilities. Even Dual Wield 3 Would erase the need (in terms of Damage, not survivability) of /NIN.

    I also like the idea of a "Perfect Parry" Ability, similar to Perfect Counter, That would allow THF's to Parry the next 1-2 Attacks. Adds Survivability, While lacking in productive DD category, It would be welcomed in my eyes.

    And While i know THF is a beastly DD, I can still admit we fall behind when compared to a competently geared "main" DD, Like a WAR, or a DRG (</3 You Drakesbane). We sure dish out a Frick-ton of DPS as well as feed minimal TP, and if we lose out to those DD, Its never by much, but we're far from the top ;o.

    What i like most about my THF is the fact i can low-man with my friends so easily, I'll Tank, DD, and Heck, Stick TH6+ on it while I'm at it. I really like what THF has become because of Abyssea =.=a
    (0)

  5. #35
    Player Arcon's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Karbuncle View Post
    if THF got DWIV, They would still be confined to /NIN for Tanking, But for the DD aspect, They could open their Possibilities. Even Dual Wield 3 Would erase the need (in terms of Damage, not survivability) of /NIN.
    Depends on the mob really. Because I'm a cheapskate, and shihei price is skyrocketing, I tried to see how good I'd do without shadows and I found, extremely well. There's only a few mobs with devastating moves/attacks that are worth using shihei on, which means even for most tanking needs /WAR would do just fine. Sure, occasionally would still need to /NIN it up, but I'd be ok with that.

    Quote Originally Posted by Karbuncle View Post
    I also like the idea of a "Perfect Parry" Ability, similar to Perfect Counter, That would allow THF's to Parry the next 1-2 Attacks. Adds Survivability, While lacking in productive DD category, It would be welcomed in my eyes.
    Yeah, that would be a great addition, especially if those parries would allow skillups.
    (0)

  6. #36
    Player Atomic_Skull's Avatar
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    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    I'd rather have something like Martial Arts or Hasso for daggers than native DW because THF is almost always going to need to sub NIN anyway.

    That, and SA should be changed back to how it originally worked (you only needed to be out of sight of the mob). TA and SA timers also need to be cut in half for main job THF.

    If DNC gets Evasion Bonus and our exclusive dagger WS then THF should at least have Accuracy Bonus.
    (0)
    Last edited by Atomic_Skull; 03-22-2011 at 11:59 AM.

  7. #37
    Player Gnoir's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    25
    Character
    Gnoir
    World
    Shiva
    Main Class
    SAM Lv 90
    I agree with thf getting DW and subtle blow, thf has deserved atleast one for a long time.
    (1)
    "Say what you feel, because the people who matter don't mind and the people who mind don't matter" (Dr. Seuss 1904-1991)

  8. #38
    Player LeaderofAtlantis's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    109
    Character
    Clandestine
    World
    Fenrir
    Main Class
    THF Lv 99
    Not even thinking about some of the gear options we have now, THF/WAR, with Dual Wield 3, would have insane TP gain. Double Attack (10% activation) + Triple Attack (5% base or up to 10% with merits) + DW3 (Delay -25%) is starting to get crazy enough. Add in say Twilight Knife + Triplus Dagger, Raider's Bonnet +2, Raider's Belt, Assassin's Poulaines, Epona's Ring, Brutal Earring, Raider's Earring, Homam Corazza (I'm ignoring Haste gear mostly for simplicity off the top of my head here) and now you're up to Quad. Attack (3%) + Triple Attack (23% - Only theoretical here as I can't test this since I'm missing several pieces of this gear set) + Double Attack (13%) and with Raider's Boomerang you're up to -28% delay with DW3. Now since I've heard there's a Triple Attack cap (seen 10% and 15%, but I'm not anal enough to try to test and measure which or if it's true or not), but caps don't necessarily happen inside Abyssea with Atma, I'm going to assume they still felt all of this would be a bit too much.

    I think there's also a mantle with Double Attack +2% or something we can equip, but it's Rare/EX and I can't even remember the name at the moment, but even if there is a Triple Attack cap that we can hit, it's still kind of nuts.
    (0)

  9. #39
    Player Eeek's Avatar
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    Mar 2011
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    365
    I started FFXI as a THF, and it was my first 75. It's been my favorite job for years. It hurts to admit this, but I don't use it anymore unless I, or my group, needs TH.

    I have both THF and DNC geared solidly, and my DNC just embarrasses THF. DNC is extremely sturdy in solo and group situations. THF needs support for cures/haste and party members for SA/TA in order to really deal damage. DNC doesn't rely on positional JAs to deal damage, and DNC needs far less support to thrive: Saber Dance, Haste Samba, and self-cures come to mind. Unless THF wants to swing as slowly as a DRK, they need outside sources of haste (I'm not kidding...THF attacks so slowly in comparison to DNC). DNC's AF3+2 set bonus is better, and DNC can generate tons of TP through JAs for more weaponskills and self-skillchains.

    What does THF really have aside from TH? Higher dagger skill and evasion skill? Accuracy/Attack is easy remedied through food, and let me know if SE removes evasion Kilas from the game. THF does make better use of Twashtar, and aside from TH, I can't think of much more that they have going for them.

    It's clear that SE has never really known what to do with THF. I'd like to play it more, but unless TH is needed, DNC is a stronger job.
    (0)
    Last edited by Eeek; 03-29-2011 at 01:17 AM.

    -- Fan of Abyssea and FFXI's New Direction --
    -- THF - DNC - BLM - RDM --

  10. #40
    Player RaenRyong's Avatar
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    Mar 2011
    Posts
    304
    Character
    Sakurawr
    World
    Bahamut
    Main Class
    BLM Lv 92
    DNC due to its accuracy bonus traits actually has more acc than THF with dagger <_>

    And yeah, SE is utterly clueless when it comes to THF. Stick everything they should've got on DNC and then some.
    (0)
    This is Sakurawr, not Raen D:

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