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  1. #61
    Player
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    Aug 2015
    Posts
    179
    I think SMN is fine nowadays. It's one of the few jobs that can easily MB with 99k with Ifrit and avatar BP and can do solid MB Damage. I've seen SMN destroy quite a few hard NMs. The "problem" is that you need a lot of BP damage gears to be efficient. (In comparison I'd say normal MB gears are much easier to get)

    Yeah, you can't use it for EVERY setup, but this is also true for jobs like BLM. No one is bringing a BLM to a BLU/DD burn party.
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  2. #62
    Player Rwolf's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    410
    Character
    Rwolf
    World
    Bismarck
    Main Class
    RDM Lv 99
    SMN is in a good place if you're a highly geared mastered SMN. My only gripe is the progress from fresh 99 SMN to fully decked out is extremely top heavy on power scaling. It's not the only job facing that issue, but you do have to put in a lot of work not being as helpful to churn out 50k+ pacts, especially without a GEO.

    Other support being buffed won't make the game automatically easier. Things like attack, defense, accuracy, etc can be increased on other jobs and have little to no effect when paired with a GEO.

    GEOs major strength right now is if necessary, it can stack fury/frailty/dia to cap defense down. Vex/attunement/barspells to cap magic evasion, etc.

    Raising the potency of spells and abilities other jobs have won't change the caps. It's already possible to cap since bubbles stack with everything.

    Now if you give it something new, yeah that'll have to be considered.
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  3. #63
    Player Zeargi's Avatar
    Join Date
    Mar 2011
    Location
    Currently: Windurst
    Posts
    743
    Quote Originally Posted by Shiyo View Post
    Summoner is one of the best mages and in a very, very, VERY good spot with it's supportive things.

    Games community is just silly.

    250 TP bonus + hastega2 + warcry + enfire(not vs leviathan) + 20-25% double attack(prob not going to want to use ifrit on levi though - so 12%+ crit from ramuh) and possibility of earthern ward on things its useful on? Yes please.

    The only reason I included SMN is because of some of the other wards could use adjustments to the ilvl+, but even then SMN is in better shape than RDM, BRD, and COR is. Some of the player base just want to stay with that 'Cookie Cutter' mentality.
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    "What is a man? A miserable little pile of secrets. But enough talk... Have at you!" Lord Dracula - [Castlevania:SotN]

  4. #64
    Player Shiyo's Avatar
    Join Date
    Jun 2011
    Posts
    705
    Character
    Kitori
    World
    Bahamut
    Main Class
    NIN Lv 99
    COR is barely worse than geo as a support(but doesn't break the game like geo). COR is obscenely overpowered as a support that also can do silly damage while supporting.

    Not sure how people can think COR is bad? Makes me think about how people say sch is "overpowered" when there's literally nothing overpowered about it, it just enables cheesy safe(inefficient) all mage strats. SCH doesn't make an enemy have zero physical/magical defenses or make it's AOE do 25%+ less damage to everyone.

    RDM just can't do it's role and it gets zero tools to actually do it's role(enfeebler) and bard is irrelevant outside of scherzo in most situations because non-percentage buffs vs what a cor and geo can bring(percentage based buffs/debuffs).
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    Last edited by Shiyo; 12-24-2016 at 02:16 AM.

  5. #65
    Player
    Join Date
    Aug 2015
    Posts
    179
    Yeah, COR is pretty good. It's even the only support job that can actually directly boost pets! Plenty of people get COR for everything, it's generally always welcomed in all kind of parties based on my experience.
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  6. #66
    Player Jakuk's Avatar
    Join Date
    Jul 2016
    Posts
    365
    Character
    Jakuk
    World
    Phoenix
    Main Class
    PUP Lv 99
    Quote Originally Posted by Shiyo View Post
    COR is barely worse than geo as a support(but doesn't break the game like geo). COR is obscenely overpowered as a support that also can do silly damage while supporting.

    Not sure how people can think COR is bad? Makes me think about how people say sch is "overpowered" when there's literally nothing overpowered about it, it just enables cheesy safe(inefficient) all mage strats. SCH doesn't make an enemy have zero physical/magical defenses or make it's AOE do 25%+ less damage to everyone.

    RDM just can't do it's role and it gets zero tools to actually do it's role(enfeebler) and bard is irrelevant outside of scherzo in most situations because non-percentage buffs vs what a cor and geo can bring(percentage based buffs/debuffs).
    I think a lot of people say COR is bad simply because they can be dispelled, but on a whole COR buffs are crazy powerful, if anything, at most they could do with one more roll, so 3 instead of 2.

    SCH compared to others is rather powerful, just look at how much it can solo, even stuff at 130+

    Agree on RDM and BRD completely. That said at least you can add a RDM and do good damage up until a certain iLevel, can't do the same with BRD. BRD really has taken a MASSIVE hit.
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  7. #67
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    COR is great, powerful buffs and pretty significant ranged physical and magical damage. That's a job done right in my opinion. RDM is good too, but not in a PT-sized group. You can always find room for a RDM but the catch is that your group has to be sized around 8-9+ players. BRD has been covered a lot in the other thread.

    But yeah, again, why do we always just overlook how overpowered WHM is? I'm not even asking for a nerf, just wondering why people spend all their time crying over BLU and GEO instead. I mean, I guess I know the answer is that nobody leveled/geared RDM or SCH to heal so nobody cares that WHM's position is unchallenged. But it's interesting.
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  8. #68
    Player Shiyo's Avatar
    Join Date
    Jun 2011
    Posts
    705
    Character
    Kitori
    World
    Bahamut
    Main Class
    NIN Lv 99
    Quote Originally Posted by detlef View Post
    But yeah, again, why do we always just overlook how overpowered WHM is? I'm not even asking for a nerf, just wondering why people spend all their time crying over BLU and GEO instead. I mean, I guess I know the answer is that nobody leveled/geared RDM or SCH to heal so nobody cares that WHM's position is unchallenged. But it's interesting.
    Can't heal a mob to death. WHM is stupid overpowered and you will NEVER, EVER play a healer as strong as WHM in another game, but at least it doesn't make the mob die, and can be replaced by a trust/sch/rdm on a bunch of stuff(especially trusts on anything below 135).

    I leveled SCH to mainheal at 75 I mainhealed everything in the game except ground kings and toau kings.

    I personally would remove the emp pants mana retsore entirely from the game.

    BLM's position is unchallenged too, it literally holds a monopoly on nuking and does over 50% more nuke damage than any other nuker, it's stupid.
    BLM being so much stronger than every other nuker is one of the reasons RDM is so useless.

    Also, yes, RDM fits nicely into 7-9 sized groups, and I think mob scaling above 3 and 6 party limit sizes(and forcing 6 people max in content) is one of the biggest things holding this game back and screwing up balance/letting other jobs actually be useful.
    (0)
    Last edited by Shiyo; 12-24-2016 at 06:38 AM.

  9. #69
    Player Elexia's Avatar
    Join Date
    Mar 2011
    Location
    Bastok/Phoenix
    Posts
    666
    Quote Originally Posted by detlef View Post
    COR is great, powerful buffs and pretty significant ranged physical and magical damage. That's a job done right in my opinion. RDM is good too, but not in a PT-sized group. You can always find room for a RDM but the catch is that your group has to be sized around 8-9+ players. BRD has been covered a lot in the other thread.

    But yeah, again, why do we always just overlook how overpowered WHM is? I'm not even asking for a nerf, just wondering why people spend all their time crying over BLU and GEO instead. I mean, I guess I know the answer is that nobody leveled/geared RDM or SCH to heal so nobody cares that WHM's position is unchallenged. But it's interesting.
    People cry over BLU/GEO/SAM being OP because it's the current flavour of the month thing to complain about. No one wanted BLU end-game during early ToAU days, no one wanted SCH when it was essentially a gimped RDM until adjustments to make it stand out and actually be useful. Blu is powerful but it also is essentially a glass cannon. Geo is powerful but only mastered and with an ultimate weapon, because I can promise no one will take an ilvl117 geo vs a decked out geomancer, when if the whole "OMG GEO IS OVERPOWERED" is true, it shouldn't matter if they're ilvl109, 117 or 119 fully mastered or not, no?

    WHM I think is pretty powerful but that's as it should be to be honest, the other curative mages could be powerful but when it comes to raw healing and healing support? WHM should indeed be 'overpowered.'

    BLM's position is unchallenged too, it literally holds a monopoly on nuking and does over 50% more nuke damage than any other nuker, it's stupid.
    Having a hard time wondering if this is sarcasm or not. For a time SCH was on par with BLM (pre ilvl days) to the point the nuke party was almost always BLMs and SCHs (and BLM Automation) but BLM should be the king of nuking, this isn't FFXIV where everyone has to be equal and boring as heck.
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    Dark Knight ~ 90: Yes I actually use a Scythe.

  10. #70
    Player
    Join Date
    Nov 2015
    Posts
    1,552
    Quote Originally Posted by Shiyo View Post
    BLM's position is unchallenged too, it literally holds a monopoly on nuking and does over 50% more nuke damage than any other nuker, it's stupid.
    BLM being so much stronger than every other nuker is one of the reasons RDM is so useless.
    That only really holds true for MBs though.. RDM/SCH/GEO can all put out respectable nuke numbers if geared to the teeth just like an awesome BLM can. BLM is really good at blowing stuff up (especially with MBs nowadays,) but that is all that it is really meant to do. "Glass cannon" and all that... tho my BLM must be made of super amazing unbreakable glass or something <,<;; Mana Wall is stupidly easy to abuse. lol

    Quote Originally Posted by Elexia View Post
    ... Blu is powerful but it also is essentially a glass cannon. Geo is powerful but only mastered and with an ultimate weapon, because I can promise no one will take an ilvl117 geo vs a decked out geomancer, when if the whole "OMG GEO IS OVERPOWERED" is true, it shouldn't matter if they're ilvl109, 117 or 119 fully mastered or not, no?
    BLU is FAR from being a "Glass Cannon". The complaints about OP-ness are valid in a way simply because it is capable of not only performing multiple roles, but excelling at multiple roles AND frequently requires less support than the jobs that normally fill those roles while those jobs are limited in the scope of normal operations. The one area that BLU is lacking in when compared within roles would be single target magic damage, which I find ironic for a "Mage". BLU can get at least as much defense as a PLD, attack as a DRK, and can crank out self-sc Light relatively easily, but the big kicker is that it can do alllllll of that sans support job backup. I blame BLU for >why< support/healers got lazy with casting Haste since it can usually do a better job at keeping themselves buffed than the supports/healers could do.

    Your example is far from fair. :x Any job ilvl117 (or 109) will not be able to handle higher tier stuff by default due to simple baseline mechanics. If you amend your statement with "... a newer ilv119 geo vs a decked out..." then it falls flat. That would be like expecting an ls in 75cap days to bring along a lv60-70 over a lv75. Ilvl = Player level now, so it's something far from insignificant enough to ignore.

    GEO really only requires magic skill, appropriate reforges and Dunna to be more than capable of justifying it's presence in the vast majority of group activities. A bunch of the JP categories provide powerful enough boosts that you will probably notice the difference if they are there or not, but not enough to exclude someone in lower tier clvl activities.
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    Last edited by Nyarlko; 12-24-2016 at 09:34 AM.

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