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  1. #161
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    Nov 2015
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    Quote Originally Posted by Aysha View Post
    They're nerfing monsters? Nerfing, as in, making them easier to kill, or nerfing as in nerfing our ability to kill them? lol
    Nerfing as in "lowering monster meva for anything added since SoA." Fujito made a rather long post today explaining what they are planning to do earlier today, and Salalaruru posted about a few related things (like Frazzle base duration being increased to 5min so even a 1/2 resisted one will last longer than a full non-resisted effect currently.)

    You should be able to get a general idea about it with Google Translate, just be aware that GoogleTrans is nowhere near perfect so you'll have to retranslate from what it spits out into actual English. XD

    edit: BGwiki has a solid translation up if you don't feel like doing the work yourself.
    (0)
    Last edited by Nyarlko; 02-01-2017 at 09:04 AM.
    “That is not dead which can eternal lie, And with strange aeons even death may die.”

  2. #162
    Player Aysha's Avatar
    Join Date
    Aug 2014
    Posts
    405
    Character
    Aysha
    World
    Sylph
    Main Class
    WAR Lv 99
    Hmm, makes sense. If they nerfed the power of GEO spells, then they'd surely need to nerf the mobs too, because everybody brings GEO to everything.

    But then, won't we just be back at Square One, where everybody wants GEO for everything?

    Even if they make RDM or BRD stuff a little stronger.... you still have all the problems that RDM has always have: chain-casting short-term buffs is simply not fun. I can't see where they changed at whatsoever, except for Composure but that only affects spells cast upon yourself. I imagine that a RDM would still be casting Haste and Refresh over and over and over again.

    GEO, on the other hand, only has to cast it once and it's AoE, and it lasts for a good 5 minutes from what I could tell. Sure, they got stuff like Luopans to deal with, but at least they're not casting the same 2 spells over and over and over and over and over and over and over again.

    IMO, they should just extend the durations of Haste and Refresh to 10min minimum.

    EDIT: Yeah, that BG-wiki looks a lot like what Google spat out, 'cept for the "demonic magic", lol. I was wondering what exactly that was supposed to be... so I guess in the future, I'll remember that "demonic magic" means "magic accuracy", lol.
    (0)
    Last edited by Aysha; 02-01-2017 at 09:11 AM.

  3. #163
    Player Zuidar's Avatar
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    Mar 2011
    Posts
    300
    Character
    Zuidar
    World
    Bismarck
    Main Class
    BLU Lv 99
    So for the other matter right now when they mentioned "Enhancing Magic", I hope they did not forget anything in regards to Enhancing Magic spells needing buffs to potency/duration such as Stoneskin/Blink/Haste & Flurry/Phalanx I & II/Barspells/Adloquium/ Blaze Ice Shock spikes/ Gain & Boost spells and a buff to other enhancing spells that aren't in that category. Well maybe for haste and flurry spells could use just a duration buff and allowed to be used in accesstion (except Haste 2 / Flurry 2 in the case of Accession).
    (0)
    Last edited by Zuidar; 02-01-2017 at 10:04 AM.

  4. #164
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    Nov 2015
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    Quote Originally Posted by Aysha View Post
    Hmm, makes sense. If they nerfed the power of GEO spells, then they'd surely need to nerf the mobs too, because everybody brings GEO to everything.

    But then, won't we just be back at Square One, where everybody wants GEO for everything?

    Even if they make RDM or BRD stuff a little stronger.... you still have all the problems that RDM has always have: chain-casting short-term buffs is simply not fun. I can't see where they changed at whatsoever, except for Composure but that only affects spells cast upon yourself. I imagine that a RDM would still be casting Haste and Refresh over and over and over again.

    GEO, on the other hand, only has to cast it once and it's AoE, and it lasts for a good 5 minutes from what I could tell. Sure, they got stuff like Luopans to deal with, but at least they're not casting the same 2 spells over and over and over and over and over and over and over again.

    IMO, they should just extend the durations of Haste and Refresh to 10min minimum.
    5min base duration debuffs don't sound all that "short-term" to me :3 And the idea behind the overall adjustment plan appears to be actual balance (at least for debuffs at this point) between GEO/RDM/BRD, which is a good thing. If they can manage to even things out so that support job selection is based more on aspects that are unique to each job and shared aspects are equal between them, I can start to see some hope for BRD/RDM to be able to compete.

    Even though they don't appear to be targeted for this round of adjustments, as far as buffs go, I wholeheartedly disagree with you on 10min durations. O_O;; That would be pretty extreme and wouldn't do much more in practice than cement us into permanent pop>drop jobs for endgame.. 5min seems somewhat more reasonable, but we'd probably be better served if they gave RDM some form of Hastega or at least reduce MP cost so keeping up Haste/Refresh cycles wasn't a strain on MP. BRD... needs an overhaul, which is possibly/hopefully on the way, and increasing base durations would be nice but low priority compared to getting values up to where they need to be first.
    (0)
    “That is not dead which can eternal lie, And with strange aeons even death may die.”

  5. #165
    Player Raydeus's Avatar
    Join Date
    Jun 2013
    Location
    MogVault 101
    Posts
    603
    Funny how long this took, considering how little trouble the devs had nerfing RDM into the ground multiple times in the past.

    And yay for special spells that are exempt from immunities and full dispel abilities to begin with while enfeebling and enhancing magic gets f****d.
    (4)
    'Don't ever, ever try to lie to the internet. Because they will catch you. They will de-construct your spin. They will remember everything you ever say for eternity.'
    - Lord Gaben

  6. #166
    Player Jakuk's Avatar
    Join Date
    Jul 2016
    Posts
    365
    Character
    Jakuk
    World
    Phoenix
    Main Class
    PUP Lv 99
    Quote Originally Posted by Zuidar View Post
    Well maybe for haste and flurry spells could use just a duration buff and allowed to be used in accesstion (except Haste 2 / Flurry 2 in the case of Accession).
    So basically a buff for SCH and RDM still remains dead...

    Personally, I'd like Haste and Haste II to stack with Slow, like every other -delay spell. Instead of being the only one overwritten by slow.
    (0)
    Last edited by Jakuk; 02-01-2017 at 11:54 PM.

  7. #167
    Player Domille's Avatar
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    Feb 2016
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    159
    Character
    Sylinath
    World
    Asura
    Main Class
    WAR Lv 99
    Congratulations on finally successfully killing XI devs!

    You finally did what was needed 3 years ago... and you over corrected, as per usual!

    Aeonics becoming officially impossible again, great job!
    (8)

  8. #168
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    Nov 2015
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    Quote Originally Posted by Domille View Post
    Congratulations on finally successfully killing XI devs!

    You finally did what was needed 3 years ago... and you over corrected, as per usual!

    Aeonics becoming officially impossible again, great job!
    How so? It sounded to me like their goal was an overall reduction of values providing an identical or better result from player perspective.
    (0)
    “That is not dead which can eternal lie, And with strange aeons even death may die.”

  9. #169
    Player Domille's Avatar
    Join Date
    Feb 2016
    Posts
    159
    Character
    Sylinath
    World
    Asura
    Main Class
    WAR Lv 99
    Quote Originally Posted by Nyarlko View Post
    How so? It sounded to me like their goal was an overall reduction of values providing an identical or better result from player perspective.
    They messed it up terribly.

    All thoughts of using mages for the big 9 are gone. Absolutely zero chance of using Death strats anymore.
    (2)

  10. #170
    Player Songen's Avatar
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    Dec 2016
    Location
    Windurst
    Posts
    327
    congratulations to all those who aimed to make geo a useless job, the update yesterday was the first step towards your stupid ambitions, what you failed to realise that geo is one of the few jobs that can buff thru magic types. and today that power was lowered. so yeah, congratulations for your selfish ambitions because your under geared jobs couldn't get a party,

    Thankfully those who knew better requested for other jobs to be enhanced got one win yesterday for bard. bard being a melee enhancing job with some benifits for mages now makes their return with powers that overdrive melee jobs close to what they used to do back in the day(As a comparison to endgame content of each time).

    I really hope those who simply want to nerf a job because they suck at their job or want powers what don't match their job realise theres better ways of doing this, instead of nerfing a job, aim to enhance the job you like (Within reasonable range), work the threads, throw in your ideas. don't say another job should suck because you can't ask for your job to be better, otherwise you'll nerf a job so badly you end up with a close range nerf like beastmaster that ruins its point of a pet job.
    (3)

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