I agree, people should carry their own weight. People should be able to find a job they like to play, and put some effort into learning how to play the job well. The problem is, as has already been mentioned, if people are unable to get proper gear for their job (either by being able to clear old content and gradually work their way up, or by immediately leeching high tier equipment) then they will never even get a chance to try.
I am not advocating to scale drops up with more people (that just makes no sense and is obviously too easy to abuse). But there is absolutely no reason to penalize parties who want to include more of their friends in the fun.
It would be fine if this mechanic were used sparingly on fights that are meant to be incredibly difficult, however this is not the case. It has been applied to all item level content that allows more then a single party to participate.
What jobs you want to take in your party is entirely your preference, just don't force everyone else to play exactly the same way you do.
Also: everyone needs to keep in mind that what the developers should do is often not in the realm of what they can do. Ideally, in order to improve this and other aspects of the game, they should overhaul the whole tp gain mechanics and mob aoe damage and many other things that are inherent in the current system. However, we all know that right now they are working with a much smaller and less experienced team of developers and fewer resources in general then they did even five years ago. This means what they are actually capable of doing with this team is far less then what would be the best changes for the game. So I proposed this being a fairly simple change that they can do.

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