Page 7 of 7 FirstFirst ... 5 6 7
Results 61 to 61 of 61
  1. #61
    Player Urmom's Avatar
    Join Date
    May 2016
    Posts
    449
    Character
    Urmom
    World
    Shiva
    Main Class
    GEO Lv 99
    Quote Originally Posted by Fae View Post
    I don't think that's actually true. 18 man Schah was recently cleared and I did an 18 man Warder of Courage. The DPS was really high, and on some fights even with DD's such as Erinys, it is better to have more DD. It really depends. There is a definite loss of adding even more than one melee DD in a lot of cases, SAM for example, and most every melee DD can self chain now. It's still ok to pair up as DD, but after that skill chaining goes out the window. And that's also ok on a lot of mobs, which have high magic resist and so that's why you're using melee anyway. And even if that isn't the case, some zerg strats do very well without waiting around for skillchains such as Might Strikes resolution warriors. There is a falloff, but adding more DD can still end up being more damage and at some point it can't really TP move much faster than it is. To be honest for some reason the people just after you add a 2nd party seems to make it a lot harder. But fully functioning alliances with two parties fully focused on dealing damage especially with a nuke setup in my experience if the people are well geared it's actually often easier than low man situations just because your ratio of damage dealers to support is so dang high. Those two geo and the SCH's making skillchains in rotations, are multiplying the damage of a lot of mages bursting, to the point it even overpowers the magic acc reductions if magic bursts are very close to each other.
    Perhaps I wasn't clear. I didn't say you couldn't do it with more or that adding players didn't add anything but that you had diminishing gains which in light of increasing hps makes it harder. For example 3 players capable of say 1k dps you'd get more or less the same amount of skillchain dmg with 2 or 3 so the average dmg is higher with 2 than 3 even if all 3 do exactly the same amount of melee and ws dmg. In fact your odds of skillchaining without holding back your dmg go down as you add more so your average skillchain dmg might actually be less with more players
    (1)
    Last edited by Urmom; 05-06-2016 at 08:06 AM.

Page 7 of 7 FirstFirst ... 5 6 7