There was a time hp scaling didn't exist, it turned hard fights and strategy into "throw more people at it" to win, which due to tp feeding still often didn't work. There was a time too when timers didn't exist, and it turned strategy into only "can you do a bit of damage and not die". You would have RDM running around for example, tying up a pop point of which there is only one, for over an hour just because they want to basically making 2-3 groups wait for them to kite and kill a mob extremely slowly. It was quite often, awful. Events usually last maybe 2 hours, and that's a long time to get a lot of people together to do something. Some of the fights without timers would take way longer than that. The game is MUCH Healthier with hp scaling and timers. People got things to do in life, and strategy shouldn't only evolve around if you live or not. Some tanks are nearly unkillable now unless the mob has the right status effects meaning they could solo pretty much everything. Breaking the game already.
As others have said, if you expect to go to the hardest fights in the game with the juiciest gear but haven't done your gear progressions that were put there intentionally to allow people to build up to end game, which the gear progression is doable solo by the way on many jobs if you're willing to put in the work up to at least T3 Sky. Work on your gear progression, most other end game players have and it's a lot of work, why do you get to be leeched to end game? I guess since there's no EXP bar and all gear is labeled 119 it is a bit confusing, but really what you're asking is being a level 50 character and asking people to leech you to higher level because you don't want to do it the hard way and I just have no real sympathy for that at all. I don't understand why so many come here asking to make the game easier for them. The game being a challenge is one of the reason me and so many others play it in the first place if things are made easier I'd have nothing to do, I get no joy from bashing in stupid easy mobs over and over, unless it helps serve the purpose of I'm going to down this really hard boss, or do this crazy solo. It gives me a feeling of accomplishment in game and like my choices and actions matter, that's sort of the entire design principle as I understand it.
I can understand wanting to group up with people, and being told no and seeing it as a flaw in the game. Leeching endgame should be discouraged by the game design though, so I'd say working as intended. There's still nothing stopping you from grouping up for easier content. I realize less people want to group up for easier content, but the reasons for that are it has no real challenge and with that no real sense of accomplishment and the rewards are less... which is what would too happen to the hardest content in the game of which imo there isn't enough of compared to all the super easy content.
I realize SE has to find a way to make players at all levels of gear happy, I think they have done a TON to help out new and returning players lately. Ambuscade, new JSE augs with a ton of accuracy, and now they're adding an RoE to get your starting point even past sparks gear which already boosted you forward at light speed. I think the problem is that a lot of players simply don't understand the difference in gear and work between X "119" player and Y level "119" player with the best gear for every slot for every action (hint, it's a ton). We almost could use gear ratings or something, because too many players try to do content and don't understand why they lost. It takes a lot of game knowledge and a lot of working on LOTS of sets to even do some of the endgame stuff. To me it is like people being upset they can't leech level 55 to level 75 easier, I realize people always try to find the easiest ways to do things and yah in some ways it made humanity successful. But this is another one of those cases people just need to be willing to do the work and not feel they deserve or are owed it without that work. Maybe I'm just that way, back when Doom was a thing all my friends would put on the cheat code for god mode and think it was the funnest thing ever. For a while. Then the stopped playing it at all. I always thought it ruined the game, what was the point in beating a level if you had no to little chance of failure. I was always the opposite I enjoyed putting it on nightmare and seeing how many levels I could get through. To me ffxi was always a game that appealed more to the "nightmare" difficulty people, while not being as hard as that, one of it's key points has been the challenge yet most of what I see on these forums are requests for SE to make the game easier for them it makes me sort of sad to be honest![]()
Also in reply to people saying earlier, that the game is just about gear and takes no skill, we must be playing a different game. I've seen people with 119 RME weapons that struggle to do very basic fights. Even have some HQ abjurations to go with it. But they refuse to use equipsets or get a deeper understanding of the game so they just aren't good, objectively, at the game. Skill and knowledge are still more important than gear when it comes to hard fights but all three are important. I was doing a UNM the other day, everyone there had several well geared jobs, and long time players with a lot of game knowledge. But they kept dying, and me too while I just did what they wanted being the new person to join the party. I offered a setup I knew worked, we changed some jobs, made some order out of the chaos of the supports working together, and we won every time. Gear can make some things trivial but in almost every case it's content that isn't current/end game and even then if you don't know how to use it effectively and how to execute it then welp. I feel like it's people who would say a car race only matters to have the fastest car, then perplexed why when they get their pet dog to drive an F1 Racecar their dog doesn't win the car race against a person in a Mini Coop. An extremely silly example and everything else on the spectrum exists, such as if you put some teenager who thinks he's a "fast" driver against a professional racecar driver, both in the same car... the racecar driver wins obviously. It isn't "just a numbers game", they are driving the same car. Almost everything in life is the same way in this regard so people are just being incredibly silly and maybe a bit bitter to say it is only a numbers game. I've seen ilvl people die to stuff some people could solo at level 75 without trusts, so it is just making me laugh now when people say that.

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