I highly doubt it works 50% of the time let alone 95% of the time assuming you have decent DDs.
On anything that isn't strong to physical damage my WAR averages 250+ a hit not counting crits or widowmaker's bonus, my MNK does 150ish per punch on average and gets 2 cycles to every 3 a PLD gets, keep in mind that's 4 hits vs. 3 hits not counting DA or kick attacks. That means I will be capping/recapping CE/VE hate faster than PLD even if they spam Cure IV on me unless there is 0 ways for me to mitigate any of the damage I'm taking i.e. no shadows, counters, evasion, parries, guards.
This is why a PLD can't keep up once a DD caps hate they can keep it capped much easier than PLD, this sounds bad but at the same time from a design stand point it sounds correct, it means a DD has to hold back or they will die because the PLD won't be tanking. But there is the real problem DDs aren't as squishy as they used to be.


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