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Thread: Enmity

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  1. #1
    Player Zagen's Avatar
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    Zagen
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    Bismarck
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    Quote Originally Posted by Sagian View Post
    Maybe I'm missing something here, but what kind of damage do you think a single hit is going to do to gain more enmity than a Cure IV?
    - First it isn't just 1 hit. While the spell will cast within in the time of 1 hit you aren't accounting for the delay the game adds when you cast a spell or use a Job Ability which adds up to 2 and 3 sings every other cast or so. My PLD still needs improvement in DD gear and I can do 100-150 damage a swing in Abyssea not counting Crits which thanks to RR happen a lot, sorry haven't paid attention outside of Abyssea but I doubt its gonna be lower than what I can do in Abyssea.

    - Second you aren't accounting for a Joyeuse OAT proc if you're using it or a Double Attack or a Triple Attack proc.

    - Third the TP gained from these hits you miss will mean reduced TP gained which in turn means reduced WSs. Atonement was great back in the day for the 750 damage it could do but now in Abyssea a DD geared/Atma'ed PLD can pump out 1.2-1.8k Vorpal Blades or Sanguine Blades. 3-5k Chant du Cygne if you have it.

    I don't know about you but that all sounds like Cure IV just helped cost you a lot more enmity than it could have given you.

    Don't get me wrong it is great in a pinch to cure you but for hate gain it hurts more than it helps.
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    Last edited by Zagen; 03-24-2011 at 12:39 PM.

  2. #2
    Player Sagian's Avatar
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    Sagian
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    Phoenix
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    WHM Lv 66
    Quote Originally Posted by Zagen View Post
    - First it isn't just 1 hit. While the spell will cast within in the time of 1 hit you aren't accounting for the delay the game adds when you cast a spell or use a Job Ability which adds up to 2 and 3 sings every other cast or so. My PLD still needs improvement in DD gear and I can do 100-150 damage a swing in Abyssea not counting Crits which thanks to RR happen a lot, sorry haven't paid attention outside of Abyssea but I doubt its gonna be lower than what I can do in Abyssea.

    - Second you aren't accounting for a Joyeuse OAT proc if you're using it or a Double Attack or a Triple Attack proc.

    - Third the TP gained from these hits you miss will mean reduced TP gained which in turn means reduced WSs. Atonement was great back in the day for the 750 damage it could do but now in Abyssea a DD geared/Atma'ed PLD can pump out 1.2-1.8k Vorpal Blades or Sanguine Blades. 3-5k Chant du Cygne if you have it.

    I don't know about you but that all sounds like Cure IV just helped cost you a lot more enmity than it could have given you.

    Don't get me wrong it is great in a pinch to cure you but for hate gain it hurts more than it helps.
    Then why does it work 95% of the time?

    I'm not trying to be obtuse, but if someone else has hate, and I'm hitting the mob, and they're hitting the mob, and I'm doing WS's, and they're doing WS's, I might get hate for a moment, but I'm unable to lock hate. If I throw a Cure IV on the person getting hit, I have the mobs undivided attention, at least for a while.
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  3. #3
    Player Zagen's Avatar
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    Quote Originally Posted by Sagian View Post
    Then why does it work 95% of the time?

    I'm not trying to be obtuse, but if someone else has hate, and I'm hitting the mob, and they're hitting the mob, and I'm doing WS's, and they're doing WS's, I might get hate for a moment, but I'm unable to lock hate. If I throw a Cure IV on the person getting hit, I have the mobs undivided attention, at least for a while.
    I highly doubt it works 50% of the time let alone 95% of the time assuming you have decent DDs.

    On anything that isn't strong to physical damage my WAR averages 250+ a hit not counting crits or widowmaker's bonus, my MNK does 150ish per punch on average and gets 2 cycles to every 3 a PLD gets, keep in mind that's 4 hits vs. 3 hits not counting DA or kick attacks. That means I will be capping/recapping CE/VE hate faster than PLD even if they spam Cure IV on me unless there is 0 ways for me to mitigate any of the damage I'm taking i.e. no shadows, counters, evasion, parries, guards.

    This is why a PLD can't keep up once a DD caps hate they can keep it capped much easier than PLD, this sounds bad but at the same time from a design stand point it sounds correct, it means a DD has to hold back or they will die because the PLD won't be tanking. But there is the real problem DDs aren't as squishy as they used to be.
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  4. #4
    Player Dale's Avatar
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    Jeremi
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    Quetzalcoatl
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    PLD Lv 99
    Quote Originally Posted by Zagen View Post
    I highly doubt it works 50% of the time let alone 95% of the time assuming you have decent DDs.

    On anything that isn't strong to physical damage my WAR averages 250+ a hit not counting crits or widowmaker's bonus, my MNK does 150ish per punch on average and gets 2 cycles to every 3 a PLD gets, keep in mind that's 4 hits vs. 3 hits not counting DA or kick attacks. That means I will be capping/recapping CE/VE hate faster than PLD even if they spam Cure IV on me unless there is 0 ways for me to mitigate any of the damage I'm taking i.e. no shadows, counters, evasion, parries, guards.

    This is why a PLD can't keep up once a DD caps hate they can keep it capped much easier than PLD, this sounds bad but at the same time from a design stand point it sounds correct, it means a DD has to hold back or they will die because the PLD won't be tanking. But there is the real problem DDs aren't as squishy as they used to be.
    This argument is silly. You act as if Paladins are weaklings and can't dish out healthy melee damage on their own. They can, especially if well-geared. It's not a comparison between a paladin's cures and a DD's offense, it's a comparison between a Paladin's offense + cures and a DD's offense.

    But that aside, all of this really doesn't matter. Monks should be able to tank, as should warriors. Paladins can tank also. They are all tanks. Paladins have cures. Monks and warriors have higher offense. They all tank in their own way. I don't see the problem here.
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  5. #5
    Player Zagen's Avatar
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    Zagen
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    Bismarck
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    Quote Originally Posted by Dale View Post
    This argument is silly. You act as if Paladins are weaklings and can't dish out healthy melee damage on their own. They can, especially if well-geared. It's not a comparison between a paladin's cures and a DD's offense, it's a comparison between a Paladin's offense + cures and a DD's offense.

    But that aside, all of this really doesn't matter. Monks should be able to tank, as should warriors. Paladins can tank also. They are all tanks. Paladins have cures. Monks and warriors have higher offense. They all tank in their own way. I don't see the problem here.
    How is the argument that a DD can cap/recap hate faster than a PLD who is DDing and/or using Cure spells for hate silly? It isn't that PLD's can't deal damage its that they can't deal enough compared to other jobs.

    It isn't just WAR and MNK I used those as reference because I played them recently. I've tanked better than PLD on BLU as well, my friend out tanks my PLD as well as several other PLDs we've PTed with on THF even when he Trick Attacks them. I've had DNCs who're setup to DD/tank hold better hate than PLDs in the group the few times we went with PLDs and DNC. Where does it stop as to who can or can't tank? I mean right now it's pretty much if you can DD better than PLD you can tank better than PLD.

    I'd even dare say a SAM could out tank a PLD in Abyssea even those RR favors PLD assuming the SAM knows how to play SAM tank.
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  6. #6
    Player Dale's Avatar
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    Jeremi
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    Quetzalcoatl
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    PLD Lv 99
    Quote Originally Posted by Zagen View Post
    How is the argument that a DD can cap/recap hate faster than a PLD who is DDing and/or using Cure spells for hate silly? It isn't that PLD's can't deal damage its that they can't deal enough compared to other jobs.

    It isn't just WAR and MNK I used those as reference because I played them recently. I've tanked better than PLD on BLU as well, my friend out tanks my PLD as well as several other PLDs we've PTed with on THF even when he Trick Attacks them. I've had DNCs who're setup to DD/tank hold better hate than PLDs in the group the few times we went with PLDs and DNC. Where does it stop as to who can or can't tank? I mean right now it's pretty much if you can DD better than PLD you can tank better than PLD.

    I'd even dare say a SAM could out tank a PLD in Abyssea even those RR favors PLD assuming the SAM knows how to play SAM tank.
    I thought the way you framed it was silly cause you neglected to point out a Paladin can dish out some respectable melee damage also and he has cures on top of that. So he can keep his hp topped off also, maintaining a high rate of enmity as well - similiar to what you are saying a warrior or monk can do by using shadows.

    I guess it jsut depends what you mean when you say "out-tank". Im sure there are fights were monks and warriors can create more enmity than a Paladin. But there is a lot of fights where a Paladin can create more enmity than a monk or warrior as well. Quite a few mobs out there have insanely high physical defense. Just depends what you are up against, and I think you are exagerating how bad Paladins compare with other melee jobs.
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    Last edited by Dale; 03-25-2011 at 08:48 AM.

  7. #7
    Player Greatguardian's Avatar
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    Quote Originally Posted by Dale View Post
    I thought the way you framed it was silly cause you neglected to point out a Paladin can dish out some respectable melee damage also and he has cures on top of that. So he can keep his hp topped off also, maintaining a high rate of enmity as well - similiar to what you are saying a warrior or monk can do by using shadows.

    I guess it jsut depends what you mean when you say "out-tank". Im sure there are fights were monks and warriors can create more enmity than a Paladin. But there is a lot of fights where a Paladin can create more enmity than a monk or warrior as well. Quite a few mobs out there have insanely high physical defense. Just depends what you are up against, and I think you are exagerating how bad Paladins compare with other melee jobs.
    I would agree with you if not for the fact that I know you're talking about Pld/War bloodtanking. I posted a thread with a link to Kaeko's blog for a reason, and I highly suggest you read through it. It's a long read, but it's worthwhile.

    Simply put, you aren't gaining much/any Enmity by curing yourself when you take damage because the act of taking damage in the first place drops your Enmity levels. I leave the any in there because it is implied in some of your other posts that you do not gear swap or use macros at all, so it is highly unlikely you are putting enough Enmity+ in your cures to make up for the Enmity lost; that, or you are fulltiming Enmity and thus losing out on other important TP stats.
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    I will have my revenge!

  8. #8
    Player Greever's Avatar
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    Greever
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    Fenrir
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    MNK Lv 99
    Quote Originally Posted by Dale View Post
    I thought the way you framed it was silly cause you neglected to point out a Paladin can dish out some respectable melee damage also and he has cures on top of that. So he can keep his hp topped off also, maintaining a high rate of enmity as well - similiar to what you are saying a warrior or monk can do by using shadows.

    I guess it jsut depends what you mean when you say "out-tank". Im sure there are fights were monks and warriors can create more enmity than a Paladin. But there is a lot of fights where a Paladin can create more enmity than a monk or warrior as well. Quite a few mobs out there have insanely high physical defense. Just depends what you are up against, and I think you are exagerating how bad Paladins compare with other melee jobs.
    name some of those other nm's plz. cause with the same support to kill said nm, a high end DD will do it better
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