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  1. #121
    Player Afania's Avatar
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    Aug 2011
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    Character
    Afania
    World
    Bahamut
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    BRD Lv 1
    Quote Originally Posted by Camiie View Post
    I'm not ignoring what he said above it, but that deals with current content. What I'm looking at is the future, and unless they make CP far more available, then the future looks bleak. If you don't believe me then the fact that someone like Byrth has a similar notion should tell you something.
    If I understand Byrth's opinion correctly(feel free to correct me if I'm wrong), he was saying "The gap between hardcore and casual player's performance shouldn't be huge". Basically he was against the fact that JP makes such a huge difference in terms of performance. He didn't say a thing about "we should be able to cap JP faster" unless I missed something.

    If I understand your opinion correctly(again, feel free to correct me if I'm wrong), you were asking SE to lower JP cost, making every category faster to cap, thus shortening the game's lifespan.

    If that's the case then your opinion is not the same as Byrth's opinion at all. Byrth's opinion still keeps hardcore busy with stuff to grind, it's just that hardcore player's performance isn't that much ahead. Your opinion is to ask every hardcore to sit in town and have nothing to do because everything is faster to cap.
    (0)
    Last edited by Afania; 12-27-2014 at 11:20 PM.

  2. #122
    Player Byrth's Avatar
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    Mar 2011
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    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    My opinion is compatible with Camiie's. They're just two approaches to solving the same problem

    My view is that if something is important for performance, it should be equally accessible to hardcore and casual players. The more SE puts in to the job point system, the more important they are for performance. Back when JPs were just an extra 30 INT for your Avatar during Astral Flow, I didn't really care that they were hard to get. However, now JPs are an extra ~20 MAcc, gear access, and 30 INT for your Avatar during AF. They become more important every update and SE is clearly not planning to stop.

    Thus they need to either make it easier for casuals to get job points or keep job point boosts trivial.
    (5)

  3. #123
    Player Afania's Avatar
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    Aug 2011
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    Afania
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    Bahamut
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    BRD Lv 1
    Quote Originally Posted by Byrth View Post
    Thus they need to either make it easier for casuals to get job points or keep job point boosts trivial.
    If that's the case then your opinion isn't the same as Camiie's.

    What I wanted to say was, those 2 approaches can solve the same problem, but it would lead to very different results. The former approach shortens the game's lifespan, because hardcore would sit in town with nothing to do if JP are too fast to cap. The latter retains the game's life span, hardcore gets the option to spend their time, and casual won't be too far behind them. I'm against the idea of 10k CP per JP, but I don't mind if hardcore has 1% better performance than casuals, as long as they have something to spend their time on if they want to.
    (0)

  4. #124
    Player Tidis's Avatar
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    Mar 2011
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    San d'Oria
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    437
    Character
    Tydis
    World
    Asura
    Main Class
    PLD Lv 99
    How the hell do you play 30mins a day and get 100s of JP?
    (0)

  5. #125
    Player Afania's Avatar
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    Aug 2011
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    Character
    Afania
    World
    Bahamut
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    BRD Lv 1
    Quote Originally Posted by Tidis View Post
    How the hell do you play 30mins a day and get 100s of JP?

    http://forum.square-enix.com/ffxi/th...Version-Update

    Job point was out since march 2014, now it's almost 2015. ATM I can solo over 90k CP/hr without double CP campaign bonus, add double campaign bonus, do the math?

    I also said "around 30 min a day", so that's avg number, sometimes I play less than 30 min, sometimes I play more than 30 min. If I play less than 30 min I just solo, if I have more than 30 min of playtime I save them for double CP campaign or join CP pt.

    I solo for CP 98% of time so I don't have to spend time on /shout nor camp for /shout, when I log on I went straight to camp instead of afk in town doing nothing, then I log off near camp and log back on the right spot so I save time walking to the camp. If someone else occupied my camp I just log off, do rl stuff then come back later.
    (0)
    Last edited by Afania; 12-28-2014 at 03:12 AM.

  6. #126
    Player Byrth's Avatar
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    Mar 2011
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    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    265 days / 2 = 132.5 hours at 3 JP/hr = ~400 job points

    Assuming that "hundreds" means >200, tossing in a few double campaigns, and assuming the other things you're saying are true, then you've spent about half your FFXI playtime since the patch soloing job points. That sounds miserable. Just set up a good CP party a few times during the double CP campaign and get >10 JP/hr.
    (4)

  7. #127
    Player Afania's Avatar
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    Aug 2011
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    Character
    Afania
    World
    Bahamut
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    BRD Lv 1
    Quote Originally Posted by Byrth View Post
    265 days / 2 = 132.5 hours at 3 JP/hr = ~400 job points

    Assuming that "hundreds" means >200, tossing in a few double campaigns, and assuming the other things you're saying are true, then you've spent about half your FFXI playtime since the patch soloing job points. That sounds miserable. Just set up a good CP party a few times during the double CP campaign and get >10 JP/hr.
    Lol you think I haven't try CP pt?

    Most of the time I actually get around the same CP/hr in pt as solo, sometimes less CP/hr in a pt. I need to look for ppl and DD that won't have acc issue, I need to wait for ppl afk/disband mid run and so on. I also don't play on NA prime time, that makes the process of making a pt takes much longer. More than half of the DD from PUG parse terribly low as well. In the long run a CP pt is actually not more efficient than solo, for my timezone at least. In reality CP pt is often not >10 JP/hr because the time it takes to deal with /shout counts. Not to mention the risk of competition......in a pt if the camp was occupied we'd have to change camp, the time it takes to find/move to another camp counts. If I solo I can just log off, do rl stuff and come back later. IMO it's just a more efficient way to use my time.

    I don't mind spending half of my time solo for CP anyways, I have pretty much every gear I want in this game except 1 unity NM drop, afterglow and better augment on JSE cap.

    If I don't spend half of my playtime solo for CP, I'd spend half of my playtime on building an afterglow or do incursion and get nothing...in that case I'd rather grind for CP instead. There are simply not much else to do in this game besides CP grind anyways.
    (0)
    Last edited by Afania; 12-28-2014 at 04:10 AM.

  8. #128
    Player Camiie's Avatar
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    Mar 2011
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    Bastok
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    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by Afania View Post
    If that's the case then your opinion isn't the same as Camiie's.
    I'm completely on board with him.

    What I wanted to say was, those 2 approaches can solve the same problem, but it would lead to very different results. The former approach shortens the game's lifespan, because hardcore would sit in town with nothing to do if JP are too fast to cap.
    Some people are always going to consume content faster than the norm. You can't design an integral aspect of character development with them in mind. That ruins the game for everyone who isn't like them. What you do for the rapid consumers is produce prestige items that they can put all their excess game time toward. That gives them something to do without putting something simple like leveling up out of the reach of the common man.

    The latter retains the game's life span, hardcore gets the option to spend their time, and casual won't be too far behind them. I'm against the idea of 10k CP per JP, but I don't mind if hardcore has 1% better performance than casuals, as long as they have something to spend their time on if they want to.
    And that would be fine, and that's the direction that SE seemed to be going in at the outset. Now they're throwing in more and more bonuses and even access to certain armor and soon spells as well. I'd like to let them know how terrible an idea that is before things get out of hand.

    Quote Originally Posted by Kensagaku View Post
    Bwuh? They need to ask the community for better camps then. Just recently I've been shown a camp in the Woh subgates that is quite handy; using two Capacity ring charges (one right as I was logging off to maintain the buff but tick down the cooldown, one after the first wore), on my DRG/RDM I had gotten two JPs in about 50 minutes, give or take.
    OK so where exactly is this Woh Gates camp then? The thing with the community is that many of its members are extremely loathe to share their camps with others. You can ask but you'll generally get silence, ridicule, or lectured on how the secret of the camp must be kept to maintain its integrity.
    (1)
    Last edited by Camiie; 12-28-2014 at 05:29 AM.

  9. #129
    Player Alhanelem's Avatar
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    Mar 2011
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    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    JP are not as hard to get as the naysayers here are making out; job point bonuses are not as great as they're making out either. You can farm JPs in your spare time if you're not a hardcore player.

    The funny part is merit points weren't that easy when they were new and i never saw people complain about it like this (for these reasons at least).
    (0)

  10. #130
    Player Tidis's Avatar
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    Mar 2011
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    San d'Oria
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    437
    Character
    Tydis
    World
    Asura
    Main Class
    PLD Lv 99
    Quote Originally Posted by Alhanelem View Post
    JP are not as hard to get as the naysayers here are making out; job point bonuses are not as great as they're making out either. You can farm JPs in your spare time if you're not a hardcore player.

    The funny part is merit points weren't that easy when they were new and i never saw people complain about it like this (for these reasons at least).
    You could go on an optimal job and get merit points for any job, there was only ever a limited scope of jobs that got invited to merit point parties back in the day but because the merit points you got carried across jobs, it didn't matter.
    (1)

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