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  1. #141
    Player Kensagaku's Avatar
    Join Date
    Mar 2011
    Posts
    652
    Character
    Zeich
    World
    Asura
    Main Class
    BST Lv 99
    Quote Originally Posted by Camiie View Post
    OK so where exactly is this Woh Gates camp then? The thing with the community is that many of its members are extremely loathe to share their camps with others. You can ask but you'll generally get silence, ridicule, or lectured on how the secret of the camp must be kept to maintain its integrity.
    People can be dumb like that, but I do understand that crowded camps get annoying. >.> I have to deal with a PLD occasionally Ochain/AE burning all the bats in my spot, and it annoys me, but I just steal some of his mobs; if he's gathering them all up, then he can spare a few. If I had a little more confidence I'd just Sonic Thrust the lot of 'em for killshots... but I'd prolly find myself dead. xD

    Anyway, I mentioned it but as it was a little snippet, I'll say it again. If you go to the Woh Gates subzone (by subzone, I refer to the secondary Gates zone that you use a crystal to teleport to rather than walking), and then go to the southwest corner, there is a large room filled with bats that con VT-IT. You'll have to use some acc gear and prolly food (I use pizza myself; long duration, atk/acc), but there's tons of mobs. They don't link, but they do sound aggro, so you have to be careful. Oh, and watch out for the true sight hippogryphs on the way, they're nasty.

    As a note, despite the claim that people are so hush-hush with their camps, I found this up on the ffxiah forums. >_> Someone asked for good CP camps for THF, and someone brought up that it was a good piercing camp. So asking on various forums is prolly a good way to go. I know there was one person around here who was like "omg my bat camp" but most people don't seem to get all secretive, from what I've seen.
    (2)
    [Kensagaku - formerly of Kujata] - http://www.ffxiah.com/player/Valefor/Kensagaku

  2. 12-28-2014 03:06 PM

  3. #142
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Guess I'll bump this topic now that we have confirmation that next update will include high tier elemental magic from Gifts.

    I'm of two minds about this:
    1) We really do need upgraded elemental magic. - I really feel that they either should have directly adjusted elemental magic (like last time), or made a more permanent change that causes it to scale based on iLevel or haste level or main weapon base damage or something, so that we don't have to abandon all the lower tier spells if the new ones are good (or ignore the new ones if they aren't better than the lower tier spells).
    2) They shouldn't lock advancement behind Job Points. - If you think about it, our rate of gaining JPs now is about the same as merits at 75. It only cost 18 merits to unlock all the AMIIs or Tier 2 debuffs, though, and it will almost certainly cost more than 50JPs to unlock these Gift spells. It's more grindy than it used to be and the playerbase is less dedicated than we were.

    So I'm kind of half-hoping the spells are good and half hoping they're bad. Ideal for me would be if the spells are strategically useful, but not overpowered (like AMIII for BLM), which would allow the update to be followed by another update that actually fixes the elemental magic damage issue.
    (8)

  4. #143
    Player Camiie's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Merits and JPs should be about adding to what's already a completely functional job, not trying to fix what's broken about it. If a job is attack starved you don't fix that through JPs and Gifts, you give it Attack Bonus traits beginning at whatever level range it starts falling behind. If a job needs stronger spells just to compete with other forms of DPS, you put the scrolls on vendors and make them super cheap.

    I feel like I shouldn't even have to say this. It should just be common sense. As a contractor you don't fix someone's house by telling the owner to go out himself and add on a garage to prop the rest of the house up. You and your employees work to repair the structure and foundation.
    (7)

  5. #144
    Player Ulth's Avatar
    Join Date
    Dec 2013
    Posts
    578
    Character
    Andrewviii
    World
    Valefor
    Main Class
    THF Lv 99
    I would think the easiest way to fix spell damage is to increase the amount of magic attack and damage on their ilvl stuff.
    (1)

  6. #145
    Player
    Join Date
    Mar 2011
    Posts
    453
    about the only way i see magic damage from nukes being viable again is if SE makes NMs that take reduced physical damage, but high magic damage. however, that magic damage will only be from spell magic damage, not from things like formless strikes or skill chains. would be rather nostalgic to bring back the magic burst days. So I suppose they would make it so the magic damage is only high when magic bursting.
    (1)

  7. #146
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    Or could take away spell lock... which should be done anyways. Kinda unfair that players effectively are stunned everytime something is cast on them/they cast something but mobs nope. Just the other day had a mob chainspell nuke me and I couldn't do anything until it was done. And not being able to cast something for a couple of seconds after casting another spell even when you are chainspelling is really killing nuking dps. I mean players can melee for no mp cost or button pressing needed several hits a second

    As far as spells I hope blm gets an AM III that is basically has stats more like T1-2 nukes in terms of dmg, costs, cast/recast times but with the -resists (maybe bump that up) and the low fixed enmity
    (2)

  8. #147
    Player zataz's Avatar
    Join Date
    Aug 2011
    Location
    the land of nod
    Posts
    198
    Character
    Cardgrey
    World
    Odin
    Main Class
    RDM Lv 99
    just wanna say i farm for 4 hours 2 nights a week with my ls people coming w/e (im cping my pld lol) we have a good time and normally end up with 20 per run its not to terrible
    (0)

  9. #148
    Player PlumbGame's Avatar
    Join Date
    Mar 2012
    Posts
    233
    Character
    Dravidian
    World
    Sylph
    Main Class
    DRG Lv 99
    I agree wholeheartedly with much feedback here, though they said they were going to now treat JPs basically as lvling your character pass 99. With that in mind new things like spells should reflect that idea. If they keep there original mind set in mind where JPs were suppose to be extra benefits to your character that weren't necessary, then things like new spells shouldn't require JPs.

    I feel as though some of the most recent feedback is directly related that people should be able to have everything without committing more time towards "lvling" your job, IE BLM for new spells, and it is completely warranted since there original ideas were to not make JPs so necessary.

    I personally enjoy the idea of it and would further like to see it enhanced to potentially benefit those people who spend more time on X job. People spending more time getting things like JPs on something like BLM should have potentially more power than joe on the corner that just hit 99. Mind you, again, this is all purely off them recently mentioning JPs/Gifts being similar to advancing past lvl 99.
    (0)

  10. #149
    Player Camiie's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    It would have been nice if they'd been honest with us up front about their intentions for the system. I highly doubt that they changed their minds and 180'd their design philosophy out of the blue. Even if they did do something so irresponsible they should at least have said so and apologized for it.

    It's pretty rotten to send players down one path by telling them JPs are something they shouldn't be worried about, to then send them down the opposite path that this is the new primary means of advancement. Some, I guess, saw the writing on the wall and maxed everything out right away. Others took SE's comments at face value and focused on what they thought were more important things. Now the latter group is behind the advancement curve because of their (misplaced?) faith in the dev team.

    At the very least I think this drastic swerve in philosophy should net us an extended Double CP Campaign so that people who believed the initial hype can try to get caught up. I truly believe the CP rate needs to be permanently nudged upward since the importance of JPs will soon greatly increase, but I'm not holding my breath for that.
    (2)

  11. #150
    Player
    Join Date
    Mar 2011
    Posts
    453
    Quote Originally Posted by Camiie View Post
    It would have been nice if they'd been honest with us up front about their intentions for the system. I highly doubt that they changed their minds and 180'd their design philosophy out of the blue. Even if they did do something so irresponsible they should at least have said so and apologized for it.

    It's pretty rotten to send players down one path by telling them JPs are something they shouldn't be worried about, to then send them down the opposite path that this is the new primary means of advancement. Some, I guess, saw the writing on the wall and maxed everything out right away. Others took SE's comments at face value and focused on what they thought were more important things. Now the latter group is behind the advancement curve because of their (misplaced?) faith in the dev team.

    At the very least I think this drastic swerve in philosophy should net us an extended Double CP Campaign so that people who believed the initial hype can try to get caught up. I truly believe the CP rate needs to be permanently nudged upward since the importance of JPs will soon greatly increase, but I'm not holding my breath for that.

    wow, think you are entitled much? Doesn't matter that they changed the purpose of JP, things change all the time, just deal with it. Since SE has shown that they take the suggestions on the forums and do make changes I can't let things like this slide, because instant gratification people like you are ruining the game. We are at extremely high level and as such it should take a ridiculous amount of effort to go up even a slight nudge. So SE, please stop these double CP campaigns. Make these people work for their gains, don't just hand it to them. CP is already way to easy to get as is without any campaigns. The people who say otherwise are just lazy. If they really wanted the JPs, they'd go work for them. Watch the abyssea burned noobs cry and say "this is a game it shouldn't be work" lol. Like they have never leveled a job before. They just paid someone to do it for them.
    (2)

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