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  1. #291
    Player Raging_Oracle's Avatar
    Join Date
    Jan 2014
    Posts
    32
    Character
    Warmage
    World
    Odin
    Main Class
    RUN Lv 99
    Quote Originally Posted by Malithar View Post
    I read it more as they're doing it because one handed users fall behind when lacking capped haste, which tbh doesn't really make sense either, since everyone does. Not that they're doing it to be only in effect when you're not capped haste. Can't argue with stronger WSs at least, unless they buff Fudo while they're at it for the lawls. ;D
    Stronger WS = All For It, maybe it will it will allow one-handed weapons to reach the consistency of VS.
    Fudo reference = LOL

    Quote Originally Posted by Malithar View Post
    @Oracle: I call it like I see it. Read back over the past 10ish pages of derailed "I feel/think this way, so you're wrong" and tell me ignorance/arrogance aren't the exact definition of what was spewed about.
    "Call it it like you see it": Well from what I saw you just jumped in to attack and slap the guy, then ran away. I would guess that there were many post made by a handful of posters that in your superior opinion where ignorant/arrogant, but you picked on and insulted the guy that was debating points with 5 others posters and provided nothing other than an insult. Cant see the honor in that approach.




    Quote Originally Posted by Malithar View Post
    Same deal with your little rage post about more refresh needing to be made available because your Whm couldn't keep up with anything less than 3 ballads from a Brd (thus Cor, Geo, and/or Rdm were not viable replacements for MP efficiency), despite multiple posters saying otherwise, from personal experience and with facts.
    That post was about 18 man pug parties, so dismissing comments about what people do in a lowman imho is reasonable. Reading is fundamental (or maybe reviewing what you "see" before "you call it"). Cant tell me that using 1 whm for an 18man run or using 4 jobs to do the job of a single job is the answer for an 18 party with multiple whms is the answer for efficiency. But see, I didn't have a problem with those comments so much, I did have a problem with you proclaiming that you know what I do and what I don't do as if you knew, when you actually didn't know anything about what I do and don't do. I offered you ways to see exactly what I do, since you had such conviction. As a person ( by your own admission) that doesn't lead 18 man parties, rarely partakes in 18 man parties and doesn't hardly ever join pug groups - frankly I don't see how you could bring yourself to comment on the OP anyway - but you did. And now your at it again directly spouting how ignorant/arrogant some one else is - there's "Awwwkward" for you.

    Quote Originally Posted by Malithar View Post
    No disrespect was meant by it, I tried to spin the advice in a way other than "suck less" or "learn2play." I'll keep advice for you on a more basic level next time. Besides, just for reference, who was the crazy searching down FFXIAH and LS community profiles, talking about knowing things bout LSs and such? Awwwkward.
    Sure there disrespect meant by it, the same way it was meant and purposeful in this regard, you cant directly insult someone and then say "I meant no disrespect". As for advise, I do things you don't, so how can you advise me again? Lastly, I do like to know what I am speaking to before I speak so hate the fact that I asked about ya. You maybe should have done the same thing before you proclaimed that I don't do the things that I do. You keep slapping people with this Ignorance/Arrogant thing, but meh what about the 4 fingers pointing back at you.
    (3)

  2. #292
    Player Dale's Avatar
    Join Date
    Mar 2011
    Posts
    802
    Character
    Jeremi
    World
    Quetzalcoatl
    Main Class
    PLD Lv 99
    Quote Originally Posted by Nebo View Post
    Who are these people who do not utilze haste and support spells? I have never met one.
    I can relate to this developer's post because this is the main reason I usually almost always solo on my RDM instead of my PLD. My Red Mage has Haste 2 and my Paladin doesn't.

    So if they were to make some of the weapon skills my Paladin has more powerful - such as boosting the power of sanguine blade etc. - it would encourage me to solo as my Paladin more often instead of always opting for my Red Mage since he has haste 2. So I might be one of the people the developer is referring to.
    (1)
    Last edited by Dale; 10-31-2014 at 08:37 AM.

  3. #293
    Player
    Join Date
    Mar 2011
    Posts
    280
    Quote Originally Posted by Dale View Post
    I can relate to this developer's post because this is the main reason I usually almost always solo on my RDM instead of my PLD. My Red Mage has Haste 2 and my Paladin doesn't.

    So if they were to make some of the weapon skills my Paladin has more powerful - such as boosting the power of sanguine blade etc. - it would encourage me to solo as my Paladin more often instead of always opting for my Red Mage since he has haste 2. So I might be one of the people the developer is referring to.
    Nah, you'd probably just sub WAR or RUN to your RDM so they'd have haste 2 AND sanguine blade, fixing nothing.
    (0)

  4. #294
    Player Dale's Avatar
    Join Date
    Mar 2011
    Posts
    802
    Character
    Jeremi
    World
    Quetzalcoatl
    Main Class
    PLD Lv 99
    Quote Originally Posted by Louispv View Post
    Nah, you'd probably just sub WAR or RUN to your RDM so they'd have haste 2 AND sanguine blade, fixing nothing.
    If I subbed WAR or RUN to my Red Mage though when I solo I wouldn't have access to paralyna, erase etc. Spells like that which help me out a lot when I solo.

    So I don't think it would have that effect on me. At least not generally, and would probably just make my PLD/SCH more appealing for solo play instead of me usually opting for my RDM/SCH instead. Because I doubt I would be willing to give up my counter magic just for the sake of a higher damage weapon skill.
    (0)
    Last edited by Dale; 10-31-2014 at 09:06 AM.

  5. #295
    Player Draylo's Avatar
    Join Date
    Mar 2011
    Posts
    778
    Bring Remedy and Panacea then you wont need those /whm spell.
    (0)

  6. #296
    Player Dale's Avatar
    Join Date
    Mar 2011
    Posts
    802
    Character
    Jeremi
    World
    Quetzalcoatl
    Main Class
    PLD Lv 99
    Quote Originally Posted by Draylo View Post
    Bring Remedy and Panacea then you wont need those /whm spell.
    I have too many things to spend my gil on as it is.

    Maybe for certain important fights I wanted to solo would be willing to splurge for something like that. But not for general soloing.
    (1)

  7. #297
    Player Sephiran's Avatar
    Join Date
    Aug 2011
    Location
    Bastok
    Posts
    106
    Character
    Sephiran
    World
    Bahamut
    Main Class
    PLD Lv 99
    Quote Originally Posted by Selindrile View Post
    You can only charm monsters in certain BCs, you can't bring outside buffs into some but can in others, I'm not sure that factors such as this should really be the deciding factor over whether we consider trust "solo" or not, honestly the biggest argument I can think of against calling it solo would be the fact they show up in the party list. But if that were the deciding factor, Adventuring NPCs would count as Solo, but trust wouldn't, so not sure that's a valid argument either.



    I agree, and calling trusts is a spell! I'm glad we're on the same page here!
    Here's my definition: You are soloing when you are controlling a single character and calling forth NPC's only allowable by virtue of your job with NPC's that the game forces you to fight alongside, when applicable. Trust magic is not derived directly from one's job and thus is not soloing in my opinion.

    That's just my take on it though. You're free to disagree with me.
    (0)

  8. #298
    Player Nebo's Avatar
    Join Date
    Apr 2011
    Location
    Thief
    Posts
    475
    Character
    Nebo
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by Dale View Post
    I can relate to this developer's post because this is the main reason I usually almost always solo on my RDM instead of my PLD. My Red Mage has Haste 2 and my Paladin doesn't.

    So if they were to make some of the weapon skills my Paladin has more powerful - such as boosting the power of sanguine blade etc. - it would encourage me to solo as my Paladin more often instead of always opting for my Red Mage since he has haste 2. So I might be one of the people the developer is referring to.
    Imo, This is all ENTIRELY beside the point. You don't balance the damage dealing capabilities of a job only based around solo content without buffs. This is an MMO. 90% of meaningful endgame content is group oriented. You are almost never not gonig to have a job with haste or support buffs of some kind (even solo with trusts...where you can very easily CAP delay reduction).

    To balance WS damage while not taking into consideration such a vast amount of content is mind boggling. To say that 1 handed WS's are fine and they plan make up the difference with autoattack damage (their first response) shows a distinct lack of insight into the game itself. It wasn't until several JP players pointed out that most content takes place with capped delay reduction that they said "Oh sh*t, that's right, haste and buffs are a thing. I guess 1 handers really can't compete at endgame support levels...we'll look into that"

    It would not suprise me at all to learn that they think THF is totally fine as a DD becuase they test all this garbage without haste and buffs. Of course then dagger guaranteed crit WS and SATA timers seem competetive. But haste and buffs don't do for THF what they do for other DDs and its things like this they don't seem to consider (assuming it's not just that they want THF to be sh*t tier...it's entirely possible that they do).
    (2)
    Last edited by Nebo; 11-01-2014 at 09:18 AM.

  9. #299
    Player Dale's Avatar
    Join Date
    Mar 2011
    Posts
    802
    Character
    Jeremi
    World
    Quetzalcoatl
    Main Class
    PLD Lv 99
    Quote Originally Posted by Nebo View Post
    This is all ENTIRELY beside the point. You don't balance the damage dealing capabilities of a job only based around solo content without buffs. This is an MMO. 90% of meaningful endgame content is group oriented. You are almost never not gonig to have a job with haste or support buffs of some kind (even solo with trusts...where you can CAP delay reduction).

    To balance WS damage while not taking into consideration such a vast amount of content is mind boggling. To say that 1 handed WS's are fine and they plan make up the difference with autoattack damage (their first response) shows a distinct lack of insight into the game itself. It wasn't until several JP players pointed out that most content takes place with capped delay reduction that they said "Oh sh*t, that's right, haste and buffs are a thing. I guess 1 handers really can't compete at endgame suppoert levels...we'll look into that"

    It would not suprise me at all to learn that they THF is totally fine as a DD becuase they test all this garbage without haste and buffs. Of course then Dagger Guaranteed crit WS and SATA timers are competetive. But haste and buffs don't do for THF what they do for other DDs and its things like this they don't seem to consider (assuming it's no just that they want THF to be shit tier...it's entirely possible that they do).
    I think I understand what you are saying. But I don't see the harm in giving soloist some consideration now and then, even if it is an MMORRPG. So I believe this is just meant more as a nice little change for people like me who would like to solo more effectively on our one-handed jobs that don't have haste. It's not intended to be a grander scheme to try and balance the damage capabilities of one-handed jobs while in a group-context. At least that's not the impression I get when I read the developer's post anyway.
    (0)

  10. #300
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    Honestly it is probably meant as a sop to BSTs more than anything, but if that's the case further solidifying us as a job that has no place in groups isn't a solution it's an insult. They need to give us (AT LEAST) native dual wield 1 or 2 so we can sub a real DD sub job to make up for our complete lack of any offensive JA. Or they need to give us a major boost to scythe skill and make scythe suck less and put us on real scythes. We HAVE NO PLACE in group content and that's the problem. I really don't need a boost to soloing. I want to be able to play my favourite job with my friends, and not just when the content is easy enough that we can afford a pity slot.
    (3)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

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