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  1. #1
    Player Maikeru_Sylph's Avatar
    Join Date
    Jun 2014
    Posts
    29
    Character
    Nostromo
    World
    Asura
    Main Class
    THF Lv 36
    Quote Originally Posted by Afania View Post
    None of the event in this game needs stun to clear with a SAM, enmity cap isn't the reason. Stuns makes thing faster, that's why ppl bring stuns..

    Again, this issue has nothing to do with enmity cap, stuns nor zerging. It's just simple math and experience showing that SAM is that far ahead of other DDs.
    God I wish this were true because I'd love to do delve without shouting for SCH or even going SCH myself. People can't beat Tojil without stun. It's been proven time and time again. I feel like I'm on some magical, non-existent server because people don't beat delve on my server without stun and sure as hell don't clear the entire zone in 20 mins.
    (2)
    Last edited by Maikeru_Sylph; 11-02-2014 at 05:03 AM.

  2. #2
    Player Dale's Avatar
    Join Date
    Mar 2011
    Posts
    802
    Character
    Jeremi
    World
    Quetzalcoatl
    Main Class
    PLD Lv 99
    Quote Originally Posted by Afania View Post
    Dale, if you don't do endgame or only do endgame on DD PLD, can you please don't make comment about this issue? Sorry I know I sound offensive, but I'm just stating a fact.....the fact that you talk about enmity cap and SAM in the same topic shows that you were focusing on the wrong side of the argument and it's not fixing the job balance issue at all.

    The fact is, SAM is just THAT ahead of other DD, AND the SC mechanics is preventing other players to play other DD job even if there's a pt spot open..

    You don't know what activities I do on the game Afania. So can you please not make a comment about that issue? And I certainly don't only do endgame on DD paladin. Though DD paladins are capable of doing endgame activities if they want to. Sorry if I sound offensive, but I'm just stating a fact.

    We've already gone over this, but the only thing keeping other DD jobs from party spots are players like you who treat video games like a business rather the entertainment it's suppose to be. Because I do endgame content all the time without samurais in the group.



    Quote Originally Posted by Afania View Post
    None of the event in this game needs stun to clear with a SAM, enmity cap isn't the reason. Stuns makes thing faster, that's why ppl bring stuns..

    Again, this issue has nothing to do with enmity cap, stuns nor zerging. It's just simple math and experience showing that SAM is that far ahead of other DDs.
    People bring stuns for the obvious reason - to stun things. I suppose you can argue they bring them to make things faster in the sense people aren't dying or needing the extra heals/support as a result. But I'm not sure what that has to do with what I said.

    Not everything is about math and doing the most damage. There are other elements of the game at play. Such as enmity/defense and simply staying alive. You act as if Samurais can just waltz up to anything on this game and unload its full damage potential without having to worry about staying alive as a result. But that hasn't been my experience and they just aren't this god class you make them out to be. But who knows, maybe I just haven't met the right one. Because again: in my experience a reckless Samurai requires a lot of support to keep alive and if it isn't played smartly all that damage you speak of can quickly become a burden on the group rather than an asset.

    That was the point I was trying to make in regards to enmity.
    (3)
    Last edited by Dale; 11-03-2014 at 12:19 AM.

  3. #3
    Player Ulth's Avatar
    Join Date
    Dec 2013
    Posts
    578
    Character
    Andrewviii
    World
    Valefor
    Main Class
    THF Lv 99
    Quote Originally Posted by Maikeru_Sylph View Post
    All I ever see are people wanting to nerf SAM, but SAM is hardly ever shouted for, especially for high-tier battlefields. I will admit SAM is powerful, but their strength lies in skillchaining and that alone should show people how important it is to SC+ MB again. SE is trying to get people to do that again, but people seem too lazy to do it. I think other things need to be taken into consideration like Tsurumaru. Also, if SAM should be nerfed then it should also come 3-fold, including RNG and MNK. I know people don't want to nerf RNG again, but the job requires no skill to play and ranged weaponskills shouldn't ignore DEF. The future seems to be full of high-tier battlefields and the only DD getting invited is RNG.

    SE needs to stop and think about how they can make other DD jobs just as useful as these jobs. If they don't want to buff their damage capabilities, then they need to increase their support capabilities. SMN, for instance, could use a huge buff on Wards (and Avatar's Favor is not how to go about it). DNC, in another example, can do a lot of different things, but other jobs do it more efficiently. There needs to be something that makes a DNC stand out, and it's not TP-based healing. Ain't no one got time for TP-based healing (unless you're soloing)! Start by buffing the hell out of Haste Samba. Everyone loves that. Go ahead, break it. Make these support capabilities as good as BRD.

    Cap on Enmity? I don't even know where your head was at SE. Simple solution for tanks is to remove it. In fact, do it right now and make an announcement about it.
    Yep the job that gets shouted for is RNG, but that is also a symptom of the problem. First the reason people shout for RNG, but not SAM is the quality of SAM matters more than a RNG. For AA fights a poorly geared RNG will make due, but in delve which calls for a SAM, you actually need a geared one that knows what they are doing. That's why people don't shout for SAMs, they use ones they know, that they know are geared. But the problem that is making both of these jobs more powerful is the stats on gear. If you look closely the amount of store tp on gear has been steadily rising. This is a very good thing for jobs that have high delay weapons like SAM and RNG. On the contrast jobs with low delay weapons benefit much more from gear that increases number of hits; these are your one handed jobs. However since the addition of ilvl the stats for extra hits are actually going down.
    (0)

  4. #4
    Player Afania's Avatar
    Join Date
    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Maikeru_Sylph View Post
    All I ever see are people wanting to nerf SAM, but SAM is hardly ever shouted for, especially for high-tier battlefields. I will admit SAM is powerful, but their strength lies in skillchaining and that alone should show people how important it is to SC+ MB again. SE is trying to get people to do that again, but people seem too lazy to do it. I think other things need to be taken into consideration like Tsurumaru. Also, if SAM should be nerfed then it should also come 3-fold, including RNG and MNK. I know people don't want to nerf RNG again, but the job requires no skill to play and ranged weaponskills shouldn't ignore DEF. The future seems to be full of high-tier battlefields and the only DD getting invited is RNG.

    SE needs to stop and think about how they can make other DD jobs just as useful as these jobs. If they don't want to buff their damage capabilities, then they need to increase their support capabilities. SMN, for instance, could use a huge buff on Wards (and Avatar's Favor is not how to go about it). DNC, in another example, can do a lot of different things, but other jobs do it more efficiently. There needs to be something that makes a DNC stand out, and it's not TP-based healing. Ain't no one got time for TP-based healing (unless you're soloing)! Start by buffing the hell out of Haste Samba. Everyone loves that. Go ahead, break it. Make these support capabilities as good as BRD.

    Cap on Enmity? I don't even know where your head was at SE. Simple solution for tanks is to remove it. In fact, do it right now and make an announcement about it.
    Unless we're playing a different game, I'm fairly certain that ppl /shout for SAM more than MNK and RNG.

    The concept of SC worked in FFXI in 2003, but it certainly doesn't work NOW cuz DD gain TP faster than their WS animation. If having 2 DD ended up doing less dmg than 1 DD solo SC, something is wrong with the design. If you're picking DD jobs because of their access to WS, instead of that job's ability to do dmg, something is wrong. Having SC doing this much dmg, severally limited the amount of choice we can make when it comes to pt set up and choosing WS/playstyle.

    The era of everyone coordinating for SC+MB is gone, just let it go already. Unless SE nerf DD TP speed back to 2003 era, I don't see how it can work.

    As for RNG, RNG is a one trick pony, you either use it when you feel like you need it(too afraid to wipe with PUG in BC I mean), or you don't invite RNG at all, let's just leave it alone.

    MNK is just fine.
    (0)

  5. #5
    Player Camiie's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by Afania View Post
    Before SE move on and buff other DD jobs, can we get a SAM nerf plz?
    Nerf what exactly? TP gain? Weapon skill power? Attack power? Accuracy? Weapon damage? Hasso?
    (0)

  6. #6
    Player Mitruya's Avatar
    Join Date
    Jan 2014
    Posts
    356
    I will dance in the streets the day PUP is actually wanted for anything.
    I wholeheartedly agree with Camiie's post.
    (2)

  7. #7
    Player Kensagaku's Avatar
    Join Date
    Mar 2011
    Posts
    652
    Character
    Zeich
    World
    Asura
    Main Class
    BST Lv 99
    I disagree with helping "keep them in check." In most situations, your SAM doesn't even need to throw up Third Eye/Seigan, /nin shadows, etc; they just bull right through the big targets with multiple Fudos while your stunners keep TP moves from seriously damaging them, meaning that they can go nuts with no fear of retribution besides auto attacks and the occasional missed stun, which in most cases your WHM can deal with quickly. With the DD Zerg/Stun mentality most EG has going for it now, SAM is unrivaled for that burst damage, and has no reason to hold back on it; the enmity cap does nothing for them, except make Overwhelm a little harder to position when mobs start pingponging due to multiple capped hate DDs. Even then they have more than enough damage to not worry about it.
    (2)
    [Kensagaku - formerly of Kujata] - http://www.ffxiah.com/player/Valefor/Kensagaku

  8. #8
    Player Dale's Avatar
    Join Date
    Mar 2011
    Posts
    802
    Character
    Jeremi
    World
    Quetzalcoatl
    Main Class
    PLD Lv 99
    Quote Originally Posted by Kensagaku View Post
    I disagree with helping "keep them in check." In most situations, your SAM doesn't even need to throw up Third Eye/Seigan, /nin shadows, etc; they just bull right through the big targets with multiple Fudos while your stunners keep TP moves from seriously damaging them, meaning that they can go nuts with no fear of retribution besides auto attacks and the occasional missed stun, which in most cases your WHM can deal with quickly. With the DD Zerg/Stun mentality most EG has going for it now, SAM is unrivaled for that burst damage, and has no reason to hold back on it; the enmity cap does nothing for them, except make Overwhelm a little harder to position when mobs start pingponging due to multiple capped hate DDs. Even then they have more than enough damage to not worry about it.
    But the situation you describe seems more like an example of a well-organized strategy using high burst damage coupled with well-timed stuns. It doesn't seem like the abuse of a over-powered job to me.

    The enmity cap is still a factor because that's why you have to bring stuns in the first place. So the Samurai doesn't die from auto attacks in the aftermath of a nasty TP move. So I don't see any problem with this.
    (1)
    Last edited by Dale; 11-02-2014 at 12:40 AM.

  9. #9
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    People don't shout for SAMs because they're a dime a dozen. The second best weapon for the job drops from an event that takes 20 minutes with a bad group.
    (2)

  10. #10
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Byrth View Post
    People don't shout for SAMs because they're a dime a dozen. The second best weapon for the job drops from an event that takes 20 minutes with a bad group.
    No the reason they are a dime a dozen is because SAM the most facerollingest faceroll job in the entire game.
    (0)
    Last edited by Atomic_Skull; 11-02-2014 at 10:29 AM.

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