I think most people would disagree with you, you could make the argument that trust is "not solo" but by that logic you could say that Beastmasters, Pups and Smns aren't soloing unless they don't have a pet out, by and large when people refer to soloing in this game, they mean, "one player character", and some go further as to call dual boxing and the like soloing because it's controlled by one person, but very few go the other way, and classify trusts or other NPC characters as not solo.
At the end of the day, the meaning of solo in FFXI is up for discussion, but I doubt too many would use it in the way you just did.
Player
I think you're talking about a different scenario then. My discussion with Dale was about "role playing in endgame content", 5 years of playing this game I've yet to see anyone playing a job in a extremely ineffective playstyle in endgame just for role playing purpose.
There are only 2 types of players that demand most optimal setup:
1) Pick up group leader with little to no confidence with pt performance. If you try to insert a job slightly different from bandwagon setup, they'd complain about wiping and losing 20 merit points in a BC. Those ppl are probably the majority that demands an optimal setup, and their motivation was certainly not because of elitism/arrogance, but because of fear and the lack of confidence....and in some case, the lack of knowledge.(If someone know the game mechanic/pt member inside out, that person won't lack confidence)
2) Real elitists who know(or claim to know) the game inside out, and they'd insist that their setup is mathematically the most efficient one because math/their experience said so.
Those are the minority, probably 1% of playerbase. It's often same person post on the forums and in game you'd rarely even get a chance to play with them.
Maybe my experience is just different from other ppl, idk. In past 6 months I can name less than 3 person in PUG with an attitude issue. Most of the PUG has no issue accepting my none bandwagon jobs even if it's not in /shout, although sometimes I did talk a lot to convince them to let me join.
You can only charm monsters in certain BCs, you can't bring outside buffs into some but can in others, I'm not sure that factors such as this should really be the deciding factor over whether we consider trust "solo" or not, honestly the biggest argument I can think of against calling it solo would be the fact they show up in the party list. But if that were the deciding factor, Adventuring NPCs would count as Solo, but trust wouldn't, so not sure that's a valid argument either.
I agree, and calling trusts is a spell! I'm glad we're on the same page here!
Last edited by Selindrile; 10-31-2014 at 12:01 AM.
I agree that those are the minority of the playerbase but they are the majority of players that shout for PUGs for events. Players that shout to put pick up groups together are a minority unto themselves.
imo this is also a symptom of the poor grouping/recruiting mechanics in the game.
What I meant was, if you try to solo BC/instance, you won't have haste buffs. You can get buffs from outside, but then it's not the same as solo...you need a friend/mule to buff you outside.
The entire argument was about "DPS increase is useless cuz we have haste all the time, even solo", but that's not entirely true if you solo BC/instance. Unless you have a friend/mule to buff you before enter, you can't get haste buffs solo in BC/instances.
I don't really care about the true definition of solo, the point was whether there's a situation that you'd use 1h weapons without haste buff or not.
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