
Originally Posted by
Afania
Ok now you're at least talking more about the balance issue instead of "I want FFXI to become an ideal MMORPG where dmg doesn't matter", baby steps I suppose?
If you read my previous posts, I agreed that not every job should be able to do as much burst dmg as SAM.
The point is that there are other burst dmg/zerg jobs like WAR and DRK also do WAY LESS dmg than SAM. In fact, atm if your pt has 2 DD, such as a DRK and a SAM, a SAM soloing 1 single NM are very likely ended up doing more dmg than both SAM and DRK killing the NM together due to SC mechanics and how TP overflow hurts your dmg.
If this isn't design flaw, idk what is.
Again, role playing is irrelevant in this discussion, so does enmity cap. We're talking about "A job soloing does more dmg than A and B job DD together, please find a solution to this". And your only reply was "Just ignore the dmg and have fun", lol.