Some video game design fundamental 101 for you:
I never say anything about I or other players are playing this game for the content but not the reward, I only said I(or most of the MMO players) do the content for items, that's how video game design works, not sure why'd you turn it into "wanting to feeling special".
Game design is always about setting a goal then put obstacles for the players to overcome to accomplish that goal. A game needs BOTH the content/obstacle AND goals to be a game. Whether the game is FFXI or Angry Birds. A game with no goal but just the content isn't a game.
So I'm not sure why are you asking me to do the content without goals. If the game designer wants the player to do the content, it needs reward/goals, that's how the games work. This has nothing to do with myself being "noble" or not. I'm just doing the same thing as every other video game player would do.....which is to play a game for the reward/goal. An item/reward is just there for the ppl to do it.
You can keep playing the irrelevant "you just want items to be exclusive" card over and over again, without grasping the most fundamental video game player mentality. Even if I go do the content for no reward cuz I'm out of my mind, 99% of players wouldn't do the content without reward.
To summarize for you since you fail to understand repeatly:
1) A game needs reward/goal if you want ppl to play.....nobody would do ein/assault if they can't get mythic from it. Nobody would pay a monthly sub if they log on and find no goal to aim for. Game design fundamental 101.
2) Current content goal isn't' long enough to keep most players around for more than 3 months without JP grind/RME grind/afterglow.
3) Faster mythic= everyone run out of goals faster.
4) Everyone run out of goals faster = population decline faster.
Now if you still want to play the same "you want exclusive items!" repeatly, I won't bother to reply. By your logic anyone playing a video game wants to be special.....if you play Tetris you want to be special cuz you're aiming for high score!
This is incorrect, there are no decision making involved if reward/goal doesn't exist.
Decision making= make a choice to decide which goal to aim for. There are many goals in this game for you to choose what to go after. I can choose to grind a delve weapon, or grind a mythic. In your case, you choose not to grind a mythic, but go after delve weapon.
Now if ein/assault doesn't offer a mythic, then the only choice left is to grind a delve weapon. Because doing ein/assault is automatically out of the choice list without a goal.
It's not that players choose which content to do in this game, instead players choose which goal to do. A content with no goal wouldn't even be on the list of choice.
I didn't ask the Mythic to stay tedious, I only ask mythic to require certain time investment so players don't run out of goals fast. I don't mind they change the mythic requirement into current hard/fun content, as long as it still requires same amount of time to obtain.
There's nothing wrong about wanting to the achievement to be fun or challenging, but there's something wrong about wanting the achievement to come faster.
Since you continue to play the "you wanna be special" card on me, I'm going to play the "you just want fast achievement" card on you as well.
Hey, you could have name yourself "Jack" or something.![]()


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