Quote Originally Posted by Afania View Post
Nah, if you think ppl would invite JSE or Tsurumaru SAM when 50% of playerbase owns koga, you're either delusional or don't know MMO mentality.

JSE and Tsuru isn't "on par" of koga, it's inferior to koga. There's a hierarchy in 119 weapons and currently Koga is top, followed by Tsuru.

When PUG make a pt, they tend to invite DD with top weapon, regardless the gap being 1% or 5%.

Whenever I /shout for 1 119 SAM for delve, I often get 5 /tell within 1 min. If I don't know any of the SAM in /tell, I'd have to pick one out of 5 to join the pt.

Since I don't know any of them, nor how well they play, the only difference that would affect the choice is.....the weapon.

When a pt lead got 3 Tsuru SAM /tell and 2 JSE SAM /tell, the JSE SAM is automatically out, because Tsuru is better.

If the lead got 2 Koga SAM /tell and 3 Tsuru SAM /tell, all the Tsuru SAM would be filtered out as well, because Koga is better.

Atm Tsuru SAM can still get a spot because it's unlikely that you can get a Koga SAM in /tell. If you get 10 Koga SAM /tell after every shout, you seriously think Tsuru SAM can get a chance? Only if the Tsuru SAM get better skill/connection than Koga.
The content dictates. Not the gear. People don't really demand that you have a specific weapon for most things these days because the content doesn't require it. Content should't be built around these weapons anyways. You're trying to solve a problem with inaccessible content by cutting people off from even more content.


Quote Originally Posted by Afania View Post
Ok, so you have friends that'd build 10 more Mythics if they can and wouldn't quit the game after it's done, then it doesn't matter if they can only build 1 or 10, they'd keep playing anyways.

So what's the point to adjust the requirement so they can build 10 mythics? They still gonna keep playing even with 1 mythic.
I could reverse that and say that your imaginary friend who is gonna quit if the most tedious quest line in the game is made slightly less tedious is really not gonna quit. It's not hard content. It's not even all that interesting at this point. It just takes a looooong time. If just doing something that takes a long time is what you want, then do it twice. I don't think anyone has them all yet. Go be that guy.

Quote Originally Posted by Afania View Post
For the entire thread, all the argument supporting easier mythics are based on "I want", instead of what makes a better game.
So how exactly is putting a bunch of stuff in the game that 90% of the players don't do good for the game?

Quote Originally Posted by Afania View Post
and force the player without mythic to build one to be on par, even if they don't want to.
You could say that about anything. I heard a guy complain about how expensive the JSE GK is. He didn't want to spend all that money just to be on par. Such is life.

tl;dr:

Quote Originally Posted by Afania View Post
Mythic should be obtainable by minority, maybe 5% or 10% of the playerbase. So it wouldn't be a requirement to play the job.
Or, you know.... They could just not release content that requires it.

Quote Originally Posted by Afania View Post
Majority of players should only be able to obtain 1~2 mythics, but not 20 mythics.
Why? so that you have to shout longer to find the guy who built the 2 you need in your group?

Quote Originally Posted by Afania View Post
So when you finish a mythic, it actually meant something.

That is what mythic should be, a long term goal that feels like an accomplishment when it's done. If you only enjoy collecting 20 weapons in a very short time, just go collect delve2/JSE weapons.
I did. And it felt good.