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do I see a lot a mud slinging and I can't catch it all but here is the haps chaps:
NERF is not the answer - As mentioned PEOPLE (Both players & Devs) are allergic to change.
Sure you can level jobs (I have 6 now I rotate through just so I can do end game) but that shouldn't HAVE to be the case. The DDs should not be different from one another by the end of the battle, accept for the difference given to them by gear etc. I.E all things equal DD = DD = DD = DD, that is balance, right now that is not the case.
The idea to a lot of people that they are not able to play their favorite job is a "put off" and they are likely to stop playing. Now that may not seem like that big of a deal but most people have at least 1 mule so there goes $17 out the window. Now multiply that by 100 or even 500 over course of time and you are looking at substantial lose in revenue for the company each month. It would be in the best interests of the GAME and the profit for SE to make it so that all 22 jobs can be relevant in all content. Enabling players to come up with even more divers strategies. The thought that every season has a bandwagon job to promote longevity is a laugh, you lose players by making what they WANT to do useless or shunned. I've seen the bandwagons come and go sense NA release, I'm sure the cycle will continue as apparently SE has not learned proper business strategies yet. We are but a few voices of thousands, and something I have learned over the years with dealing with big corporations, the squeaky wheel sadly does get the grease.

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