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  1. #41
    Player Mitruya's Avatar
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    I think we are all looking in basically the same direction though - seeing a game of 22 jobs where a variety of set-ups can achieve the same results. Content needs to be balanced better so that it doesn't shun certain jobs. JA delay needs to be addressed. DRG's lacking attack power needs to be addressed. Pet accuracy, damage, and survival needs to be addressed. Magic damage needs to be addressed. And anything else I've left out.
    We've all perhaps experienced shouts that went on forever and fell apart, or events that were cancelled despite having 18 ppl+ online and ready to go. I'd rather play and fail than go afk from boredom. I'd also like to have the choice to play on different jobs, not be forced into one role in order to gear other jobs that don't get to do squat.
    It's one thing to say, okay so-and-so piercing job doesn't work here in this one zone but in others it's welcome. It's another to say, anything not RNG/SAM/PLD can't enter multiple endgame events and should just shut up and go solo Dynamis and be happy.
    Balloon makes a good point (and it's been said before), in answer to those who say "start your own party," that never works if you're trying to start a party on a job no one wants to see in endgame.
    English-speaking populations are just too damn small to keep going with this nonsense, and I think we will start to see more people quit/take breaks.
    (3)
    Last edited by Mitruya; 08-14-2014 at 01:44 AM.

  2. #42
    Player Afania's Avatar
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    Bahamut
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    Quote Originally Posted by Sasaraixx View Post
    I can't tell if you are being serious or are trolling.

    The only reason BLM is shouted for in skirmish is to ga/ja fodder mobs.

    And if your reason for not wanting to bring another SAM to delve is because they can't wait 1 second to weapon skill, then there are bigger issues with that group.

    The dev team has basically acknowledged that elemental magic is lacking after the weapon skill update. That is why they are going to adjust tier V nukes. You can't seriously tell me that BLM isn't among the dd jobs that need a boost. Even in delves like kahmir that require magic damage , you're probably better of using an elemental weapon skill.

    People don't shout for BLM because there is usually a better alternative out there, not because you can't find a properly geared one.

    I don't think they should nerf SAM or MNK, but they need to look at the other jobs. I agree that we can't expect every job to be useful for every event, but there are a handful of jobs that are absolutely the best choices for most content and a few that are never sought after. That is not balanced.

    And I'm sorry but farming currency in dynamis does NOT count.
    Ah, this isn't the issue of "SAM can't wait 1 sec to WS". This is the issue of certain way to do skill chain parse higher than another way; 1 single SAM doing multi step SC parse higher than 2 SAM doing fudo fudo light. Several groups claimed their kill speed increased after changing DD to BLM.

    Stop claiming X job sucked before you try, and stop claiming others are trolling just because they presented an option you haven't try. Some BLM claimed to parse 85% of SAM in yorcia, not sure what's so bad about 85% in situations you can't WS.
    (0)
    Last edited by Afania; 08-14-2014 at 02:40 AM.

  3. #43
    Player Afania's Avatar
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    Quote Originally Posted by Rubicant82 View Post
    .-.
    Sure you can level jobs (I have 6 now I rotate through just so I can do end game) but that shouldn't HAVE to be the case. The DDs should not be different from one another by the end of the battle, accept for the difference given to them by gear etc. I.E all things equal DD = DD = DD = DD, that is balance, right now that is not the case.
    I don't agree with you, at all. This isn't the design philosophy of FFXI, and it shouldn't be the right direction.

    If you like every job functions the same, play FFXIV. The design philosophy of FFXI is to lv multiple jobs and play multiple jobs, and use different jobs/setups for different situations. I think Matsui specifically said that a while ago. This is a MMO with a job change system, and every job isn't just another DD but something more to that, jobs SHOULD be different. I agree that DD jobs like WAR DRK DRG needs a boost, but BST BLU THF PUP shouldn't cry about not functioning the same as DD jobs. What's the point to play a MMO with 22 jobs, only 6 of them are mages rest are all DD?


    Quote Originally Posted by Olor View Post
    I mean, people say "THF has TH" but almost no events NEED treasure hunter anymore. Delve? Lots of drops without TH thanks. Skirmish? Doesn't increase the number of drops one bit. Sorry what current content favours TH?
    Higher lv BC, AA/DM. Stop pretending situations favor certain jobs doesn't exist.
    (0)
    Last edited by Afania; 08-14-2014 at 02:00 AM.

  4. #44
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    Quote Originally Posted by Afania View Post
    I don't agree with you, at all. This isn't the design philosophy of FFXI, and it shouldn't be the right direction.

    If you like every job functions the same, play FFXIV. The design philosophy of FFXI is to lv multiple jobs and play multiple jobs, and use different jobs/setups for different situations. I think Matsui specifically said that a while ago. This is a MMO with a job change system, and every job isn't just another DD but something more to that, jobs SHOULD be different. I agree that DD jobs like WAR DRK DRG needs a boost, but BST BLU THF PUP shouldn't cry about not functioning the same as DD jobs. What's the point to play a MMO with 22 jobs, only 6 of them are mages rest are all DD?
    Right, because having lots of jobs be functionally useless 90% of the time is much better?

    Doing different things to perform the same task (DDing) is what I want to see. SAM does Skillchains, Pet jobs have pets. Why can't they perform similarly, they are functionally different in how they achieve that task.
    (8)
    Last edited by Balloon; 08-14-2014 at 02:02 AM.

  5. #45
    Player Afania's Avatar
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    Quote Originally Posted by Balloon View Post
    Right, because having lots of jobs be functionally useless 90% of the time is much better?
    Exactly what job is useless 90% of time? And I'm not entirely convinced that PUP do less than 50% of SAM, I've pt with PUP in delve before and that shouldn't be the case. I'll double check with spreadsheet.
    (0)

  6. #46
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    Quote Originally Posted by Afania View Post
    Exactly what job is useless 90% of time? And I'm not entirely convinced that PUP do less than 50% of SAM, I've pt with PUP in delve before and that shouldn't be the case. I'll double check with spreadsheet.
    They're not even close, let's be realistic. Our pets die instantly so there's no way to fill the gap like that.

    BLU should be able to close the gap with spells, SAMs with skillchains, PUPs and BSTs with Pets etc etc. I don't see why they can't be competitive, they're still doing things differently. They've mentioned they want WAR to be more interesting mechanically, so clearly they think similarly. They also mentioned that they want pets + main >= DDs. That is the kind of thing I want to see.
    (6)

  7. #47
    Player Afania's Avatar
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    Quote Originally Posted by Balloon View Post
    They're not even close, let's be realistic. Our pets die instantly so there's no way to fill the gap like that.

    BLU should be able to close the gap with spells, SAMs with skillchains, PUPs and BSTs with Pets etc etc. I don't see why they can't be competitive, they're still doing things differently. They've mentioned they want WAR to be more interesting mechanically, so clearly they think similarly. They also mentioned that they want pets + main >= DDs. That is the kind of thing I want to see.
    Are you comparing SAM solo SC situation or 3 DD engage NM situation? If you're comparing 1 single PUP v.s 1 single SAM, PUP isn't the only job got trashed. EVERY job in this game can't come close to 1 single SAM solo SC.
    (0)

  8. #48
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    Any situation. Maybe 50% is an overstatement, but it isn't close, not even a little.
    (3)
    Last edited by Balloon; 08-14-2014 at 02:12 AM.

  9. #49
    Player Afania's Avatar
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    Quote Originally Posted by Balloon View Post
    Any situation. Maybe 50% is an overstatement, but it isn't close, not even a little.

    Checking the spreadsheet, delve PUP is around 65% of SAM when I turn off maneuvers, close to 60% if it's on. Mythic AM3 seems broken on spreadsheet so I can't check KKK PUP. Pretty sure KKK PUP is higher.

    So yeah overstatement indeed.

    I'm tired of ppl spreading wrong math/information to support their own argument on the forum. It's ok if you want a buff of your favorite job, but do you feel like you need to make up the number to support your opinion? When I said having a BLM in yorcia may enhance kill speed over another SAM due to how solo SC works, someone never tried such setup said I'm trolling because BLM is supposed to be bad. Now there's someone else claiming PUP do less than half of SAM when that's obviously not the case.

    Byrth claimed to parse over 85% of SAM in yorcia, mind you. Not sure how is that even "trolling" to say it's not bad.

    Then there's someone else claiming TH is completely useless when another pt just /shouted for THF for AA BC another day, on top of almost every DM alliance uses THF.

    I mean, it's not super useful, but it's not completely useless....unless you purposely ignore the situation you'd use it.

    It's fine if you want a buff for your job, but stop making things up.
    (2)
    Last edited by Afania; 08-14-2014 at 02:37 AM.

  10. #50
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    A discrepancy of 15% from a number I admitted I made up is a HUGE overstatement? I never said there was any maths involved. It was fairly clear I made that number up. As was the 90%. It's hyperbole.

    That's still a pretty big difference.
    (1)

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