It was said that being able to merit everything would push them toward logging in, so it makes total sense that the opposite is true if they do not uncap merits.No one said that being unable to merit things is pushing them toward not logging in.
Merits don't limit you, they give you choices for customization. Very little in the way of merits is truly necessary for gameplay. Merits are additions to what you already have, your job is not nonfunctional without them. Merits don't limit you to one thing or another, they simply give you a choice of favorite jobs to emphasize. Ive said time and time again, you don't have to have every merit wepon skill to play every job (even more so with the WS adjustmentes0, you don't have to have just the right attribute merits to play every job, you don't have to have just the right skill or Others merits to play every job; The rest of the categories are job specific and so don't really matter for this discussion.I can't think of anything in this game really that limits you to one thing or another like merits do.
Your statement implies jobs cannot be played without gearing merits just for htem, and that is simply completely not true. It is a player base issue, not a merit points issue, that players demand a far higher level of perfection than is really necessary to clear content.
That only makes you "unique" until you have every merit WS. It makes people feel obligated to get them all just because they can, even though they probably don't need them all. Once the active playerbase has done this, there is no difference from one player to another and the merit system has failed at its originally intended function of offering customization options.Unlock the weapon skill categories and leave uniqueness in the hands of the players. That's my idea.
Remove merit caps and the only uniqueness from one player to the next will be whether they are haves or have nots, and their character appearance (which has so few options that everyone has at least a few lookalikes).

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