This isn't even a logical discussion. The whole thing on both sides is based on feelings and preferences. There's nothing wrong with that. The problem here is that you seem to think that an RPG can only be an RPG if it's based on a plus/minus system. That somehow if SE allows a player to unlock all weapon skills on a single character that FFXI is no longer an RPG.
FFXI doesn't even have a plus/minus system in the first place as you've defined it. It has limits, but choosing to "plus" one thing doesn't cause another thing to "minus." My INT doesn't go down when I merit STR. My WAR doesn't delevel when I level my BLM. My ice potency doesn't decrease when I merit earth. So, your whole plus/minus argument is moot anyway. FFXI is already not an RPG by your rather strict definition.
It's a fantasy game. Asking for it to mimic real life in such a way is absurd. In a game where someone can simply read a scroll and instantly learn how to blow things up with their mind or talk to a flying plushie and adopt a completely new skill set, I don't think it's too far fetched to imagine that exceptional people (like our characters) can learn anything they damn well please to learn by putting forth the effort (or reading a scroll, or watching a monster do it, or bashing things with a weapon enough times...).This only applies if every player has same amount of play time. Basically, a player that plays 24/7 can master way more jobs in FFXI than another player that plays less. Because of that, current system can't simulate rl properly. Irl everyone only has 24hr a day, no matter who you are you can't have more time than another person. Therefore you can't master more jobs/skills than another person that's equally smart because you don't have more time than him, that you must make a choice between wanting to be a scientist or an artist. In FFXI, An arbitrary limit is the only way to simulate such real life aspect.
Unlock the weapon skill categories and leave uniqueness in the hands of the players. That's my idea.Unless you want worse design such as weekly currency cap/gear cap like FFXIV, merit point system is the best we can get. If you have better idea to make a game with stronger role playing experience, make a suggestion. But "I'm unique because I say different things in /p" or "I'm unique because I invest my time on different jobs from others" doesn't count.
Again you have this very narrow view about what an RPG is. An RPG can still be an RPG with total freedom. As long as you're playing a role in a game setting that's all that's required. The actual game mechanics and methods of stat distribution are irrelevant.And no, "I can be what I want thus I can master 10 jobs instead of 1 because that's what I want" also doesn't count.Role playing isn't about total freedom, nor a race about who has more playtime.


Role playing isn't about total freedom, nor a race about who has more playtime.
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