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  1. #1
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    Wait, so in either scenario are we saying that two players on the same job will bring the exact same optimal merits to the event?
    (2)

  2. #2
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by detlef View Post
    Wait, so in either scenario are we saying that two players on the same job will bring the exact same optimal merits to the event?
    Yes, Unless they are too lazy to swap them and / or Alhan's scenario makes swapping them a pain in the arse.
    (1)

  3. #3
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,176
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    There are good choices, ok choices, and terrible choices. Most jobs have 2~3 good, 1~2 ok, and 1~2 terrible.
    I really don't disagree with you, but that's a defect of the particular bonuses/abilities, not of the merit system as a whole.
    (0)

  4. #4
    Player
    Join Date
    Dec 2013
    Posts
    1,098
    Quote Originally Posted by Alhanelem View Post
    I really don't disagree with you, but that's a defect of the particular bonuses/abilities, not of the merit system as a whole.
    Well, provided we have boiled this argument down to this, I think we're at the dead end. You don't mind the system as it is in a customization type of idea and I'm the opposite and see it as a horrible idea. My job is one of those which currently have the most difficult of choices with spells such as Paralyze II and Slow II as well as Dia III all being in my merits. I wouldn't budge on this part of the issue no matter how long we continued it as it simply wouldn't matter to me how much you change other jobs or not since my categories wouldn't likely change. That said, I understand you want to keep that same system we have now with alterations that would leave almost nothing intact of a customization type of system outside of this itself, which means you'd not budge on this issue either most likely.

    In the end continuing this debate with you on the topic would lead to circles and no real result probably so I think it best to leave it at this one final thing.

    Making it so we can cap every combat skill and magic skill won't change anything from your idea, and will be just what many of us are asking for, so do that at very least as well as Other. If it must be done, leave STR/DEX/VIT capped as well as job specifics, I'll hate it personally but it's progress more so than we have now so I'll take it. It's ground on what we want, works with what you're saying you'd prefer, and hurts no one at all in doing so.
    (1)

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