I don't go specifically by financial success for a reason. I don't go by my own personal idea of fun either. I think of a successful MMO as being one that is kept alive but also has a large active player base and consistent content being added to it. The reason for this is due to the fact it not only actually gives greater financial success, but it also keeps the game alive a long period of time, if I made a MMO tomorrow and 1000 people played it over the course of the next decade but only 1000 people ever actually played with no new players I wouldn't call my game a success.
So far as upkeep, I am comparing FFXI to basically any MMO alive today. I doubt any MMOs alive today made within the last 5 years which have content still being created for it have a cheaper upkeep in all honesty.
Financial.The amount of people has no direct connection on a games success, because a game cost money to develop, and it cost money to update.
Perhaps it is a flaw on my part that I can't properly describe things well. Perhaps success isn't the word I seek to use. I am not a money person, I don't ever look at money as a source of one's success or one's achievements, nor do I look to money as the end goal for things. Perhaps it's for this reason that when I speak of success as I am now that money doesn't even factor into it for me in any way, I couldn't care less if FFXI made more money than was spent on it because in the end that's not what ever mattered to me. When I say this game isn't successful, I mean that it's entertainment value is lower than that of other games and that it has had failures in many fields that are easily done by any game that I think are required for a game to be successful at being a great MMO. A large playerbase is one key thing I associate with MMOs, the lack of attempting to get people into this game alone has been enough to say this game has failed terribly in at least one way to me, but the overall game itself outside of finance to me seems to be a failure rather than a success.But you did say "Just because the game is still running does not mean it's a success." without further explanation, in an industry that most titles can't live for more than 3~5 years with 500k sub. THAT is pretty much changing the definition of standard. You can't blame me for pointing the flaw in your logic out.
I never once meant to imply that the game isn't financially successful, I doubt they spend hardly anything by compare to the money they make every month from players, mules, second accounts, and so on just to make the updates we get.
To say that it is based off of an ideal of 'If I don't like it then it sucks' would mean only games I like can fit into the category, but this isn't the case, it's why the fact I haven't played games is meaningful, I'm not judging all games I like as successful and all those I don't as not, some games I like aren't successful, some I don't like are, as I said though, perhaps my wording is off, I don't know, success is the only word that seems to fit what I'm looking for yet it seems you're saying it applies in this case only to finance and nothing more really.Your above post clearly admitted that your definition of success was based on your own personal preference, exactly how I change everything you said? "If I don't like it, it sucks!" is judging something based on personal preference just like "I look to entertainment success". Except at this point of time we all know "sucks" is often an opinion, while "success" often comes with a measurable standard when being used.
Specifically what you said is that it doesn't matter. My point was is that it makes all the difference in the world on how the game's received and thus, matters more than anything. Were FFXIII put on the market as something besides FF it would have been a so-so RPG a few people would have played, given bad reviews, and moved on from. Instead of that happening the game was kept alive by sequels, it got a ton of attention, it had financial success where it would have otherwise flopped, and overall the title carried it, and possibly even did some damage to the game's integrity due to the fact that it was judged much more harshly against other titles rather than being just another RPG itself. The reason this matters for FFXI is the fact that FFXI can very easily be seen as the same kind of situation, I again don't know how FFXI was on release but if it's half as bad as people have made it sound to be then I have little doubt that people played this game and made it what it is today over the years not because it was great, but because it was Final Fantasy. The idea of playing Final Fantasy with friends could easily be too alluring to pass up and in the end have been the reason for it's success. So to say that just because it's Final Fantasy and may have succeeded for that reason doesn't matter seems very inaccurate, because it seems to me that could imply a bad game got the spotlight only because of it's name while other games were they made the same or we're this game titled differently would have failed. But again this diverts away from the idea of it being less about finances and more about the game itself, as I'm talking about a game that can't stand on it's own right and you're likely talking about the fact that it made money be it FF or not and thus is a success regardless.I never deny the fact that FF has strong IP value. Just because FF rely on IP value to sell, doesn't mean FF isn't successful. FFXI was a successful MMO compare with majority of titles, maybe it's successful because it's a FF MMO, but it's still a successful MMO. Being a FF game or not does not change the fact that in this industry, FFXI is considered more successful than 90% of titles on the market.
I did. Perhaps you should stop acting as though what I say is something else. Such as taking everything I say and balling it into the idea of 'If I don't like it then it's not a success' which is what you did. I gave criteria that I judge games as a success by, many games fall into that category including games I do and don't like, at that somehow still gets balled into the same idea. You basically ignore what I say and just go off into la la land about how I'm wrong when you seem not to even understand what I'm saying due to the inability to properly comprehend that you're coloring my statements with the wrong light by assuming I am simply arguing for nothing more than what I like and saying everything I don't like is by definition bad.
My anger doesn't come from an inability to debate or argue with you over these things properly nor being unable to change your opinion it's about the fact you seem to consistently take my arguments the wrong way and dismiss them under the context they mean something completely different than originally intended.


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