Where is the alliance content? Only so much "low man" BS before it gets old!
Where is the alliance content? Only so much "low man" BS before it gets old!
No delve 2.0 is TEN TIMES EASIER as a 6 man crew than 18 man, don't even try. We need content that only alliances can do or more of it. Delve 2.0 (not really) and Divine Might VD, two events in the ENTIRE GAME. You have enough low man stuff you can do by now, give the linkshells a bone.
How well would 12 player content be received? The major gripes I've always seen with full alliance content is A: hard to fill (barring a LS full of people) and B: harder to coordinate and have 18 people doing their jobs. Would balancing an event or two around 12 be a fair compromise? Or they could always just do what they shoulda done with Delve, and scale the drops upwards with more people to offer an incentive for larger groups to do it, rather than low man being the obvious way to go, both for ease and drops.
Yes I don't mind if they scaled it like they should have done, but they didn't. I just want something for my linkshell to try and do besides DM and Delve (which is more efficient as 6 man.) You can't really do the hard mode battles as an LS but it is restricted to 6 people. Some people like to do alliance events.
The fact it's easier isn't the point. It's alliance content. Had they not allowed us to 6 man it you'd have to do it in an alliance, not doing it that way but complaining at the same time it's not that kind of content is stupid, if you wanted to really do things as an alliance you'd just do it. That said Alliance content is an issue both not having it, and having it as being exclusively alliance based. Neither way is good, at least right now though you've a choice to do it rather than if events like Delve couldn't be low-manned where anyone without an alliance wouldn't be able to do the content at all.
The major issue that Draylo is pointing out is the rewards.
You can fit more buffers and DDs in to overcome the HP increase well enough that it's mostly negligible. This gives it somewhat of a use for mass clearing multiple people that may not be geared well enough or missed the early rushes of 6 manning.
However, with the rewards not scaling at all, you have to ask, what is the purpose behind alliancing Delve content? If you can muster a proper 18 man group, there's no reason those same 18 can't split into at 2-3 groups and do 6-9 man. Doing so earns the LS essentially 2x the airlixirs, boss mats, and gear of the entire zone. When you look at it from the rewards point of view, and the ease of doing it, there's very, very little reason to ever go with a larger group. More competition for drops, more QQ I didn't get my item, more splits if you're selling and splitting mats/airlixir +2s, and more people to control.
Ever since the change, the only alliance Delves I've done were the new ones, after we had them on lowman farm status, in order to get clears for people who weren't able to on their own. Even then, the argument could be made that a lowman option is still better.
It really isn't negligible though. 18 man and 6 man are different beasts. Try fighting the Morta mob in Tree zone with 18 people and you will see the different between that and 6 people. I just want some new hard content that isn't "low man". Where are the alliance events SE!
They went about delve changes so badly. Should have been more rewards and easier with 18, not opposite.
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