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  1. #1
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    Quote Originally Posted by Ravenmore View Post
    The only thing that would improve the jobs that are behind is for SE to pull it's head out its butt and do away with niche job thinking altogether and truely make every DD and healer interchangeable and hell even make whm able to nuke and blm able to heal with more and better white magic nukes and black magic heals.
    ugh that is the worst suggestion I've heard yet. Why not just get rid of all the jobs except 3 at that point?

    I, for one, accept that jobs will never be precisely equal unless they are exactly the same - and if they are exactly the same there would be no point to having so many jobs.

    That said, the developers could do MUCH more to improve job balance. Underpowered jobs should get more power. JA delay should be eliminated or at least cut down significantly. MP should not be such a scarce resource. Blue magic should have improved potency, decreased cast times and decreased MP cost. I can accept BLU not being as good a DD as monk - but really NO DD should be more than 5% worse than another. Maybe jobs that are DDs and also support can be 7% behind. At any rate -things can be improved without making all jobs boring an interchangable.
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  2. #2
    Player Ravenmore's Avatar
    Join Date
    Mar 2011
    Posts
    1,106
    Character
    Ravenns
    World
    Phoenix
    Main Class
    BLU Lv 99
    Quote Originally Posted by Olor View Post
    ugh that is the worst suggestion I've heard yet. Why not just get rid of all the jobs except 3 at that point?

    I, for one, accept that jobs will never be precisely equal unless they are exactly the same - and if they are exactly the same there would be no point to having so many jobs.

    That said, the developers could do MUCH more to improve job balance. Underpowered jobs should get more power. JA delay should be eliminated or at least cut down significantly. MP should not be such a scarce resource. Blue magic should have improved potency, decreased cast times and decreased MP cost. I can accept BLU not being as good a DD as monk - but really NO DD should be more than 5% worse than another. Maybe jobs that are DDs and also support can be 7% behind. At any rate -things can be improved without making all jobs boring an interchangable.
    While you think that feel good non sense works, it doesn't(hasn't since CoP). If a DD or healer isn't equal it is trashed and the player base takes the best why do you think every other MMO doesn't do this BS and try to get jobs to the exact same level. Other MMOs don't get it right all the time but they come closer to balance then FFXI will ever get(with most of their balance issues coming from PVP). What is so fun about taking the exact same set up to the fight every single time or only resorting to taking the less then perfect set up only out of sheer desperation(damn sure not getting that brd or good whm to go along with it).

    Each job could do the same things just with different flavors and still be equal. Really as it is right now not much reason to have more then 3 jobs when all that is ever needed is mnk, whm, brd. I mean you have only to look at the dev post about shields and see how it is not the best players will not even consider it, SE tried and even stated that they went out and made Beatific Shield +1 close to Ochain by about 10% and it is still not even really considered for events. Parties will wait for a pld with Ochain then take a pld with out would be the case if it was 5% behind.

    Then we can look back to the 75 day and look at sam. It wasn't the best DD or the most damage, many jobs could come really close to it or even kick the crap out of it with the right gear but being the best wasn't why it was taken over other DDS. The reason sam was taken was it was simply to hard to mess up so that even if you got a Dee Dee hat on foot moron, chances were he was still going to be better then a derp on any other job. It was the safe bet, when dealing with pugs or people in general and trying to put together a event of 18 + people you just went with the safe bet.
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