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  1. #31
    Player Tennotsukai's Avatar
    Join Date
    Apr 2011
    Posts
    578
    Character
    Tennotsukai
    World
    Shiva
    Main Class
    BLU Lv 99
    I really hope more spells are coming in the near future... which are good. I'm so tired of being asked to play as monk when my blu obviously out parses many monks on my server as well as provides utility as dumb as that sounds. More spells could help alleviate this issue.
    (1)

  2. #32
    Player YosemiteYogorockBlondelle's Avatar
    Join Date
    Mar 2011
    Location
    Blondelle = Sandy, Windy\{S}, Bastok All Completed. YoGo: Basty+Sandy Rank: 10~Sandy {S}: UnComplete
    Posts
    608
    Character
    Yogorock
    World
    Leviathan
    Main Class
    RUN Lv 74

    I agree with it in some ways but don't forget about all of the blue mage spells all..

    Quote Originally Posted by Tennotsukai View Post
    I really hope more spells are coming in the near future... which are good. I'm so tired of being asked to play as monk when my blu obviously out parses many monks on my server as well as provides utility as dumb as that sounds. More spells could help alleviate this issue.
    -> Correction to end of the title: *all of the blue mage spells all ready in place.*

    I was going say that blue mages all ready do have a ton spell's that we are going to be unable to use based on the point system set in place for now and yes they do have new spell's out that include job ability traits alone with them but have you noticed the points cost on those same spell's is set up to cost the same amount of at least two spell's would of done for that particular job trait to which you really aren't gaining ground in use that solo job trait spell to set your job traits but ironically your just losing grounds for use of another spell to gain the very same job trait.

    I do like the idea of seeing new spell's but I also like the idea to see some old spell's revamped or I suppose in game terms it be called reforged of the some old blue mage spell's all ready out there in use by us blue mages and not only that maybe to make some of those old spell's have job traits alone as well. They could also revamp/reforge some of the point costs on some of the spell's we all ready have as well as keeping that idea in mind when it comes creating new blue magic/physical spell's learned from monsters to be added to the list of spell's of the future to blue mage.

    Well now words of future and past were brought into mind all that did was made me think of a time machine, lol.
    (0)
    Last edited by YosemiteYogorockBlondelle; 02-08-2014 at 11:52 AM. Reason: May of forgot to include something or forgot to include something at the end of my posted sentence.
    (Yo-Sim-Mit-Tea is the correct pronunciation. It is how its spoken, folks.) Come over & visit awhile to many posted changes to the life of Vana'dial. You can find past posts found by a link, pops up with Char name highlighted, thanks!
    I'm Wishing to see the Greatness in all players suggesting changes to ffxi ahead, here's to the Future of FFXI, Cheers Mate!!.

  3. #33
    Player YosemiteYogorockBlondelle's Avatar
    Join Date
    Mar 2011
    Location
    Blondelle = Sandy, Windy\{S}, Bastok All Completed. YoGo: Basty+Sandy Rank: 10~Sandy {S}: UnComplete
    Posts
    608
    Character
    Yogorock
    World
    Leviathan
    Main Class
    RUN Lv 74
    Quote Originally Posted by evanwimbish View Post
    Thank you everyone for making this post come alive!!! Please more comments!!! We need to get this issue fixed! And we need to show the DEV team that the ffxi community needs to be more interactive with the development of the future of ffxi!

    With that being said there is NOTHING wrong with fixing the recast timer!
    There is NOTHING wrong with adding more learnable magic!
    And WE NEED MORE MaGIC SLOTS! Only being able to use 20 spells is not enough! How can we enhance ourselves?!?

    It's not like I'm asking them to fix the HORRIBLE barrier tusk -10% phalanx which has no way to increase its potency making it useless considering u get more from /rdm or from a job giving it to you.
    Or the TERRIBLE 6 points to equip most of the new spells (yes I read the post saying they did this because of the job traits)

    I'm simply asking for more points , spells, slots, and we NEED them to progress as blue mages.
    You are very welcomed my good sir; evanwimbish!! (-;
    (1)
    (Yo-Sim-Mit-Tea is the correct pronunciation. It is how its spoken, folks.) Come over & visit awhile to many posted changes to the life of Vana'dial. You can find past posts found by a link, pops up with Char name highlighted, thanks!
    I'm Wishing to see the Greatness in all players suggesting changes to ffxi ahead, here's to the Future of FFXI, Cheers Mate!!.

  4. 02-09-2014 10:27 AM

  5. #34
    Player evanwimbish's Avatar
    Join Date
    Aug 2011
    Location
    Connecticut
    Posts
    159
    Character
    Evanleewimbish
    World
    Quetzalcoatl
    Main Class
    BLU Lv 99
    If anyone has blu spell ideas you can use this tread to post them as well, just try to keep the main topic in mind as well
    (0)

  6. #35
    Player Tennotsukai's Avatar
    Join Date
    Apr 2011
    Posts
    578
    Character
    Tennotsukai
    World
    Shiva
    Main Class
    BLU Lv 99
    Quote Originally Posted by YosemiteYogorockBlondelle View Post
    -> Correction to end of the title: *all of the blue mage spells all ready in place.*

    I was going say that blue mages all ready do have a ton spell's that we are going to be unable to use based on the point system set in place for now and yes they do have new spell's out that include job ability traits alone with them but have you noticed the points cost on those same spell's is set up to cost the same amount of at least two spell's would of done for that particular job trait to which you really aren't gaining ground in use that solo job trait spell to set your job traits but ironically your just losing grounds for use of another spell to gain the very same job trait.

    I do like the idea of seeing new spell's but I also like the idea to see some old spell's revamped or I suppose in game terms it be called reforged of the some old blue mage spell's all ready out there in use by us blue mages and not only that maybe to make some of those old spell's have job traits alone as well. They could also revamp/reforge some of the point costs on some of the spell's we all ready have as well as keeping that idea in mind when it comes creating new blue magic/physical spell's learned from monsters to be added to the list of spell's of the future to blue mage.

    Well now words of future and past were brought into mind all that did was made me think of a time machine, lol.
    Feather barrier +30 eva with a duration of 5 minutes, yeah. This type of fix would be nice.

    We still have quite a number of mob types we've yet to learn from as well.
    (3)

  7. #36
    Player
    Join Date
    Sep 2011
    Posts
    166
    Blue Mage Currently has around 170 spells and its pretty sad that we could only equip 20.

    ~They should allow us to atleast equip 50 spells, and as for the Blue magic points they should increase our points to 100 at max level, and decrease the points necessary to equip spells for instance the new spells from "Seekers of Adoulin" should cost 3-5 points to set while the older spells should cost 1-3 points to set depending on efficiency. In addition make magical blue magic as fast as physical blue magic and drastically reduce MP cost.
    (6)
    Last edited by Brightshadow; 02-11-2014 at 04:00 AM.

  8. #37
    Player Tennotsukai's Avatar
    Join Date
    Apr 2011
    Posts
    578
    Character
    Tennotsukai
    World
    Shiva
    Main Class
    BLU Lv 99
    Upheaval was a good start.
    (0)

  9. 02-13-2014 10:07 AM

  10. #38
    Player evanwimbish's Avatar
    Join Date
    Aug 2011
    Location
    Connecticut
    Posts
    159
    Character
    Evanleewimbish
    World
    Quetzalcoatl
    Main Class
    BLU Lv 99
    Looks like blu escapes the VU ( - . - )
    (0)

  11. #39
    Player YosemiteYogorockBlondelle's Avatar
    Join Date
    Mar 2011
    Location
    Blondelle = Sandy, Windy\{S}, Bastok All Completed. YoGo: Basty+Sandy Rank: 10~Sandy {S}: UnComplete
    Posts
    608
    Character
    Yogorock
    World
    Leviathan
    Main Class
    RUN Lv 74

    Just waiting for more ideas to come-in for moving blu further forward to make changes

    Quote Originally Posted by evanwimbish View Post
    Looks like blu escapes the VU ( - . - )
    There probably just busy with everything else that is going on. I bet they are secretly far behind and attempting to catch up or get ahead with content that will be out there in our gaming's future to which is to be unknown to us yet. All I am saying is it might take a longer time for them to get into the blue mage job and be making changes with all of the new content in the works along with tons of other fixes or bugs currently being worked on; such as fishing adjustments set to be done by march. Basically, give it time for the dev teams to get around to it and I do not know if this thread for blue mage changes started with a Dev-tracker code or not but I bet the dev's probably use it as a reference file to tag it and find it faster again.

    Well I do like that idea of having usage of about at least 50% of spell's in some form to weather it's there just to set abilities and be used as a casting spell or there to be used as a great casting spell but most of us are hoping for both; plus the changes to the point system in cost verses amount available in the point system to summarize this thread a bit. Well I would first like to see on revamp on all that I mentioned first then after that has been done; we can finally have new spells that will follow through with the new system but only after the fix to the system has been done into adding new spell's to our repertoire to maybe pars against side by side our friends in the rune job business.

    Blu and run when compared side by side into thinking on what else blu should be able to do for the changes to happen for this job when you can combine the significant's of our rune & dancer into the mix. The goal-however-is to stay with in the lines of into getting additions/changes to blu for this thread to stay active in it's progression of a eventually completed goal to which as you can see I did step off track just a bit here and there.
    (0)
    Last edited by YosemiteYogorockBlondelle; 02-15-2014 at 02:39 PM. Reason: Left off a tittle and check/correct some spelling or witting sentence Error's.
    (Yo-Sim-Mit-Tea is the correct pronunciation. It is how its spoken, folks.) Come over & visit awhile to many posted changes to the life of Vana'dial. You can find past posts found by a link, pops up with Char name highlighted, thanks!
    I'm Wishing to see the Greatness in all players suggesting changes to ffxi ahead, here's to the Future of FFXI, Cheers Mate!!.

  12. #40
    Player Lithera's Avatar
    Join Date
    Mar 2011
    Posts
    733
    Character
    Lithera
    World
    Shiva
    Main Class
    BST Lv 1
    They were supposed to give blue new spells almost back since they showed smns the teaser for Cait. They just now got back to smns with the get your happy dance and shouts/yells ready in March. So hopefully they haven't forgotten about the new spells part.
    (0)

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