Any news on blue mage yet?
Any news on blue mage yet?
They have there fix to the job by pushing us to use the job points system as there ideal way to adding the job fixes for all jobs including blu.
There to busy with mindset that all new content is the best route to Adoulin type of stuff and believe that is what we want the most of the current game.
There to busy with to many forum topics coming though to look at them all and cannot keep up with them all and to add to it they have to do the other language forums to boot the to busyness to read our posts on such topics.
There to busy with FFXIV on the side of FFXI.
I doubt they will even glance at my fixing the use of chocobo's thread into being more useful these days too.
I bet you guys probably can guess other stuff to reasons why they wouldnt look?
(Yo-Sim-Mit-Tea is the correct pronunciation. It is how its spoken, folks.) Come over & visit awhile to many posted changes to the life of Vana'dial. You can find past posts found by a link, pops up with Char name highlighted, thanks!
I'm Wishing to see the Greatness in all players suggesting changes to ffxi ahead, here's to the Future of FFXI, Cheers Mate!!.
I really hope some of these new job points are worth it on blu. More spell points, yes? Macc, spell dmg are already in merit g1 but more of it would be kinda nice.
I have a feeling one of these new JPs are going to affect sp1 (longer duration) so brace yourself for that disappointing feeling among first seeing that.
After some thinking, I have a feeling we are in for a disappointing update, as usual, this upcoming update. No Tourbillion/Barbed Crescent fix, no Macc changes, probably a bad 119 af2+1, and JPs will surely be crap. Perhaps, Ranger or Monk will see some awesomeness this upcoming update, but I really doubt we will see anything on blu.
Blue Mage Adjustments to job traits + spells!
The applicable job trait gained when setting a blue magic spell now displays in the help text along with its accompanying value.
The following job traits will become incrementally more potent depending on the total of set blue magic job trait values displayed in the help text.
Physical Attack Bonus / Defense Bonus / Evasion Bonus / Accuracy Bonus / Magic Atk. Bonus / Magic Def. Bonus / Conserve MP
and.........{job points system}....>
Blue Mage Unbridled Wisdom Effect Enhances the potency of Conserve MP while under the effects of Unbridled Wisdom.
Enhance potency by 3.
Burst Affinity Bonus Increases blue magic spell damage while under the effects of Burst Affinity.
Increase damage by 2.
Finally a small tidbit of changes have come to pass but it's not yet what we expected as the topic we have posted the most about the job in here.
Last edited by YosemiteYogorockBlondelle; 05-15-2014 at 10:21 PM.
(Yo-Sim-Mit-Tea is the correct pronunciation. It is how its spoken, folks.) Come over & visit awhile to many posted changes to the life of Vana'dial. You can find past posts found by a link, pops up with Char name highlighted, thanks!
I'm Wishing to see the Greatness in all players suggesting changes to ffxi ahead, here's to the Future of FFXI, Cheers Mate!!.
While I rarely agree with Ravenmore, I don't think s/he is abusive or offensive or particularly egotistical. Opinionated, sure, but who here isn't?
Ravenmore is certainly no Inafking or even Draylo, whom I agree with positionally a little more often than Ravenmore, but no, I don't think that Ravenmore's posts are very abrasive, is about the normal timbre of post on this forum.
In fact I dislike your posts far more than Ravenmore's, mostly because of formatting/lack of spacing/difficulty to read and follow.
(Yo-Sim-Mit-Tea is the correct pronunciation. It is how its spoken, folks.) Come over & visit awhile to many posted changes to the life of Vana'dial. You can find past posts found by a link, pops up with Char name highlighted, thanks!
I'm Wishing to see the Greatness in all players suggesting changes to ffxi ahead, here's to the Future of FFXI, Cheers Mate!!.
It's not a matter of being a professional writer, just try to break some of it up here and there. I used to post a lot like how you seem to at times, which is a large mass of seemingly never ending text that just goes on and on. It's not something to leave over, but it is something you can fix if you think about it, just at the end of your post try to look back at it, find parts that don't necessarily need to be connected to one another, and space them out a bit with a few blank lines between. It may not be all that they were talking about, but I admit, it's something that has stopped me from reading some of your posts. Large masses of text just deter me. Either way, I hope you won't leave and instead will change this aspect a bit.
Well, no Tourbillion fix but at least more spell points.
I have played many MMOs and seen how bad SE is at balance and how niche jobs or classes don't work due to human nature. The VW proc system was the closest SE has ever came to real balance and that was mostly a gimmick that forced you to take the weak jobs. It is up to the dev to ensure that jobs are needed or wanted in content other wise the player base will always go with most useful, the easiest to gear and hardest to derp.
I could just join the nerf mnk bandwagon but that doesn't really make things any better and doesn't solve the core issue. Once mnk is hammered down into the ground then the next job that is derp proof would rise and most likely would just be sam again.
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