Rdm Points:
Solo-ability
Shadow Tanking
Easy access to cap fast cast
Quick Response crowd control
Quick Response support
Quick Response Stun lock
Longer lasting enfeebles
Easier access to PDT and MDT gear
Background:
Since Rdm's haydays of years past, Rdm has been primarily a solo mage. What I mean by that is, they are selfish mages. A lot of their spells were self targeting and not share-able. I'm sure you know. But since the addition of Sch, Rdm has been able to turn that around. They added a party flavor to Rdm that wasnt once there. This also came shortly after they nerf Rdm on some of their solo aspects such as kiting and the like. Basically, they wanted Rdm to get back into the mix.
Pre-75s, Rdm/Sch was so top notch, it was insane. Salvage was easier with it. Low man anything was easier with it. Post-75 days, Whm took over. Rdm was not up to snuff for curing such large amounts of HP in abyssea, had limited access to procs and for obvious reasons no DD. Since then, the transition has moved to Sch with it's great gear selection and constant ask to stun with strategems. Yes, Sch can help support and help cure and help enfeeble but really in those runs they have a set role with no deviation. That's where Rdm comes in. To facilitate those needs to help support the group. It's almost like the times when Rdm was very helpful for Kirin runs or Jailer pops or Sandworm fights or what have you. The very nature of Rdm is jack of all trades, master of none. If you ask them to make better over another job, they would be breaking that core aspect.
Rdms, at a time, use to be the solo kings. I know, I was up there with them. I use to solo stuff on Rdm and farm pops or items to use later. It was fun. When they broke it, I was angry. But I found another way with support low man tanking. Rdm/nin was and still is pretty bad ass. But it doesn't get use today because there is no need for it anymore. There's really no need to solo anything on Rdm old school when you can just take a DD up to it and blow it up.
Rdm play aspect is always changing, just like all 22 of the other jobs. It's the evolution of the game and what the developers put into it. Yelling and screaming about how you don't like the job and want it the way YOU want it, isn't going to make them change anything. My analogy of the amusement park was just that. If you wanted into Disney land and told them you didnt like space mountain because it didnt have all the loops or falls you wanted, they would laugh and tell you to go somewhere else. But enough people like the ride to not warrant a change and so they dont touch it. This is no different.
Do you realize that really 1% of the people playing the game post on these forums? And maybe 20% of those playing come to read this bu*$#&@t? Those numbers might have grown since the loss of players but really, there's not a ot of people complaining about Rdm.
And not to say the pebble can not move the mountain if it really tried but in this case, SE's statistics will be the only proving grounds to whether the job is failing or not. And to tell you the truth, this is the last place they are looking for statistics.

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