Yeah, RDM's only reason for possibly winning right now is that RDM can use the same things, Weather and Klimaform with /SCH and top it off with a higher Enfeebling Magic Skill naturally, which should put it just a bit above SCH with their Magic Accuracy JA I would think. What's annoying more than anything to me personally is that even if I finish my Mythic and 119 it, a 119 Delve Staff SCH will have more Magic Accuracy than I will most likely, since my Mythic will have no INT/MND, and only +30 Magic Accuracy on it outside of the ilevel Magic Accuracy, where as the staff will likely have something like 15 INT/MND and the same Magic Accuracy or more than my Mythic will.
I read your entire post and I agree with everything you said, RDM needs something specific that no other job can so easily cover. Just wanted to point out though, SCH can use Genbu's Shield. And I'm pretty sure they can make a pdt club? so that would really only leave the belt.
So it's been a few months SE and stymie is still piss. You gunna keep telling us it's just rain?
I really wish they would fix it, and overall, I wish they would fix Enfeebling in general, a real fix to it. I mean, I know it's off topic but the more I look at Stymie the more I notice how stupid they treat Enfeebling in general. For instance, they made note of the fact NMs in Legion have no immunities, same with mobs in Adoulin, but really what does that even count for?
Azdaja, level 90 content NM, has such a high resist rate for Paralyze that I literally can cast in nearly the best possible MND Enfeebling Accuracy set in the entire game as a RDM, and yet, Paralyze will not stick.
This same type of stupid resist rate is all over Legion when it comes to ailments like Sleep and Silence. In Legion I can't land Silence on any of the NMs basically, I admit, I haven't tried every single one, but I basically gave up after everything in An was 'resisting' my Silence in such a way that it may as well be immune. I mean if you have level 99 content, say you remove their immunity, and yet a player using the job you basically built to enfeeble with more than 300 more Accuracy than was even possible at that level cap, and they still can't even come close to landing it, you have not removed the immunity, you are just calling it a resist when you know it's not actually meant to be possible.
I feel like the reason they shoved Stymie down our throats the way they did is because they don't want to really fix Enfeebling as it should be, where a great RDM can actually legitimately lock a NM down, they want us to rely on a JA as our only way to stick certain ailments, and this was the JA to end all JAs that would be able to do that. This, was their JA they felt they had to give us to achieve that goal rather than the one we almost all said we wanted, an Enhancing JA that would bolster our Enhancing Magic for a time, a Soul Voice for RDM if you will, much like their original idea but better in how long it lasted and in how much it enhanced our Enhancing Magic.
That's how I have started to look at it, and feel about it in the months since its release. I really hope one day, we will have a useful JA rather than Stymie, but the crowd died down, we stopped complaining, not because it's useful but, at least in my case, because I felt it was pointless to even try anymore.
And there is the fact that our debuffs have almost never meant the difference between win/loss directly. Back in the day when it was popular it was more of a difference of how much curing the tanks/dds would need and with the limited to no refresh that could in the long run mean difference between win/loss. But now when we can probably pull of 30 refresh anywhere who cares. We need debuffs that can reliably decently lower the dmg coming our way or increase the dmg we are dealing to the mobs. Not just the occasionaly para or slighlty slowing the rate with slow. I notice they just gave smn amnesia why not rdm? Give it a built in -50 macc if you feel it's too powerful so we have to really build macc sets to land it. But don't make it so it wont land even with full macc set and ES and stymie like you tend to do. Make dia IV since apparently actually have enhance enfeeble effect gear/ja actually work on dia III seems too hard
I'll just leave this here:
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And I'll just leave this here:
Homestead dagger : Can RDM equip it?
"Nope."
Ok then, Homestead Blade : Can RDM equip it?
"Nope."
Fine so I'm not a melee, how about the nuking staff?
"Lulz no. But you can have another wand that is worse than Eminent so you can try to melee with it in Reives! =D "
Probably some of the devs got owned in Ballista by a RDM and that's where all the hate is coming from. Otherwise I don't understand why they go out of their way to f with us even on things as basic as lvl 117 weapons and armor.
To this day I'm still surprised RDM got Temper, Composure and Eminent Sword and Dagger. But those were only a glitches it seems.
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