So what ever happened with those new 1 Hours?
As I said in another similar recent thread here, they are chillin with Cait Sith and Atomos
Poo. I was gonna say that...
lol
Yeah, don't expect anything from them until this whole Adoulin storm settles and RUN and GEO have their AF, Relic, EMpy sets... Everyone else's AF, Relic, Empy sets are boosted to RUN and GEO's level... REMs get their validation back.... The final two Nakuaals are added to their WKRs... the 4 other Delve fractures are added.... AND the Adoulin Mission storyline is completed.
After all that.... (and the bug fixing that comes with it all... we're still working the kinks out of iLvs afterall) THEN we'll have those merit 2hrs, Cait Sith and Atomos.
Hello,
The November version update is right around the corner and at last the new special abilities will be implemented. Below is message from Akihiko Matsui giving an overview of each special ability. Please note that the names and descriptions of these abilities may change before release.
Devin "Camate" Casadey - Community Team
I hope you are prepared for how catastrophically unhappy this is going to make a lot of people. Not only red mages are going to be angered by this, but the rest of the XI community will be disgusted at how developers have ignored us YET AGAIN.
Demon's post above will represent the feelings of a lot of people. This is not acceptable.
(edit) Or, rather, would have represented, were it still there...
Last edited by Jerbob; 10-31-2013 at 07:46 AM.
Oh, don't get me wrong, a few of them look great. I was really looking forward to the SMN one before all the more recent unrelated development failures, and I'm sure that some of the others will be equally appealing to other people.
I was really irritated at the time and didn't make it clear that I was specifically referring to the RDM ability, not the whole bunch. The QQing comes from the fact that most of these abilities were presented to us by SE a long time ago. Several were judged as being awful for a variety of valid reasons, but SE ignored that completely when "redeveloping" them over the last few months. It's being ignored by developers who don't fully understand their own game that is frustrating. The lacklustre abilities themselves are only the externally apparent outcome of this issue.
I will concede that some of them were improved as a result of player feedback, way back when they were first presented - but then again, some of them were made worse.
Last edited by Jerbob; 11-02-2013 at 03:10 AM.
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