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Thread: BYE TANAKA!

  1. #151
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    Quote Originally Posted by Spectreman View Post
    If the project of you life is in a game then perhaps SE was doing you a favor for making it worthless so you could rethink your life. But you won't do it. Like i said, nobody forced you to waste 5 months of your life for that.
    Did I say this was my lifes work? No, it was my ingame lifes work. I have a life and GF outside of this game which obviously rank much higher in priority than my Excalibur ever did. Just because it is only an ingame item or the fact I have a life outside of it does not make the fact it was outdated in the way it was any better. I spent about 6 months of doing Dynamis 3~4 times a week and spending any gil I made from Blinkers or VW on it. For what reason is it that my project I made in my spare time should be tossed aside in such a way?

    It is pretty stupid to ask for an online game that should always be changing and evolving to be stagnant forever in terms of the most important item in a RPG, the weapon. But, of course, for people that puts their life projects into a game, that really must hurt.
    Its equally stupid to allow a weapon that takes months to build to fall to the side in the wake of other gear which takes significantly less time, even though the developers do not change the requirements to obtain it. By your incredibly condescending tone in this argument one can only assume you have no RME, and that it drives your misguided view on the subject.

    Keeping them the strongest weapons made them a reward for a large amount of effort people put in, a reward people could count on to be the top and be worth the effort, it worked. It also kept long term goals in the game which were always worth the effort, how many others held that kind of weight? I could go out and get anything else in the game, but I would know it has a high likelihood of being outdated, which could drive me away from it. But with the past of RMEs, I would have no reason to think that, I could take on the long term goal knowing I will have a reward at the end which stays with me forever.

    No more checks to your naked character in town must really affect your ego.
    If you really think I spent 6 months making my Excalibur so I could get checks or compliments, your incompetent.

    I made Excalibur primarily for 2 reasons.

    1. I have always been a RDM who melees and it is my main, as such, the first Relic and the first Empyrean I ever made were swords. I knew many people on Phoenix who did things like VW and because they knew I was a good RDM, they let me come, and I actually did good enough DMG on everything up to T4 that I was a viable DD. Excalibur only boosted that DD power more.

    2. I wanted Excalibur as a sign of my determination on RDM to improve, and my dedication to that job rather than others. Many people now days question if anyone even really has a main job anymore, my way of showing my RDM was and is my main job was getting the best sword in the game for it. My PLD has no Aegis/Ochain, my BLU can not use Excalibur, I made it for RDM unquestionably, and proudly said that it was for RDM.



    I did not make my Excalibur so I could afk and have others look at me in awe. I made it for other reasons, if you don't approve of them, oh well. All of this doesn't give you the right to act like you know me or anyone else who does when your talking about us all as though we are all the same jackass who just wants to flaunt their fortune or has no life and plays nothing but this.

    Perhaps, if I was a person with 15 RMEs sitting in my inventory, and I constantly bragged about how my opinion mattered more than yours because I had them, you could say that, and it might be true. But that isn't the case, I own 2 RMEs, I probably will only ever own 3, and that's if I stay long enough to finish my RDM Mythic I am working on right now, my 3rd and final weapon.
    (8)
    Last edited by Demon6324236; 10-14-2013 at 07:40 AM. Reason: Fixed a quote.

  2. #152
    Player saevel's Avatar
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    Ok this is an MMORPG not a console RPG, so expecting any accomplishment to mean something long term is both ignorant and stupid.

    That being said, Tanaka did create a patter of constant side-grades while leaving the ultimate weapons, well ultimate. The entire player base came to expect that as par for the course and when new leadership changed that, well you have the hate. Your anger isn't that they changed it (expecting no change in an online RPG is stupid), it's that SE had you expecting one thing while doing another. Thing is, we've gone through this exact set of issues before, during Abyssea. When SE released the crour sets and the +2 armor it obsoleted a lot of old gear. Futher then emp weapons beat out many of the previous super weapons (anyone remember Hagun) including relics. There were riots as relic holders moaned that Empy's were too easy and too powerful, it made many relics obsolete (not that many where that powerful to begin with).

    Anyhow be glad Tanaka is gone, otherwise Delve would be 6,000 plasm for beating all six NM's with weapons costing 500,000 plasm. Or better yet individual randomized loot from each MB kill with only one slot for an item and the rest being logs and ores. Change is needed for MMO's to continue, especially in a game like FFXI where you can gear / level all jobs on one character.
    (4)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  3. #153
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    Except it wasn't needed in the case of weapons, the game did just fine with RMEs being on top at all times, we had plenty of gear to use which we constantly went out and got to improve our characters, but RMEs were still the top, and there were never issues. Expecting things never change is stupid, and like I said before, its equally stupid to have things that take months to build yet are not even half as strong as other weapons in the game. Relics & Mythics lived for a long time at 75 till, 90 came along, and RMEs as a whole lived from Abyssea till the day before SoA hit, there was no reason to expect that to change. FFXI is not every MMO, it was different, the fact they are moving to change it to be like every other game is bad, not good, and it was yes, unexpected.
    (4)

  4. #154
    Player Twille's Avatar
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    As long as it doesn't turn things into "REM" only, I don't care what they do.
    (4)

  5. #155
    Player Anjou's Avatar
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    Quote Originally Posted by Spectreman View Post
    If the project of you life is in a game then perhaps SE was doing you a favor for making it worthless so you could rethink your life. But you won't do it. Like i said, nobody forced you to waste 5 months of your life for that.

    It is pretty stupid to ask for an online game that should always be changing and evolving to be stagnant forever in terms of the most important item in a RPG, the weapon. But, of course, for people that puts their life projects into a game, that really must hurt.

    No more checks to your naked character in town must really affect your ego.
    The problem with your way of thinking Spectre, is that you're too hurtful in what you say. Why would anyone on God's green earth would ever take -you- seriously? You only make yourself seem more and more ignorant by saying people have no lives, aren't you playing the same game? But oh wait that's right, you haven't tried committing to anything so you won't know what it's like to have an accomplishment stomped into dust right in front of your eyes. These people took time, effort, and gil to make their weapons, and whether it was for e-peen or to just do the challenge, that's what gaming is all about. It's to give you a sense of accomplishment, it's the reason we as a whole collective of players continue to play this game. If it wasn't a challenge (A grindy challenge, but a challenge nonetheless) then you know what'd happen?




    FFXI will die. What will you do with yourself then?
    (3)

  6. #156
    Player saevel's Avatar
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    Quote Originally Posted by Twille View Post
    As long as it doesn't turn things into "REM" only, I don't care what they do.
    That's the thing. The only way to make these people happy is to make REM the absolute best which in turn makes them required by groups looking for members. The MB's in this game are ridiculously hard, stat wise, compared to most other MMO's. Other games compensate for that by creating battlefield mechanics, things moving or some form of dynamic interaction required to beat the Big Bad Evil. FFXI lacks that so instead just jacks the BBE's stats up so high that the players require near best gear to have any chance of getting the near best gear. It becomes a catch 22, you can't fight Tojil on MNK unless you have Oatixers, ect. You see this mentality with DD's more then anything because of how accuracy works in this game. The formula is so linear that either your smacking the NM around easily or your whiffing, very little room for the middle anymore.
    (5)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  7. #157
    Player saevel's Avatar
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    Except it wasn't needed in the case of weapons, the game did just fine with RMEs being on top at all times, we had plenty of gear to use which we constantly went out and got to improve our characters, but RMEs were still the top, and there were never issues.
    Is in direct contradiction to

    Expecting things never change is stupid, and like I said before, its equally stupid to have things that take months to build yet are not even half as strong as other weapons in the game.
    That's cognitive dissonance for you.

    Now we can all agree that the requirements for RME's were entirely too high anyway. I'm a firm believer that no piece of gear, in any game, should require that much time to be used. This is because in order for a MMO to continue it needs to grow and locking that much time into a single piece that, by definition, must eventually be outclassed is stupid. Further players requiring that other players have something that requires that level of time is equally stupid. In essence RME's should never have existed in the form they did. SE is currently trying to remedy that design flaw by introducing easily acquirable alternatives. Of course they didn't fully understand the community's emotional attachment to the digital product of their wasted hours. RME's will be outdated, it's an eventuality and it must happen.
    (4)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  8. #158
    Player Byrth's Avatar
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    What makes Saeval posts similar to Beethoven's 5th? Highlight for answer: They both have a lot of dums!


    It's not impossible to make RMEs near-equivalent to the present "best weapons" under optimal buff conditions. SE has access to the damage equations and server logs that could be analyzed to tell them player reaction times, typical TP overages, etc. They have all the information that they need to make the damage output of different weapons mathematically identical for the average player. Perhaps which weapon players should use will vary based on their skill level, but RMEs could be left as a valid option for everyone under the right conditions.


    It is also not impossible to make a more complicated state of play where other high-end, current gear is required to make RMEs usable. Shouting for RMEs in this situation would be futile and RME holders could not avoid new content because that would make their RME useless. Doing something like adding base weapon damage to armor would fulfill this condition. Any time RMEs too far ahead with an ideal set (say 5% better than the common alternative), SE could just release a new common alternative and match them.




    Considering the huge blowback that SE got regarding RMEs and the ensuing erosion of the FFXI community, I think they'd have to be pretty dumb to continue down the vertical progression path. I'm not saying they're smarter than that, but it's very obviously not the right choice for FFXI.
    (10)

  9. #159
    Player Spectreman's Avatar
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    Quote Originally Posted by saevel View Post
    Ok this is an MMORPG not a console RPG, so expecting any accomplishment to mean something long term is both ignorant and stupid.

    That being said, Tanaka did create a patter of constant side-grades while leaving the ultimate weapons, well ultimate. The entire player base came to expect that as par for the course and when new leadership changed that, well you have the hate. Your anger isn't that they changed it (expecting no change in an online RPG is stupid), it's that SE had you expecting one thing while doing another. Thing is, we've gone through this exact set of issues before, during Abyssea. When SE released the crour sets and the +2 armor it obsoleted a lot of old gear. Futher then emp weapons beat out many of the previous super weapons (anyone remember Hagun) including relics. There were riots as relic holders moaned that Empy's were too easy and too powerful, it made many relics obsolete (not that many where that powerful to begin with).

    Anyhow be glad Tanaka is gone, otherwise Delve would be 6,000 plasm for beating all six NM's with weapons costing 500,000 plasm. Or better yet individual randomized loot from each MB kill with only one slot for an item and the rest being logs and ores. Change is needed for MMO's to continue, especially in a game like FFXI where you can gear / level all jobs on one character.


    This x 10000. I understand these guys effort and tears but honestly, you can't ask in a MMORPG for an item to be always the best in slot. That's just ridiculous.
    (2)

  10. #160
    Player Anjou's Avatar
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    Quote Originally Posted by Spectreman View Post
    This x 10000. I understand these guys effort and tears but honestly, you can't ask in a MMORPG for an item to be always the best in slot. That's just ridiculous.
    How is it ridiculous if there's upgrades to it? A lot of old technology irl is upgraded to be able to be compared to the new technology we have today. For instance they could have just used a completely different design, but the F-35 uses the main look of the F-22, but slightly upgraded.

    The fact is: Upgrades aren't hurting anyone, why are you so dedicated to your stance that these kinds of things should just be tossed? It's Excalibur, one of the most famous swords in folklore and especially FF, it and its other relic weapons deserve to be on that podium, otherwise they do not deserve their titles.
    (2)

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