I think people might be exaggerating the impact that the producer has a little bit. I will admit that I have no idea what his duties were, but I seriously doubt he was the one "balancing" everything.
I think people might be exaggerating the impact that the producer has a little bit. I will admit that I have no idea what his duties were, but I seriously doubt he was the one "balancing" everything.
I hope you have a long life ahead of you Mr. Tanaka. Thanks for the memories!
Thanks Tanaka for you great job since 2002![]()
I'd like to say Bye Bye Tanaka! Sorry to see ou go, you've made one hell of a game here.![]()
Sorry but, it kinda is happening.
Look at yourself for example. You're still playing, aren't you? What ENDGAME CONTENT isn't a grind? I assume you do endgame?
You either enjoy it, or hate it.
If you enjoy it, awesome. It worked!
If you don't enjoy it, IT STILL WORKED because you're still here, lol.
The masses are still playing ffxi, even while they throw really awful grinds at us. Now we have a new xpack coming, you think the grind is gonna stop? Lmao.
Abyssea is not coming to endgame, ever. As long as the masses keep playing, that's all that matters.
Last edited by Benihana; 06-25-2012 at 08:18 PM.
I lol at all the Tanaka LOVE since hes sick and gone... You wouldnt dare see a person write anything positive for him 4 days. But now all you see is admiration and almost worship to a man everyone would shit on 4 days ago lol its just like when michael jackson died hell we had country stations oldies stations playing a MJ song an hour and some stations were strictly MJ 24/7 for several days but youd been hard pressed to of found such things before his death. Hell they was people blasting MJ from their cars like it was the newest bestest songs out. I just dont understand why it always has to take a tragedy or death for people to express themselves if its not the status quo(
Idk even know wth Tananka did that was so wrong myself all ive heard up to Japanafest was he ruined 11 and 14 ...
Neways hope gets well to many people work there asses off only to retire to a sub quality of life ...
simple reasoning really..
some people didn't like him for his work, but have nothing against him as a person.
its all a matter of whether you know to draw the line between work and anything personal.
The funny part about this whole thread is people citing "Abyssea" as end-game. It was filler content until we hit 99. Now the real (grindy) shit hits. For those of you who thought there would be anything more, well, you're mistaken. For those who thought this wasn't planned in advance...
Last edited by Dazusu; 06-25-2012 at 10:26 PM.
We may have had our ups and downs but..... /cry... I love you man ; ; <take care> Tanaka~~~
http://www.youtube.com/user/koga41
I've nothing personal against the guy, but the sway of content did progressively become more luck/random based after he returned as part of the staff. Certain issues never got addressed (rdm utility), other things were "re-balanced" in a way that is reminiscent of older "re-balancing" we've seen in the past (here have a stick of dynamite to play with (emp h2h/gaxe) now try to make do with this m80 instead). While they did adjust some of the difficulty in attaining gear of NI2.0, I'm still amazed at the fact they introduced legion like they did then made it less than worth the effort/difficulty in a small time limit. How getting gang raped by HNM's that require multiple waves be killed in 30min yet no "safe" area to rest in for weakened/low mp players due to roaming of mobs, AOE range, and aggro range is considered good content is beyond me.
I don't call this all one persons fault, but he did hold sway enough to say "No, this content is not yet ready. Adjust it in this manner and test it some more" instead of releasing it unfinished then having to go back and readjust it after release because the players have found significant flaws in the enjoyability of the content due to minor, but very visible issues.
So my problem isn't this whole "balance!" mentality...it's the fact that content seemed rushed out the door instead of going through proper QA before release, which oddly enough is the exact same thing that happened with 14. A game that shouldn't have gone live for at least another year and ended up flopping because someone was too afraid to say "no" before rushing it out the door. Had I been an investor I wouldn't have had an issue with this if the reason had been properly relayed as to a delay of release rather than see the aftermath of a bad product release. Not entirely his fault, no, but I highly doubt he had such a insignificant role that it couldn't have been avoided with proper information relay.
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