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Thread: BYE TANAKA!

  1. #141
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    They were cleaning it up till SoA happened. Before SoA things were fine, actually, cut out everything SoA related, or simply balance it, and the game would be doing fine. They made some of the other events like Salvage or Meebles better, they made fun side events like Monstrosity, they added inventory, broke some gear limitations, I mean, had SoA not had the horrible gear it does and changed the game's design, I think the game would be doing better now than when that post was made. The problem was, SoA changed everything, and made it crash.
    (7)

  2. #142
    Player FrankReynolds's Avatar
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    Character
    Mrkillface
    World
    Cerberus
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    MNK Lv 99
    iLevel for the loss...
    (1)

  3. #143
    Player saevel's Avatar
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    Quote Originally Posted by Demon6324236 View Post
    They were cleaning it up till SoA happened. Before SoA things were fine, actually, cut out everything SoA related, or simply balance it, and the game would be doing fine. They made some of the other events like Salvage or Meebles better, they made fun side events like Monstrosity, they added inventory, broke some gear limitations, I mean, had SoA not had the horrible gear it does and changed the game's design, I think the game would be doing better now than when that post was made. The problem was, SoA changed everything, and made it crash.
    SoA is several different sections so gotta separate them out. Skirmish sucks, it's just a voidwatch 2.0 loot system. Reives are hit / miss depending on the time of day and where your at. Lots of missions and quests to do that actually provide rewards. Delve loot system is amazing, the point buy + upgrade is definitely one of the best idea's SE every created.

    What most of you are crying about is the iLevel system that rendered your RME's worthless. Your poured a ton of your free time into making what you thought would be the ultimate gear for your jobs only to have that investment wiped out and someone who didn't put near that much effort jumping ahead of you. That's what most of this hate is really about, not SoA but the obsolescence of RME's and the player reordering it caused. Mechanically the game is more balanced now then it was three years ago, and definitely more balanced then two years ago. The biggest problem is that MNK is a little overpowered due to SE's chosen battle mechanics (high physical / magical damage along with high HP and survivability). Second biggest problem is the delve MB's are essentially stun or die due to overpowered offensive moves, that's par for the course for SE though.

    Otherwise I can't see any actual balance issues present in the game that weren't already present long before SoA. Hell SoA actually brought back jobs that had previously been near extinct, RDM and RNG are actually useful.
    (2)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  4. #144
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    That's what I mean though, besides the gear SoA brought with it, everything has gotten better, but the fact it brought that gear and the item levels makes it seem like its gotten worse. Remove that one simple change and you have a better FFXI than when you made your original post, but outdating nearly everything in the game with the expansion was the change that soured the whole thing.
    (3)

  5. #145
    Player Spectreman's Avatar
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    Jun 2013
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    Character
    Neferflash
    World
    Asura
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    THF Lv 99
    Quote Originally Posted by saevel View Post
    SoA is several different sections so gotta separate them out. Skirmish sucks, it's just a voidwatch 2.0 loot system. Reives are hit / miss depending on the time of day and where your at. Lots of missions and quests to do that actually provide rewards. Delve loot system is amazing, the point buy + upgrade is definitely one of the best idea's SE every created.

    What most of you are crying about is the iLevel system that rendered your RME's worthless. Your poured a ton of your free time into making what you thought would be the ultimate gear for your jobs only to have that investment wiped out and someone who didn't put near that much effort jumping ahead of you. That's what most of this hate is really about, not SoA but the obsolescence of RME's and the player reordering it caused. Mechanically the game is more balanced now then it was three years ago, and definitely more balanced then two years ago. The biggest problem is that MNK is a little overpowered due to SE's chosen battle mechanics (high physical / magical damage along with high HP and survivability). Second biggest problem is the delve MB's are essentially stun or die due to overpowered offensive moves, that's par for the course for SE though.

    Otherwise I can't see any actual balance issues present in the game that weren't already present long before SoA. Hell SoA actually brought back jobs that had previously been near extinct, RDM and RNG are actually useful.
    Couldn't agree more, i'm sick of these R/M/E ppl crying. Nobody forced them to waste their lives doing that and they demand to have that old content to be always the top gear of the game.
    (1)

  6. #146
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    If you spent 6 months of your life on a project only to have it taken away from you or rendered worthless, I am sure you would be 'crying' about it as well. Most people who made RMEs expected them to be around, especially after being upgraded 24 levels past their original forms in the case of R/Ms. Relics were the top weapons from the time they were introduced till Abyssea, they were then upgraded to keep up with weapons of the time, and were some of the best at 99, there was little reason for that to change when it worked, and especially when it was a goal many people still strived for. Now that is gone, and we see what good short term goals have brought us. I am not saying Relics held the game together, but they were a long term goal, and those goals are what did help hold it together, now, we do everything fast, get done, and have nothing to do, in my opinion.
    (8)
    Last edited by Demon6324236; 10-13-2013 at 05:01 AM.

  7. 10-13-2013 09:29 AM

  8. #147
    Player predatory's Avatar
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    Jul 2013
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    Character
    Predatory
    World
    Bahamut
    Main Class
    RNG Lv 99
    I don't have either a relic or a mythic, but I would sure love an Annihilator for my Rng, and the now totally unreachable Burtgang for my PLD, but before I go jumping through the hoops of building any R/M/E, I want to see what happens in November with regards to the R/M/E fixes.

    Those of you that think Relics should just remain relics from the past, you are so wrong. When someone spends that much time and hard work on any single project, ingame or irl, there reward should be a lasting one. R/M/Es were real accomplishments that spanned a period of years in some cases, and should not have been so carelessly tossed aside by game developers in the first place. Took me a total of 6 hours from KI to fully upgraded Speleogen bow, and it's kind of shameful that it's so OP over the relic
    (3)

  9. #148
    Player Spectreman's Avatar
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    Jun 2013
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    Neferflash
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    Asura
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    THF Lv 99
    Quote Originally Posted by Demon6324236 View Post
    If you spent 6 months of your life on a project only to have it taken away from you or rendered worthless, I am sure you would be 'crying' about it as well. Most people who made RMEs expected them to be around, especially after being upgraded 24 levels past their original forms in the case of R/Ms. Relics were the top weapons from the time they were introduced till Abyssea, they were then upgraded to keep up with weapons of the time, and were some of the best at 99, there was little reason for that to change when it worked, and especially when it was a goal many people still strived for. Now that is gone, and we see what good short term goals have brought us. I am not saying Relics held the game together, but they were a long term goal, and those goals are what did help hold it together, now, we do everything fast, get done, and have nothing to do, in my opinion.


    If the project of you life is in a game then perhaps SE was doing you a favor for making it worthless so you could rethink your life. But you won't do it. Like i said, nobody forced you to waste 5 months of your life for that.

    It is pretty stupid to ask for an online game that should always be changing and evolving to be stagnant forever in terms of the most important item in a RPG, the weapon. But, of course, for people that puts their life projects into a game, that really must hurt.

    No more checks to your naked character in town must really affect your ego.
    (1)
    Last edited by Spectreman; 10-13-2013 at 08:50 PM.

  10. #149
    Player Camiie's Avatar
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    Mar 2011
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    Bastok
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    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by Spectreman View Post
    Couldn't agree more, i'm sick of these R/M/E ppl crying. Nobody forced them to waste their lives doing that and they demand to have that old content to be always the top gear of the game.
    In their defense I'll say that in many cases if you didn't have an R/M/E there were no truly universally acceptable alternatives. You'd either be using a severely underpowered weapon with no aftermath or you'd be missing a game-breaking WS. It was essentially bring an R/M/E or don't come at all.

    The real mistake SE made was making Empys just easy enough to make that the higher-end of the player base expected everyone to be able to get one in short order. They also made the alternatives either too weak or too hard/expensive to make in comparison.

    They then repeated this mistake with delve weapons. They were too easy to get for the high-end players and too hard to get for those on the low-end.
    (6)
    Last edited by Camiie; 10-13-2013 at 11:35 PM.

  11. #150
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    Quote Originally Posted by Spectreman View Post
    Couldn't agree more, i'm sick of these R/M/E ppl crying. Nobody forced them to waste their lives doing that and they demand to have that old content to be always the top gear of the game.
    I'm sick of the people crying about the people who are "crying", i'm also sick of the reference that people who care about their gear dont have lives, and you obviously have, although i dont know you. Its just an assumption and irrelevant.
    (6)
    "I drink it when I'm happy and when I'm sad. Sometimes I drink it when I'm alone. When I have company I consider it obligatory. I trifle with it if I'm not hungry and I drink it when I am. Otherwise I never touch it, unless I'm thirsty."

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