
Originally Posted by
Dazusu
SE have not been trying to attract new players for about half a decade, after a certain point in an MMO's life "retention" becomes more important than attracting new players to an archaic system. The biggest problem with this game, and this has been said again and again, is lack of fresh content coming in at a consistent and acceptable rate.
In its simplest form: We get new decent end-game (even casual end-game) content once every 6-9 months; the problem is people on forums like this complaining/petitioning for it to be made easier or more accessible or more immediately rewarding. People cap out on said content within 3 months; then we have a gap of 6 months while we wait for the next iteration; and during those 6 months we stand in town bored, or cry on the forums about how people are quitting and there's nothing to do.
For those of you struggling to keep up: We complete content much quicker than SE add content.
We all know this to be true, yet each time new content is released, within a week we have people asking for it to be nerfed or become more rewarding immediately (with less effort or grind)... knowing full well that nothing else new is coming for at least 6 months. Each time this happens, a chunk of people quit -- and most of the time, they don't come back. The majority will hold on until the next iteration, but each time this happens, the people willing to wait reduces.
I've not played since August, do we have more than 3 Delve bosses yet? I'm going to guess no. So glad I didn't stick around to kill Tojil for the 4,734th time.
As much as we like to complain that we don't want "Relic grinds" or "Mythics grinds" - the truth is that there would be nothing to do in the game if these things were trivialised; because its not like SoA content is going to keep you busy for long... is it?