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Thread: BYE TANAKA!

  1. #161
    Player FaeQueenCory's Avatar
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    Eliosha
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    Quote Originally Posted by Anjou View Post
    How is it ridiculous if there's upgrades to it? A lot of old technology irl is upgraded to be able to be compared to the new technology we have today. For instance they could have just used a completely different design, but the F-35 uses the main look of the F-22, but slightly upgraded.

    The fact is: Upgrades aren't hurting anyone, why are you so dedicated to your stance that these kinds of things should just be tossed? It's Excalibur, one of the most famous swords in folklore and especially FF, it and its other relic weapons deserve to be on that podium, otherwise they do not deserve their titles.
    I propose that the divisor might be something as simple as having.

    For those that didn't have a REM before Adoulin, there was a long road ahead of them.
    This is actually really good for the game because it means there is something for them to do.
    But this also is a deterrent for some who just don't want to do THAT much work. (which is why ppl don't make mythics... cause... dear GOD... all that Alexandrite....)

    But then Adoulin hit and it gave them a much easier and smaller goal.

    And I, who has no REMs, appreciate that... however, I am firmly on the REM camp.
    The upcoming update will make Mythics equal to Delve Mega Boss drops (so 119ish) and Relics and Empys equal to the 113 delve and skirmish+1 weapons.

    And I think that's great. Because having things be like this means that everyone is on equal footing.
    A mythic has always been more prized than an empy or relic because they usually give you more.... but they also take FOREVER to make... so there's always going to be fewer players who have them.
    But with the proposed update, Mythic and Delve Mega Boss weapons will be roughly equal.
    Meaning all the ppl who didn't want to spend a year making a mythic won't be shut down (which is what I get from everyone who is against the REM update... they all seem to be afraid of loosing their spotlight...) because they have an Oats/Koh/whatever and those are comparable to the Mythics.

    If there's one open spot and it's a mnk slot and you have two mnks who want in, one with an Oats and one with a rank15... who gets in and who gets told "i'm sorry"....

    The Oats monk.

    Always.

    BUT after the update... More ppl will be considered for those free spots... though it will always be an Oats or Mythic mnk being favored over a r15DRES... But how is that any different than an Oats mnk now being favored over a rank15D/skirmish+1 mnk now?

    It's not.

    It's the same thing.

    Making REMs back to being the top is one of the best choices made.
    And making Mythics the top of the top with the Mega Boss drops is also superb.
    It will allow more people to play together on equal footing.
    And in ANY MMO.... that is always a good thing.
    (0)

  2. #162
    Player saevel's Avatar
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    And I, who has no REMs, appreciate that... however, I am firmly on the REM camp.
    The upcoming update will make Mythics equal to Delve Mega Boss drops (so 119ish) and Relics and Empys equal to the 113 delve and skirmish+1 weapons.
    Did I miss something, when did SE state that Mythic would be iLevel 119 and R/E iLevel 113 (fairly useless BTW).

    Also for those still attached to their RME's, I'm merely stating the obvious. The game is not shrinking over RME's, not remotely. It's shrinking because SE isn't attracting new players while older players leave due to RL time shortages and other, more competitive MMO products being available. MMO's are a service market not unlike entertainment TV series, they are not a single product production market like other games. They need to attract customers then keep those customers by providing the service the customers are seeking, in this case entertainment. They're first and foremost focus should be the entertainment value provided by the product, also known as content. If RME's were left as "the absolute best" then there would be no carrot to actually do SoA content. That being said, they should not of obsoleted them so fast. iLevel 117~119 gear shouldn't of been introduced so soon, it should of been something that came out later on with an option to *upgrade* current REM's.

    Guys REM's can not be the best forever for melee's. At some point in time they must be left behind. Next expansion or after the next content release (CL 21+) you will go through this all over again. And I say this after spending a stupid amount of time making a 99 Rag, Bravura and Almace. I really don't want to see my Almace get trashed but I understand that it must eventually be eclipsed in order for the game to progress. Vertical progression is a requirement for MMO's to succeed.
    (1)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  3. #163
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    Quote Originally Posted by saevel View Post
    Also for those still attached to their RME's, I'm merely stating the obvious. The game is not shrinking over RME's, not remotely. It's shrinking because SE isn't attracting new players while older players leave due to RL time shortages and other, more competitive MMO products being available.
    You say this, while at the same time, I know quite a few people who I played with, as well as many people I have seen on various forums, all of which said their reason for quitting was the fact that RMEs had been outdated in the way they were. You can say its not the cause or reason the game is shrinking, but even if its not the entire reason, I can 100% assure you, it didn't help make anyone want to stay, I am sure it alone was not the only cause for most, but it was easily a big factor for most of those I know. The fact of the matter is, when you put weapons into a game which act like a project you have to pour a ton of work into like these are, if people make a large number of them, then you outdate them without a way of making them truly worth it still, people are gonna get pissed. That, is simply what happened here, may not be the only reason, but surly didn't make anyone want to stay more cause of it really.
    (11)

  4. #164
    Player predatory's Avatar
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    It wasn't just the fact that the RME's were outdated, but that the new stuff was far easier to upgrade, if it needed upgrading at all. My Spelegeon bow took 6 hours from the time I got the KI off Nerrivik, and 3 airlixers +2 to complete, and it far outshines the RME bows that took people far longer to build, and if that wasn't a big enough slap in the face, how about the highest damage dealing bow in the game coming from a synth, and a pretty common one at that? So why wouldn't someone with an RME be pissed off and quit after all the time, effort, and gil they wasted on their weapons?
    (6)

  5. #165
    Player predatory's Avatar
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    My input to the OP goes something like this

    Goodbye and fond farewell to you Hiromichi Tanaka, I thank you for the wonderful game you brought me that I enjoyed for so many years. I loved the original areas, I loved Rise of the Zilart, and Chains of Promathia, and all the amazing content,
    equipment, and new jobs those expansions brought brought with them, I loved Treasures of Aht Urghan, and Wings of the Goddess, and the jobs, equipment, content, and new types of battlefields these two epic expansions brought with them, and I loved the add-on scenarios you added in 2009, followed by the Abyssea battlefields in 2010.

    Looking back at your illustrious time while producing FFXI the only mistake I saw that you made was not upgrading the content you had made pre-abyssea before you retired, but then how could you have known that your successor was going to erase all your hard work in such a short time?

    As far as I'm concerned you will be sorely missed
    (5)

  6. #166
    Player Mefuki's Avatar
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    Quote Originally Posted by Demon6324236 View Post
    Post #163
    Indeed, I and 2 friends of mine stopped playing as a direct result of the REM fiasco. The only thing that brought me back was Monstrosity (which is really awesome and getting better all the time. Effort based progress, who'd have thought, eh?)

    See, after all the work we were putting into our ultimate weapons (I was 1024/1500 HMP and 10 Riftcinders for Almace, someone else working on gathering currency for Excalibur, etc) when those Delve weapons came out we just kind of said to ourselves, "So, what do we do now...?". We lost our motivation to do anything because we kept thinking, "What's the point if next update it's not going to matter." Granted, the others had more reasons why they quit but this was a huge contributor.
    (8)

  7. #167
    Player Psxpert2011's Avatar
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    QUIT NECRO-POSTING!

    /inbeforelock

    Quote Originally Posted by Behemothx View Post
    Holy necrobump batman... on that note is it too soon to rehire him again?
    You gain an ACHIEVEMENT: NECROPOSTER (ta-daa)

    This is a year old thread and full of irrelevant post. Shut it down!
    (0)
    Last edited by Psxpert2011; 10-28-2013 at 12:44 PM.
    "With the POWER of Taru...!"

    @@@~'~~~;SYLPH WORLD;~~~,~@@@

  8. #168
    Player Behemothx's Avatar
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    Quote Originally Posted by Psxpert2011 View Post
    /inbeforelock



    You gain an ACHIEVEMENT: NECROPOSTER (ta-daa)

    This is a year old thread and full of irrelevant post. Shut it down!
    I suppose I should've created a new thread, right?
    (0)
    Behemothx - Leviathan
    WAR - DNC - BLM - SMN - THF - WHM - SCH - BLU - RDM - BRD - BST - COR

  9. #169
    Player predatory's Avatar
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    Quote Originally Posted by Behemothx View Post
    I suppose I should've created a new thread, right?
    Nope you put it in just the right place, I keep bumping it too
    (0)

  10. #170
    Player Dazusu's Avatar
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    Quote Originally Posted by saevel View Post
    The game is not shrinking over RME's, not remotely. It's shrinking because SE isn't attracting new players while older players leave due to RL time shortages and other, more competitive MMO products being available.
    SE have not been trying to attract new players for about half a decade, after a certain point in an MMO's life "retention" becomes more important than attracting new players to an archaic system. The biggest problem with this game, and this has been said again and again, is lack of fresh content coming in at a consistent and acceptable rate.

    In its simplest form: We get new decent end-game (even casual end-game) content once every 6-9 months; the problem is people on forums like this complaining/petitioning for it to be made easier or more accessible or more immediately rewarding. People cap out on said content within 3 months; then we have a gap of 6 months while we wait for the next iteration; and during those 6 months we stand in town bored, or cry on the forums about how people are quitting and there's nothing to do.

    For those of you struggling to keep up: We complete content much quicker than SE add content.

    We all know this to be true, yet each time new content is released, within a week we have people asking for it to be nerfed or become more rewarding immediately (with less effort or grind)... knowing full well that nothing else new is coming for at least 6 months. Each time this happens, a chunk of people quit -- and most of the time, they don't come back. The majority will hold on until the next iteration, but each time this happens, the people willing to wait reduces.

    I've not played since August, do we have more than 3 Delve bosses yet? I'm going to guess no. So glad I didn't stick around to kill Tojil for the 4,734th time.

    As much as we like to complain that we don't want "Relic grinds" or "Mythics grinds" - the truth is that there would be nothing to do in the game if these things were trivialised; because its not like SoA content is going to keep you busy for long... is it?
    (2)
    Last edited by Dazusu; 11-03-2013 at 12:13 AM.

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