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Thread: Footwork

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  1. #1
    Player MarkovChain's Avatar
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    Quetzalcoatl
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    MNK Lv 99
    Quote Originally Posted by Mojo View Post
    ToM H2H weapon, which is a lot of killing pointless mobs for a pointless weapon.
    WTF do you need this weapon for footwork. Do we really need OAT weapon TP spamming when we care about TP feeding. I think you are out of the loop.

    Quote Originally Posted by Ryozen View Post
    Heaven forbid you run away from Briareus after a 1111 Mercurial. Seriously, shit isn't that hard. And if you don't have a contingency plan for Disgorge, you're doing it wrong.
    Inbefore : 6 box

    Quote Originally Posted by Cream_Soda View Post
    Yea, cause glavoid/Bri really has everything to do w/ Verethranga!

    Ok, so I guess the way to duo glavoid with 2 mnks is to have both of them use footwork so you can stun lock him!
    The best way to kill something is to brew it, but I think your are the specialist.
    (0)
    Last edited by MarkovChain; 03-22-2011 at 09:17 PM.

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  2. #2
    Player Yarly's Avatar
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    Opto
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    Bismarck
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    RDM Lv 68
    Quote Originally Posted by MarkovChain View Post
    but I think your are the specialist.
    Everything anyone knows about MNK is largely due to Cream Soda.

    If you got mnk advice from LS members, they probably got it from a post he made, or got it from someone who got it from a post he made, and so on.

    A footwork build is pretty useless without the 2-3 Ursine Claws and the two mobs you listed are hardly a threat.

    Also, inbefore 6box? You can kill Briareus solo on some jobs. Duo for sure on any DD+WHM. What the hell would you need SIX characters for?
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  3. #3
    Player Greatguardian's Avatar
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    Quote Originally Posted by Yarly View Post
    Everything anyone knows about MNK is largely due to Cream Soda.

    If you got mnk advice from LS members, they probably got it from a post he made, or got it from someone who got it from a post he made, and so on.

    A footwork build is pretty useless without the 2-3 Ursine Claws and the two mobs you listed are hardly a threat.

    Also, inbefore 6box? You can kill Briareus solo on some jobs. Duo for sure on any DD+WHM. What the hell would you need SIX characters for?
    This ^.

    Meikyo Shisui is not a threat at all for anyone, solo or otherwise. Glavoid is also quite duoable Whm/Blm + DD; and I've heard of RDMs solo'ing it (though it takes forever). NIN/DNC could probably do it too with Migawari to block Disgorge, kiting if the timer was down, etc.
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  4. #4
    Player MarkovChain's Avatar
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    Quote Originally Posted by Yarly View Post
    Everything anyone knows about MNK is largely due to Cream Soda.
    Lol, he is just repeating motenten/kinematics works.
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  5. #5
    Player Cream_Soda's Avatar
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    Tigerwoods
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    Sylph
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    MNK Lv 99
    Quote Originally Posted by MarkovChain View Post
    Lol, he is just repeating motenten/kinematics works.
    Now, I do. Why? Because he does all that stuff on his own time anyway. I was around before he started making major contributions and doing the math myself when he wasn't around to do so.

    Currently, though, w/ his spreadsheet and knowing his math is good first hand, there's no reason to repeat the same math that's already been done.


    either way, I don't need 6 people to do Bria, lol
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  6. #6
    Player Shoko's Avatar
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    Shokox
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    BLU Lv 99
    Quote Originally Posted by MarkovChain View Post
    Lol, he is just repeating motenten/kinematics works.
    Nah, CS is the original. Kinematics based some of his work offa the stuff Cream did.

    Anything more than 3-4 people on Bria is too much imo, lol.
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  7. #7
    Player Cream_Soda's Avatar
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    Sylph
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    MNK Lv 99
    Quote Originally Posted by Shoko View Post
    Nah, CS is the original. Kinematics based some of his work offa the stuff Cream did.

    Anything more than 3-4 people on Bria is too much imo, lol.
    Nah, not at all. Kine gets all the credit for his work. I've done general math. He goes complex as hell into it like factoring in tp overflow and just every minute detail
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  8. #8
    Player Mojo's Avatar
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    Character
    Cero
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    Fenrir
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    NIN Lv 99
    Quote Originally Posted by MarkovChain View Post
    WTF do you need this weapon for footwork. Do we really need OAT weapon TP spamming when we care about TP feeding. I think you are out of the loop.
    A little bit late on the reply for this, but you've got to be kidding me. Weapon DMG does not factor into kicks damage or TP gain per strike while under Footwork. So with Ursine Claws +2, you're going to do just as much damage per hit and the mob will get just as much TP from them. The mob will accrue TP faster but it's directly proportional to the amount of damage you're doing. You might as well advise someone to remove their Haste gear or flat out disengage if mob TP using Ursine Claws +2/Footwork concerns you.
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  9. #9
    Player Yarly's Avatar
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    Bismarck
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    RDM Lv 68
    Quote Originally Posted by Mojo View Post
    A little bit late on the reply for this, but you've got to be kidding me. Weapon DMG does not factor into kicks damage or TP gain per strike while under Footwork. So with Ursine Claws +2, you're going to do just as much damage per hit and the mob will get just as much TP from them. The mob will accrue TP faster but it's directly proportional to the amount of damage you're doing. You might as well advise someone to remove their Haste gear or flat out disengage if mob TP using Ursine Claws +2/Footwork concerns you.
    Don't mess with MarkovChain, he'll put you on a scale of 0 to 10!!! D:
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  10. #10
    Player MarkovChain's Avatar
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    MNK Lv 99
    Quote Originally Posted by Mojo View Post
    A little bit late on the reply for this, but you've got to be kidding me. Weapon DMG does not factor into kicks damage or TP gain per strike while under Footwork. So with Ursine Claws +2, you're going to do just as much damage per hit and the mob will get just as much TP from them. The mob will accrue TP faster but it's directly proportional to the amount of damage you're doing. You might as well advise someone to remove their Haste gear or flat out disengage if mob TP using Ursine Claws +2/Footwork concerns you.
    Like I said you are out of the loop. Claiming that TP spam is the same due to the fact that you feed more tp but do more damage is proof enough. You are comparing tp given over time (more precilely : tp given per round) to tp/damage ratio which are completely different things.

    In order to compare the TP spam from 2 weapons you are going to keep the same haste gear in both case so I don't see how your haste remark is anywhere close to being relevant. Also high haste or low haste doesn't matter for TP spam. Until the point where regain is decisive enough (=never with footwork), what matters is after how many of your rounds the mob is going to get his TPs so if it's getting tp after say 10 of your rounds, wether you have 60% haste or 25% will not change anything ;

    faceplam
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