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  1. #30
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    Join Date
    May 2013
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    1,521
    Quote Originally Posted by FrankReynolds View Post
    The example is about the drops. It's always about the drops. People weren't getting drops so they quit. They didn't quit because it was easy. They didn't quit because it was short. They quit because they weren't getting the rewards they wanted.

    This isn't where my "mind is". It's where almost everyone's mind is. You and me can go do ballista and garrison for as long as the day is long. Everyone else is going to keep doing whatever gives them the item or merit point or stat or whatever other reward they want.

    You can make the game the way people want it to be, but you cannot make the people the way the game wants them to be.

    You want to change the minds of several hundred thousand people. It's far easier to change several hundred thousand lines of code.
    You want to change the world in 1 day when it can't be changed in 1 day.

    Changing lines of code maybe the easy part.

    Analyzing the entire server, all events, and balancing where the majority of the players are at takes time.

    Who's to say that only 500 out of 2,000 players per server is at WR while the other players are at Delve/Skirmish and all other areas of SoA?

    What about the people trying to enter SoA? Is this not a concern to you?

    Which priority comes first?

    Adjusting code for your benefit today could be done but the question is, should the DEV TEAM only cater to you and the 500 players and forget about the rest of the people?

    Then again if SoA is meant to cater to 10,000 people. DEV TEAM should direct the 2,500 players to only 1 event?

    Furthermore just because you think 1 event is the only thing that matters doesn't mean the rest of the content is irrelevant to the DEV TEAM.

    In order to direct players to WR, all other content has a purpose. Whether you disagree with me, players are needed for everything leading up to WR.

    Then again if servers only have 300-500 people and 150 of those logged in are bazaar mules, would it not make sense to analyze every moment of the day to see where the issues in activity reside and then map out a solution?

    How can this be done if you expect things to be altered according to your liking?

    When adjustments are made, conditions always change everyday. This is why an adjustment will never be perfect.

    Did you consider that maybe WR is not meant to be the only popular part of SoA? When you are controlling an entire MMORPG, ask yourself where do you intend to direct the group of people in your game. Then you figure out how you are going to balance out the areas of interest to make all parts of the content work.

    Then again power based on tier progression, how does overall community power effect the content?

    Shall we direct everyone to WR and make such powerful items easy to obtain that all other content tier progression gear becomes completely irrelevant?

    DEV TEAM already announced they will implement better rewards and alternative ways to obtain WR items. What more do you want?

    You still complain about an issue that's already been given an answer.
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    Last edited by Daemon; 09-16-2013 at 10:20 PM.