Not very well, with the col% being as low as it is, at least on my server.It's not even an issue of CORs anymore. BLM and SCH can kill things just fine.
Not very well, with the col% being as low as it is, at least on my server.It's not even an issue of CORs anymore. BLM and SCH can kill things just fine.
What does this have anything to do with my response as to my reply from the one you made before that?
You criticize me about the examples I gave as defense to those criticizing me about playing 11 years doesn't merit a person knowledge to know how events work.
And now you are criticizing me about WR.
All bosses uses abilities, spells set on timers and conditions.
Big deal.
There is nothing new about bosses wiping out people in 1 or 2 shots. That's why I said King Behemoth did it back when those bosses were the end game.
And still people don't get that you don't need a PHD to understand this...
Then again you wouldn't be wiping out in 1-2 hits after you obtain all gear and weapons from WR and then go back and fight them again.
That's how progression works.
Last edited by Daemon; 09-15-2013 at 08:04 AM.
Here let me rephrase my comment better.
All bosses have skills and abilities. Some bosses have skills that render a party completely helpless regardless of your level and gear. I've seen this by bosses like Chloris. And flux 10 in WoE.
Doom.
Then you have bosses that are impossible to fight as a DD. They debuff you to the point you can't move, can't run, or have a skill like enpetrify. Each hit petrify you.
I saw this from Mingyl in Flux 15 WoE. That's why playing job like BST and summoner is popular.
Then you have bosses that use instant AoE ability where everyone wipe out instantly. Like being level 50 fighting King Behemoth. Meteor instant wipe.
I never said PLD was ever useful for melee. Obviously the job was made to be a tanker. Great for kiting and holding off mobs to let people pass areas. Human Shield to prevent mass casualties.
Some bosses Banish help. Some bosses Dia III help. If boss hits are too strong obviously using Bio to reduce hit damage out weigh if not enough player have good defense.
Both Dia III and Bio don't stack and they can only overwrite each other based on Tier level.
Then you have people who don't know how elements work and how to stack 3 DOT spells.
Some bosses have condition where pet give power to boss like Provedence Watcher or the Wyvern in flux 7. Kill pet otherwise boss becomes impossible to fight.
Some bosses have time limits. Like Delve, NNI, Salvage.
Point is as long as you have the right team, well geared, right jobs, right strategy, no idiots or 1 man show to disrupt the strategy, enough players, then bosses were implemented with some way to accomplish win.
It's not impossible otherwise DEV TEAM would never implement an objective if there was no possible way to win.
Using the proper abilities, spells, anyone can figure out how to win.
This is the very reason Ive been practicing over 8 hours a day. To figure out what gear to reduce damage. To reduce Stone, Ice, Thunder, Wind, Water, Earth.
What spells boss is weak to like Ice deal more damage to Wind type monsters.
http://ffxi.allakhazam.com/wiki/Mobs...Weakness_Chart
People don't study this anymore since Skillchains parties have been thrown out the window.
I study jobs to see what spells and buffs can make a difference.
Bard with barstone, Shell V, Earth Carol I, II.
MDEF, MDT, MDB gear. Using Rune Knight abilities to bring magic protection.
Practicing kiting, dodging, and yes running out of distance from AoE spells. Remember when you did it at level 5? Bomb toss?
Although running away arms flailing in the air is only practiced in parties that wipe out. >.>
Gear swapping is a skill too.
What items to bring, weapons that give MP in emergency instances, food.
Knowing when to use a certain Subjob like Ninja to avoid spells.
If boss only cast single spells, obviously showing up with members with /NIN will make things easy.
This is what I was being criticized for. My experience and knowledge as if I'm someone who just joined the game, FC to 99 and have no right to speak.
Telling me I have to play the event long enough to say anything is irrelevant. If it can be won, then there is a way.
People complain when new boss implemented. Get the items and gear those boss drop first, go back and play it and then complain how hard it is was the point I was making.
In the end all bosses are bosses that use skills, abilities, and other conditions with the same objective. Fight, Kill and win reward.
Same concept, different conditions.
Last edited by Daemon; 09-15-2013 at 11:07 AM.
As for WR. Some people take half an hour or more to get to the place. Others take hours to get a party together and get everyone there.
If the boss takes 5-10 hours to kill, either lack of man power or lack of skill.
But in reality when 150+ players are able to join 1 boss fight, how long does it take all 150 people to get there and fight? To me if you got there early, you are holding the boss for others to arrive and participate.
Unless you expect boss to die in 5 minutes then the condition will be made to kill the same monster a million times to get your item.
Is that what you want?
Last edited by Daemon; 09-15-2013 at 11:15 AM.
Exactly. But that's exactly how it will be. Look at VW. The only reason you spammed less is because you had more bosses to fight, and a big storyline to go with it.
Stones replenishing or how much Gil you had to buy voiddust was the time limit used to stall.
Max Limit to 18 people.
This is why I said balance is like a rope with 1 person on 1 side and 1 person on the other.
If you adjust it to be good for 1 side, the other side will have it worse.
I'm sure every event DEVs make are intended to last as long as possible. Not 1-6 months but as long as it can last.
Now if WR and Delve were designed to be the only end game content with no further plans to add anything else from here on out, what will you do when you get everything?
Eventually the spoil cookie train will have to end. Unless you are expecting DEV Team to implement more and more content all the time?
Last edited by Daemon; 09-15-2013 at 02:16 PM.
See here's the issue, you keep talking about how doing 1 thing makes it worse on the other, as though they have no choice but to make the drop rates suck ass if the fight itself takes less than multiple hours. That isn't the case, you can make an event which is both rewarding, and keeps people active and enjoying themselves, rather than always having to have either a long battle with a good chance of reward, or a short battle with nearly no chance at reward.
If you want an example of this, Delve is the best one I can think of. Delve bosses take 30~45 minutes for a full run, they always drop 4 pieces of gear, 2 craft materials, and 3 Airlixirs, and yet people still do them a ton!
First...
Second, Delve bosses drop rank gear that is like dropping base item same as Nyzul, NNI, Dyna. Delve Megaboss gear is harder to obtain because the requirement based on time limit and the objective to kill all other bosses.Currently, in addition to obtaining rewards directly from defeating a Naakual, it's possible to obtain an item of your choice after fulfilling certain requirements for the Celennia Memorial Library. However, we'll be adding yet another way to obtain Naakual items by fulfilling requirements in content that is to be added in the future.
We'll also be adding geomancy and other magic scrolls, coupons you can use to exchange for Bayld, and other items that have a bit more value to the current material slot.
Which is harder for everyone to obtain. Not the same as WR where anyone can join in at 15% and do minimal work and still get a chance to get item.
Or do a quest and get 1 item guaranteed.
When everyone gets these all of items what will be the outcome of power the entire community will have?
What other goals will be left after everyone gets these items?
I wonder how high the ladder will continue to go up?
Then again its easy to earn 30k plasm in 4 delve runs. Which anyone can buy 1 delve in less than half a day.
Delve has a variety of items compared to WR. Which I still think WR weapons are like obtaining something like REM. you are asking for these to drop like water.
Am I the only one here that thinks rare items are worth the effort??? Meant to last? The reward of earning a difficult item separates you between others in power? That your reward of that power was given because you earned it???
Making things effortless only for everyone to reach the end again? That's why too many REM people complained endlessly.
It's like if it wasnt bad enough that everyone who spent over a year earned a relic and spent 200+ mil Gil to make one only to see everyone get a Nakuul weapon drop without any effort. Because that was what you are saying why cant these items drop 100% like Delve?
This game blows already for going in the direction of so much convenience, instant gratification.
It's like what will happen if you see everyone running around with a Yagrush??
People already speeding to the end faster than ever. You want everyone to speed past to the end again? The more power you gain, the faster you will play the game. And then you wonder why DEVs make these fights to be so long.
All other content is dead. Want SoA to be dead too? That's the way I see it happening after everyone is done getting all the rewards.
Last edited by Daemon; 09-15-2013 at 05:13 PM.
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