
Originally Posted by
Demon6324236
To me, I think Cruor is an Abyssea reward.
Conquest Points are the currency for the 3 main nations, Allied notes are the currency for the past, Imperial Standing is the currency for Aht.
Abyssea currency, Cruor, came from VW, an even located within Abyssea, and so far as I understand in the story, it seems like it does not connect to the Abyssean storyline, though I could be wrong. In either case, 2 very different events with very different goals, rewards, drop systems, and so on, but give the same kind of currency and require the same kind of currency to get things.
Normal monsters in Adoulin are capable of dropping items which spawn Delve monsters, using said items rewards Plasm, as such, normal mobs must have some form of relation to Plasm. Reives also can reward this kind of item, related to Plasm, and rewarding Plasm. So why is it so very hard to believe that a large, elemental beast, with a ton of power and the ability to crush adventures with no problem, would have some form of ability to grant Plasm as well?
The Delve NM Craft items, I say again, for the millionth time.
Your missing the point!
Your entire basis for why WKs should continue to suck is off the premise that if you make drops actually obtainable without being rage inducing to the majority of those who try to obtain it, that no one would do it once they have their item, and instead would walk away. No matter how practical Plasm may or may not be, it does not matter, the simple point in the end should be that Plasm is an example, and the overall idea is that you add other viable rewards as incentive, something you can repeatedly give someone over and over again which will continue to actually do something for them. Plasm is one such thing as this, a currency used to buy many items, some which are great pieces of gear, others which are used to augment that gear. It is an example, not a set in stone idea that it must be the only possible thing that could be implemented to solve the very pathetic dilemma that you have put in your mind is obstructing them from creating a balanced, fun, and rewarding event we could all enjoy rather than what WKs are where you have to do the same long enormous battle over and over till you get what you actually want.