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  1. #321
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    Quote Originally Posted by FrankReynolds View Post
    What I want to know is why bayld and plasm aren't the same thing. Why do we need all these crappy forms of alternate currency? I don't want bit coins, microsoft points, paypal discounts and gift certificates in my game. I have those annoyances in RL already.

    The price of airlixers is dropping because the number of people who have them has outweighed the number of people who need them. A clever developer would calculate the correct amount of plasm to inject into the system so that most people still want to use it for gear and a few use it as a secondary market to make gil.

    Right now, there are a few people who have access to a crap load of plasm and nothing to spend it on but airlixers and a crap load of people who have no delve gear to use airlixers on. This causes people who have airlixers to cut prices in an effort to sell them before they totally tank. That needs to be balanced out or airlixers will eventually end up at 5k next to kabobs in bazaars.

    To be honest, I'm not sure why anybody would care if they do. It's not like every airlixer holds a tiny locket with a picture of my dead grandma smiling in a filed or something. Why the sentimental value on such a new disposable item? Just because the people who pride themselves in being able to make mad loot in this game would be inconvenienced by having to find a new way to make mad loot? If you let them tell it, they would look forward to the challenge.

    That brings us to shanks et al.

    Why is this in the discussion? Are we really comparing an item that you get just for standing in jeuno all day while you're at work to a currency that you have to participate in several annoying events for upwards of 5 hours a piece to get? why? Of course the one that offers you a 1% chance at an item is worth less than airlixer +2s. No one can prove that they have ever won anything because they had a D ring. The damage - from magic evasion on bald gear is probably worth more. Not only that, but the drop rate is so crap that only die hards will even have the patience to care if they have that item. Most people would almost pay you to take the headache of standing in line to pop one.
    I asked that question before. Why do we have all these different currencies when Gil was the only currency we had from previous FF games. But then again we never had RMT. I would also assume different areas would be the same as the world. Why USA uses Dollars, JPs uses Yen, EU uses Euro?

    Drop rate sucks based on the amount of people are on the server. I don't think it's the drop rate that sucks. It's the competition that makes it worse. Regardless of when the drop happens, it's if you get that drop or not vs the other people. Everyone just hides behind "Luck" as the factor rather than see it as 1 item dropping across X amount of people.

    Shanks was an example thrown in about supply and demand, speed rate and time factor which was compared to how more plasm would speed up the game faster.

    Also Airelixers would fluxuate in price if Plasm wasn't so easy to earn. In the way that Gil effects the economy. Just we have more ways to spend Gil than plasm.
    (0)
    Last edited by Daemon; 08-14-2013 at 02:06 PM.

  2. #322
    Player FrankReynolds's Avatar
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    Quote Originally Posted by Daemon View Post
    I asked that question before. Why do we have all these different currencies when Gil was the only currency we had from previous FF games. But then again we never had RMT.

    Drop rate sucks based on the amount of people are on the server. I don't think it's the drop rate that sucks. It's the competition that makes it worse. Regardless of when the drop happens, it's if you get that drop or not vs the other people. Everyone just hides behind "Luck" as the factor rather than see it as 1 item dropping across X amount of people.
    I don't know, I'm not saying the amount of plasm we named was the correct amount. That's up to someone with far more time on their hands to determine.

    All I'm saying is that plasm is inaccessible to the vast majority of players who don't have organized shells and or time/ motivation to make / join PUGs. If all the necessary gear is to come from organized events, then the game is dead because evidence and logic tells us that the game is not organized, so the idea that people might be able to easily buy this stuff off bazaars / AHs soon really isn't bad news to anyone but horders.
    (0)

  3. #323
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    Just shut up already. Fix the damn WKs, end of story, they are stupid amounts of work & require stupid amounts of people for some of us to walk away with nothing at the end of the fight, simple as that.
    (3)

  4. #324
    Player FrankReynolds's Avatar
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    Quote Originally Posted by Demon6324236 View Post
    Just shut up already. Fix the damn WKs, end of story, they are stupid amounts of work & require stupid amounts of people for some of us to walk away with nothing at the end of the fight, simple as that.
    That too...
    (1)

  5. #325
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    Quote Originally Posted by FrankReynolds View Post
    I don't know, I'm not saying the amount of plasm we named was the correct amount. That's up to someone with far more time on their hands to determine.

    All I'm saying is that plasm is inaccessible to the vast majority of players who don't have organized shells and or time/ motivation to make / join PUGs. If all the necessary gear is to come from organized events, then the game is dead because evidence and logic tells us that the game is not organized, so the idea that people might be able to easily buy this stuff off bazaars / AHs soon really isn't bad news to anyone but horders.
    Well to me I think Plasm is a Delve reward. Bayld is the overall currency for SoA. Doesn't make any sense to me to take a reward from 1 area and add it on to another. I don't see Wildskeeper Reives related to Delve in any way.

    This is why I said surely there has to be other reward ideas than plasm. You say plasm is inaccessible to the vast majority of those who are not in organized linkshells etc.

    To me sounds like those people never join Delve events. Which I would wonder then what's the point in having plasm if they cannot join Delve to earn Kis, purchase gear and upgrade their items? Anyone who can earn boss Kis should be able to know how to join a Delve Plasm party by now.

    Recent update added extra stats onto Bayld gear. New Skirmish is coming soon with nice interesting equipment. Which I think is more than enough gear to enter a plasm farming party. I mean... It's only plasm farming.
    (0)

  6. #326
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    Quote Originally Posted by Demon6324236 View Post
    Just shut up already. Fix the damn WKs, end of story, they are stupid amounts of work & require stupid amounts of people for some of us to walk away with nothing at the end of the fight, simple as that.
    Yes FIX WR without killing off other areas of the game and adding the same rewards you get from other places.

    And please don't give us ways to speed up our progress. I'm actually enjoying the game for having things to do. I did not enjoy sitting in town all day playing only 1 event (VoidWatch) as the main focus of the game at 99.

    Thank you.
    (0)
    Last edited by Daemon; 08-14-2013 at 02:27 PM.

  7. #327
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    Quote Originally Posted by Daemon View Post
    Well to me I think Plasm is a Delve reward.
    To me, I think Cruor is an Abyssea reward.

    Bayld is the overall currency for SoA.
    Conquest Points are the currency for the 3 main nations, Allied notes are the currency for the past, Imperial Standing is the currency for Aht.

    Doesn't make any sense to me to take a reward from 1 area and add it on to another.
    Abyssea currency, Cruor, came from VW, an even located within Abyssea, and so far as I understand in the story, it seems like it does not connect to the Abyssean storyline, though I could be wrong. In either case, 2 very different events with very different goals, rewards, drop systems, and so on, but give the same kind of currency and require the same kind of currency to get things.

    I don't see Wildskeeper Reives related to Delve in any way.
    Normal monsters in Adoulin are capable of dropping items which spawn Delve monsters, using said items rewards Plasm, as such, normal mobs must have some form of relation to Plasm. Reives also can reward this kind of item, related to Plasm, and rewarding Plasm. So why is it so very hard to believe that a large, elemental beast, with a ton of power and the ability to crush adventures with no problem, would have some form of ability to grant Plasm as well?

    This is why I said surely there has to be other reward ideas than plasm.
    The Delve NM Craft items, I say again, for the millionth time.

    Recent update added extra stats onto Bayld gear. New Skirmish is coming soon with nice interesting equipment. Which I think is more than enough gear to enter a plasm farming party. I mean... It's only plasm farming.
    Your missing the point!

    Your entire basis for why WKs should continue to suck is off the premise that if you make drops actually obtainable without being rage inducing to the majority of those who try to obtain it, that no one would do it once they have their item, and instead would walk away. No matter how practical Plasm may or may not be, it does not matter, the simple point in the end should be that Plasm is an example, and the overall idea is that you add other viable rewards as incentive, something you can repeatedly give someone over and over again which will continue to actually do something for them. Plasm is one such thing as this, a currency used to buy many items, some which are great pieces of gear, others which are used to augment that gear. It is an example, not a set in stone idea that it must be the only possible thing that could be implemented to solve the very pathetic dilemma that you have put in your mind is obstructing them from creating a balanced, fun, and rewarding event we could all enjoy rather than what WKs are where you have to do the same long enormous battle over and over till you get what you actually want.
    (2)

  8. #328
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    Quote Originally Posted by Demon6324236 View Post
    To me, I think Cruor is an Abyssea reward.

    Conquest Points are the currency for the 3 main nations, Allied notes are the currency for the past, Imperial Standing is the currency for Aht.

    Abyssea currency, Cruor, came from VW, an even located within Abyssea, and so far as I understand in the story, it seems like it does not connect to the Abyssean storyline, though I could be wrong. In either case, 2 very different events with very different goals, rewards, drop systems, and so on, but give the same kind of currency and require the same kind of currency to get things.

    Normal monsters in Adoulin are capable of dropping items which spawn Delve monsters, using said items rewards Plasm, as such, normal mobs must have some form of relation to Plasm. Reives also can reward this kind of item, related to Plasm, and rewarding Plasm. So why is it so very hard to believe that a large, elemental beast, with a ton of power and the ability to crush adventures with no problem, would have some form of ability to grant Plasm as well?

    The Delve NM Craft items, I say again, for the millionth time.

    Your missing the point!

    Your entire basis for why WKs should continue to suck is off the premise that if you make drops actually obtainable without being rage inducing to the majority of those who try to obtain it, that no one would do it once they have their item, and instead would walk away. No matter how practical Plasm may or may not be, it does not matter, the simple point in the end should be that Plasm is an example, and the overall idea is that you add other viable rewards as incentive, something you can repeatedly give someone over and over again which will continue to actually do something for them. Plasm is one such thing as this, a currency used to buy many items, some which are great pieces of gear, others which are used to augment that gear. It is an example, not a set in stone idea that it must be the only possible thing that could be implemented to solve the very pathetic dilemma that you have put in your mind is obstructing them from creating a balanced, fun, and rewarding event we could all enjoy rather than what WKs are where you have to do the same long enormous battle over and over till you get what you actually want.
    NO DJ! I am NOT disagreeing with everyone that Wildskeeper reives should have other rewards.

    I just don't agree plasm is a good reward. Yes monsters do drop delve related items to pop bosses or use those to give plasm. But they DO NOT give you plasm as a normal reward and shards DO NOT drop every monster.

    And plasm is NOT a good example otherwise I wouldn't be disagreeing. And I didn't take 20k plasm as an example. I took that as a serious request.

    And you are getting on my case for debating my opinion on why I disagree.
    (0)
    Last edited by Daemon; 08-14-2013 at 02:41 PM.

  9. #329
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    Quote Originally Posted by Daemon View Post
    Yes FIX WR without killing off other areas of the game and adding the same rewards you get from other places.
    Yes, because why would I make a Plasm farm party by shouting for 18 people and make 10k Plasm a hour when I could go round up 150 people for a Yumcax to get me 25k Plasm in 10 hours!?

    I'm actually enjoying the game for having things to do. I did not enjoy sitting in town all day playing only 1 event (VoidWatch) as the main focus of the game at 99.
    You know why you enjoy the game? Your not on the damn thing, you never get on, as many people have said, you go do 10 Yumcax, get a neck 10 times in a row, and come back here and tell us its how it should be, maybe then your word will carry more weight. Till then, you haven't done the content, you did 1 Hurkan that I know of, 1, and the one we joined was a very fast, very easy Hurkan with a lot of people, it was the second fastest Hurkan I have ever joined out of 7, the longest being 6 hours long, your experience is minor, and pathetic, so to me, your word on this topic means nothing.
    (2)

  10. #330
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    Quote Originally Posted by Daemon View Post
    NO DJ! I am NOT disagreeing with everyone that Wildskeeper reives should have other rewards.
    I must have missed your post where you went from 'everyone cant get something or no one will do it' to 'we should all get something meaningful' then during my 3day ban I had.

    And plasm is NOT a good example otherwise I wouldn't be disagreeing. And I didn't take 20k plasm as an example. I took that as a serious request.
    I just don't agree plasm is a good reward. Yes monsters do drop delve related items to pop bosses or use those to give plasm. But they DO NOT give you plasm as a normal reward and shards DO NOT drop every monster.
    Why would it be such a horrible system to make a cap of Bayld at 25k as it is now, then, after capping Bayld, reward Plasm? Those who do more, get Plasm, an extra bonus reward to keep people doing things, rather than capping Bayld then AFKing at the entrance for 4 hours while the battle finishes?

    And you are getting on my case for debating my opinion on why I disagree.
    I am 'getting on your case' because what I believe your opinion to be offends me as much as this entire event does. The very idea that someone should participate in an event of any sort for hours upon hours fighting as hard as they can to help the other 100 people around them take down a large monster only to be rewarded with seeds, a pebble, a Beastmen Necklace, a log or something else of the sort, is absolutely ludicrous. To think any intelligent human being could think that is a good design for a game, something meant for entertainment, is absolutely ridiculous. I am not sure if that's a proper response to your question, take it as you will.
    (2)

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