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  1. #1
    Player Fynlar's Avatar
    Join Date
    Aug 2012
    Location
    Windurst
    Posts
    352
    Character
    Fynlar
    World
    Lakshmi
    Main Class
    WHM Lv 99
    It's occasionally very easy to cap your bayld very early into a fight and then stand AFK to the side because you have no reason to participate any further.

    Also, the way the evaluation system works is that you can put in a lot of work toward killing lesser mobs or healing or whatever, and the game "saves" that work you've done, only to gradually distribute the EXP/bayld to you as the reive target gets damaged more. Campaign battles actually worked in the exact same way after they got patched a while back (the maximum limits on EXP/AN were reached after having tags on for 15 minutes, but it was possible to reach those limits much sooner and then kick back until you had tags on for those 15 minutes)

    I've been part of a few slow-starting Hurkan fights where I can destroy a ton of the birds on my DRG and not get much bayld at first because Hurkan is hardly receiving any damage, only to then stand on the side and gradually reach my 25k cap without having to do anything further.
    (0)

  2. #2
    Player OmnysValefor's Avatar
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    Oct 2012
    Posts
    1,186
    Yeah, it's easy for some jobs, hard for others. Bard has nearly no hope, they don't even always get into the double digits. SE doesn't weight songs properly which I guess I can understand the difficulty. They don't want to give 25k bayld to someone hitting a spam macro..

    It's oddly hard to cap for the tank on the boss. It's a few hours in before I cap and you'd think that damage taken/damage-mitigated* would be a metric tracked.

    * Certain pieces of gear track how manage damage you would have taken before buffs like phalanx, and rampart and shell, so the server knows how much damage the tank is mitigating..
    (0)

  3. #3
    Player
    Join Date
    May 2013
    Posts
    1,521
    I just think if people spent time to earn Bayld, Do quest for Nakuuls, buy Ki, Participate long enough to cap Bayld. Then why afk? It's pointless to level up to 99, earn gear and be at that point of the game just to park your character and do nothing.

    Why even play FFXI to begin with?
    (0)

  4. #4
    Player OmnysValefor's Avatar
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    Oct 2012
    Posts
    1,186
    Some people, because they have things they have to do. There's been a dozen times ls members have told me that htey've got go to work, please try to make sure they don't die.

    You're beginning to understand the tediousness of the event. You do all that to prepare, and then it pops up at a time highly inconvenient for you.
    (0)

  5. #5
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    In my opinion, why afk? Well, last night for instance, I spent 5 hours curing at Yumcax, straight, to cap my Bayld and get my GF's character 15 out of her 25k. After that point, I was so bored of healing and dying I simply sat in the corner for the last 5%, just waiting, I was tired, and not up for continuing. At the same time, had I capped us both, I would have done the exact same thing, be it 5% or 20%, because I was tired of healing, and no way to change my job to do something more fun.
    (0)

  6. #6
    Player Fynlar's Avatar
    Join Date
    Aug 2012
    Location
    Windurst
    Posts
    352
    Character
    Fynlar
    World
    Lakshmi
    Main Class
    WHM Lv 99
    Yeah, it's easy for some jobs, hard for others. Bard has nearly no hope, they don't even always get into the double digits. SE doesn't weight songs properly which I guess I can understand the difficulty. They don't want to give 25k bayld to someone hitting a spam macro..
    COR gets the shaft too, which is unfortunate because (at least on our server) they are absolutely required en masse if you want to beat Yumcax. It's like for whatever reason, Quick Draw damage doesn't actually count toward the user's evaluation; it only counts as a single JA used against an enemy.

    I just think if people spent time to earn Bayld, Do quest for Nakuuls, buy Ki, Participate long enough to cap Bayld. Then why afk? It's pointless to level up to 99, earn gear and be at that point of the game just to park your character and do nothing.

    Why even play FFXI to begin with?
    Because people want to be rewarded for what they do, and if they've reached 25k bayld + aren't or can't really do anything effective against the Naakual, they don't see a reason to stick around.
    (2)

  7. #7
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    Quote Originally Posted by Fynlar View Post
    COR gets the shaft too, which is unfortunate because (at least on our server) they are absolutely required en masse if you want to beat Yumcax. It's like for whatever reason, Quick Draw damage doesn't actually count toward the user's evaluation; it only counts as a single JA used against an enemy.
    I feel bad for COR (but leveled it myself) because you are so necessary to win, but you get shit rewards compared to someone who just kills fodder. It's sad.

    Quote Originally Posted by Fynlar View Post
    Because people want to be rewarded for what they do, and if they've reached 25k bayld + aren't or can't really do anything effective against the Naakual, they don't see a reason to stick around.
    Agree completely. If the event were shortened, or if it was more fun, then maybe people would be encourage to contribute more enthusiastically rather than show up, do the minimum, and hope you don't die.
    (2)

  8. #8
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    Another Yumcax, no drops on main or mule. Daemon says it's working as intended though.
    (4)

  9. #9
    Player OmnysValefor's Avatar
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    Oct 2012
    Posts
    1,186
    42 pages in, I'm starting to believe he's right.
    (0)

  10. #10
    Player
    Join Date
    May 2013
    Posts
    1,521
    Well I was saying why would they adjust it again if they already:

    Lowered the cost of Ki's,
    Made it easier to earn more Bayld faster,
    Made it easier to get to WR by allowing Colonization Rate to stay up longer
    Made colonization Rieves easier to defeat so you can take them down on your way to WR,
    Further reduce the amount you can purchase Ki by raising ability to earn higher rank,
    Allows you the ability to earn some of the Bayld back spent on purchasing Ki to begin with,

    I just don't see them turning around and adjusting something again when they did already and need to make observations as to how the adjustment has it effects.

    And yeah I do think it was intended to work this way, looking back at the old HNMs, this new direction is way better in comparison.

    I also think because people sped past Delve earning items easier than REM had a rush of a quickfix and now expect all other events to be just as fast and easy. And are forgetting that not all items are going to drop in your lap at the same rate.
    (0)
    Last edited by Daemon; 08-19-2013 at 02:18 AM.

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