My earlier point was that surely you could find a better value for your seals than doing KS99.
My earlier point was that surely you could find a better value for your seals than doing KS99.
A smart player would hold on to them for six months or so. That gives the price plenty of time to bounce back. Current shanks wouldn't be at 200-300k. They'd be at 500, more likely.
Because Defending Ring can fit in two slots, and we don't have a single ring that compares (I've never seen anything but a screenshot of a perfect dark ring. It's probably more practical to try to get a dring, and it's still nearly twice as good). Because of that, Defending ring is a safe buy for a good while, especially with the lackluster selection of DT gear in adoulin.
Well, anyway this was a pointless diversion. I think the only point made was that when you increase the supply of something, the price goes down.
Please tell me specifically who would be impacted if you could get plasm from Wildskeeper Reives.
Yeah but a smart player would hold the last shank after the event is over because they don't stack. Part of the value of Shanks is because you can only hold 1 at a time.
I've actually seen someone with a perfect 3 aug maxed dark ring in town, I've never gotten one yet but this is the reason I still try hunting them. Also the Kindred Crests made it worth spending hours endlessly zerging mobs on Kon.[A].
I'm only repeating myself. You should read my other replies.
Everyone would be impacted on a different level. High end players may enjoy having the ease of playing WR and earning Plasm at the same time, therefore no reason to go back and join plasm groups, help casuals or non casuals earn plasm for their gear and upgrades. That would subtract a good portion of players to do delve because they'd do WR instead.
Casuals, non casuals, players with multiple accounts, different jobs won't be able to find enough people to do delve groups because most people would do WR instead. Therefore those who do need gear and upgrades would have no choice but to join WR. Which means showing up gimp, undergeared to Hurkan, Yumcax will make these events even more laggy, more difficult for everyone who are there to play with proper gear.
Players that don't have any Delve gear or upgrades won't be able to do much to contribute to the fight so most likely will either die, be in the way, MPK other or make the event worse off than it is already.
End games, Casuals that have enough Delve gear/upgrades that make Gil selling off Airelixers would compete with more people because as more plasm is available, more people will flood the auction house with more Airelixers making it less valuable.
Once the majority of people have all delve gear/upgrades. Who needs plasm? Unless SE adds more ways to spend it.
Taking the main reward of 1 event and adding it in comparison to another event is enough reason to direct everyones interest to the event that can provide 2 rewards than 1 and since plasm is the main reward other than boss and Kis, everyone will lose interest in Delve.
The only real benefit I see from adding 20k plasm to WR is to help end game players and those who already have Kis and delve gear only earn their items faster.
Kind of like the rich get richer and the poor get poorer concept.
At least that's how I'd see it.
Last edited by Daemon; 08-14-2013 at 09:51 AM.
I just wanted to get everything in front of me so I could respond easily.
Also, what you’re saying is that people would do Wildskeeper instead of Delve. 20k plasm was an example. I don’t actually think SE would give us that much plasm. But think about a good endgame player. Unless you were after Wildskeeper drops specifically, you would never do that for the plasm. Delve is easy enough that you could make more plasm per hour with a shorter time commitment by doing NMs within the fracture.
You’re saying casuals would have a hard time finding delve groups for plasm. However, this situation would be preferable to the existing, because casuals either have the option of 3-5k plasm per hour or nothing. At least this would allow them to build up some plasm.
Aside from that, it’s not a choice to do either Delve or Wildskeeper. You do Wildskeeper if there’s a shout you want to join, and Delve at any other time.
You have it backwards. You realize that Delve is the endgame and Wildskeeper is just a supplement right?
Don’t worry, that’s already happened.
It really is only a minor benefit to endgamers. Maybe just enough to make a Wildskeeper run not a complete and utter waste of time. The major benefit is for casual players.
Then that changes the entire argument. 20k plasm each person Is the reason I don't agree. Your statements are becoming confusing when you said:
Then again you already stated how others already obtain other ways to earn plasm
Surely there has to be other rewards to implement than plasm to WR. I just don't agree that plasm should be it. 70k plasm is a valuable reward from a Megaboss. Adding it to Wildskeeper reives as a reward will make it less valuable in Delve. What's the point if you have nothing else to buy/upgrade? You are only asking to speed up this process.
If it requires good player to earn 70k plasm targeting a Megaboss, then how much does a casual player earn if they cannot win? And showing up to Hurkan and Yumcax is a reason to play for plasm if they cannot even win Nakuuls is a better option? To me I still think this situation will be made for high end player than casuals. If casuals do not have the proper gear to win a Megaboss, then what's to say they will be properly geared for Nakuul?
Given that you have made comments with the rest of the people that it takes so much time to get a party and kill Nakuuls. How does that help casuals earn their gear if time is more spent doing Nakuuls? There is only so many people to do events. I'm sure if people knew they could get plasm while doing WR. We all would never go back to farm plasm again. I know I wouldn't. Why join 18 man alliance when I can earn it WR instead? But my disagreement is not based on what I want easier. It's based on what would happen to everyone else on the server?
Plasm farming is harder than Yumcax? Hurkan? Or any other Nakuul. Maybe mega bosses are end game but certain progressions of Delve doesn't necessarily mean its the very end game. I assumed different parts of the game have different tiers. Different things to do.
If its just a supplement then I think it should be left as a supplement. Making it easier to skip one part of the game is what this idea sounds like. I still join Delve plasm groups. Restricted to 18 players. Team work is how we earn 9k.
As much as I want something made easier and convenient. I'd rather not have more reasons to complete my goals faster only to be left with nothing else to do.
If so does that mean to go ahead and kill it off? So 10k stacks or less since its already dropped to 700k for 12 Airelixers.
Not everyone thinks its a waste of time. But then again I don't have in my mind disappointment for not getting one of the best rare. I just enojoyed it because all of my friends were there. Some people I haven't seen in awhile too. Got to spend time with DJ doing skirmish and to me that was much more valuable.
Last edited by Daemon; 08-14-2013 at 01:28 PM.
What I want to know is why suggest Plasm as a reward to Wildskeeper Rieves if WR is not Delve? SE already gives us Bayld. Shards all over the land are Delve boss pops but what does Nakuul have anything to do with Delve?
To me sounds like please add Assault points to NNI on top of token rewards.
Which is why I said I think Delve should be Delve and Wildskeeper Reives should be Rieves.
Last edited by Daemon; 08-14-2013 at 01:43 PM.
What I want to know is why bayld and plasm aren't the same thing. Why do we need all these crappy forms of alternate currency? I don't want bit coins, microsoft points, paypal discounts and gift certificates in my game. I have those annoyances in RL already.
The price of airlixers is dropping because the number of people who have them has outweighed the number of people who need them. A clever developer would calculate the correct amount of plasm to inject into the system so that most people still want to use it for gear and a few use it as a secondary market to make gil. Right now, the people who can earn airlixer +2s are doing so far faster than everyone else can earn gear to spend them on.
Right now, there are a few people who have access to a crap load of plasm and nothing to spend it on but airlixers and a crap load of people who have no delve gear to use airlixers on. This causes people who have airlixers to cut prices in an effort to sell them before they totally tank. That needs to be balanced out or airlixers will eventually end up at 5k next to kabobs in bazaars because like kabobs, there will eventually be something better to spend the gil on.
To be honest, I'm not sure why anybody would care if they do. It's not like every airlixer holds a tiny locket with a picture of my dead grandma smiling in a field of poppys or something. Why the sentimental value on such a new disposable item? Just because the people who pride themselves in being able to make mad loot in this game would be inconvenienced by having to find a new way to make mad loot? If you let them tell it, they would look forward to the challenge.
That brings us to shanks et al.
Why is this in the discussion? Are we really comparing an item that you get just for standing in jeuno all day while you're at work to a currency that you have to participate in several annoying events for upwards of 5 hours a piece to get? why? Of course the one that offers you a 1% chance at an item is worth less than airlixer +2s. No one can prove that they have ever won anything because they had a D ring. The damage - from magic evasion on bald gear is probably worth more. Not only that, but the drop rate is so crap that only die hards will even have the patience to care if they have that item. Most people would almost pay you to take the headache of standing in line to pop one.
Last edited by FrankReynolds; 08-14-2013 at 01:59 PM.
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