Quote Originally Posted by Rustic View Post
Yep, active only with Job: on. And those bonuses don't have to be fully equivalent if it's imbalanced, and could also be "overriden" by a more powerful effect. That is, a Legacy doesn't stack-and it only has it's effect if you don't have a better one already.

So an armor piece that gives a "Refresh" bonus doesn't stack with Legacy of the Duelist, but if you aren't wearing gear with a Refresh ability, you'll get that 2MP/tic from it instead. It -would- stack with job traits and external buffs, naturally.

So that RDM could sit there in, say a +MACC set for debuffing with Legacy of the Estoqueur and still get his boosts to Enfeebling magic from the Legacy, but if the armor also, say granted "Enfeebling Magic casting time -15%", they wouldn't get the Legacy stacking with that for -27% (or cap, IIRC) casting time. If the gear normally granted "Enfeebling Magic casting time -10%", they'd get the Legacy bonus instead- and be tossing spells at -12% casting time, as the Legacy > gear bonus. Swap in a piece that adds another -5% to casting time, and your gear > Legacy, so you'd only end up with -15% as the Legacy buff would no longer apply.
See the system your talking about seems to complex for them to add it to this anyways. I think a simple KI to give only the unique effects of the gear to you at all times is really need, but that's about all. If I could have a KI that enhanced all enfeebling magic like my AF3 body, while my refresh is aways +1MP/Tick, my Saboteur is always stronger, my enfeebles are a little faster, and my duration on my enhancing is always boosted by the same duration as my feet/cape, as well as my composure bonus, all without wearing it all. That would cut down on 5 spaces I would never need to use, and it would simplify both my inventory, and my job's macros, to a point. It would only be taking 1~2 stats from each piece, some of which are still good & useful, and would not be replaced like my feet, but overall this would allow jobs a little growth from their armor, make AF1 useful for a permanent upgrade to the job, and allow us to do away with carrying around 5~10 AF pieces of gear for nothing more than a single stat or boost to a JA.