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  1. #1
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    Quote Originally Posted by Kristal View Post
    Instead of combining the AF/relic/emp, they could also make AAFs for all 22 jobs, like they are doing for GEO and RUN, and add a combination of delicious stats and unique job effects on them.
    The reason we are suggesting SE combine gear is because we don't have the inventory to carry the constant new gear being released. This is making players frustrated.

    Yesterday I wasted 75k Bayld playing Wildskeeper Reives because my inventory was full when Boss died. And there is absolutely no gear I can throw away.
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  2. #2
    Player Kristal's Avatar
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    Quote Originally Posted by Daemon View Post
    The reason we are suggesting SE combine gear is because we don't have the inventory to carry the constant new gear being released. This is making players frustrated.

    Yesterday I wasted 75k Bayld playing Wildskeeper Reives because my inventory was full when Boss died. And there is absolutely no gear I can throw away.
    Then you are carrying WAY too much gear and items. It's a bit late for a spring cleaning, but you probably want to send off some stuff to a store, mule, or AH. Keeping your inventory cleaned up is also part of preparation for any event, you know! (You'd be surprised how much junk accumulates over time.. stuff that you might use at 75, leveling gear for other jobs, event gear that wasn't storable at the time, etc.)

    I was still carrying around Guard+ gear to speed up skilling, and it's been a year since SE changed the skill up system? (And I capped it without actually macroing it in anymore... was just collecting dust.)
    (1)
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  3. #3
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    Quote Originally Posted by Kristal View Post
    Then you are carrying WAY too much gear and items. It's a bit late for a spring cleaning, but you probably want to send off some stuff to a store, mule, or AH. Keeping your inventory cleaned up is also part of preparation for any event, you know! (You'd be surprised how much junk accumulates over time.. stuff that you might use at 75, leveling gear for other jobs, event gear that wasn't storable at the time, etc.)

    I was still carrying around Guard+ gear to speed up skilling, and it's been a year since SE changed the skill up system? (And I capped it without actually macroing it in anymore... was just collecting dust.)
    You must not know what it's like to play Redmage and scholar.

    Here I'll give you example of my Redmage gear sets.

    Enhancing
    Enfeebling
    Fast cast
    -PDT
    -MDT
    MDB
    MND
    INT
    Stoneskin
    Idle Refresh
    Cure Potency
    Elemental Magic
    Dark Magic
    Magic Attack Bonus
    Magic Accuracy
    AF2 Relic Body max upgrades for Chainspell +20 seconds
    AF2 Relic Hat for Dia III and 4 tick refresh when combined with AF3 Body
    AF2 Legs for Shock Spikes
    AF3 Set for Enhancing, Composure, Refresh
    Zamzummin & Kaikias Cape for Gravity & Addle

    I don't think I'm carrying way too much gear. I think I'm not carrying enough gear. I don't even have Apamajas II yet for stun. Although I've been doing fine with INT, magic accuracy so far. Also got Chatoyant staff. Still working on AF2 Phalanx piece.

    Then there is

    Dalmatica +1 with Fastcast +6 Macc +6 Occquickspell +3%.
    Blood Cuisses for Walkspeed 12% Fastcast +4, Evasion +7, Mag Evasion +4.

    Voidwatch Gear
    Hekas Kilasiris Set
    Hyaline Hat
    Sanus Ensis

    SoA Gear
    Orvail Set
    Bokwus Robe
    Bokwus Gloves
    Soothsayer Staff

    Lol I didn't even mention DD gear.. Haste/Store TP/ Belt & Gorget, Heartseeker Earring, Halachuinic Sword

    Mission items like Brutal Earring, Rajas Ring, Suppa...

    What room is there for Nakuual gear???
    (3)
    Last edited by Daemon; 08-02-2013 at 03:13 PM.

  4. #4
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    Quote Originally Posted by Daemon View Post
    Zamzummin & Kaikias Cape for Gravity & Addle
    The former is an abomination and should not even exist, as it actually adds LESS magic accuracy than Chatoyant Staff. The latter provides 1 additional magic accuracy compared to Refraction Cape, or less, at the cost of a whole inventory slot; that thing should be gone ASAP if it isn't also serving as your INT/MND cape.

    I definitely agree that any mage's inventory is a cluster-cuss or that mage is doing something wrong, but at the same time, some aspects of some items were designed by the crazy naked guy who lives in SE's office's duct-work and should be treated as such.
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  5. #5
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    Quote Originally Posted by SpankWustler View Post
    The former is an abomination and should not even exist, as it actually adds LESS magic accuracy than Chatoyant Staff. The latter provides 1 additional magic accuracy compared to Refraction Cape, or less, at the cost of a whole inventory slot; that thing should be gone ASAP if it isn't also serving as your INT/MND cape.

    I definitely agree that any mage's inventory is a cluster-cuss or that mage is doing something wrong, but at the same time, some aspects of some items were designed by the crazy naked guy who lives in SE's office's duct-work and should be treated as such.
    yeah but when you paid 5 mil for the staff when it first popped in AH, you dun just toss it =p

    I really do wonder if the DEVs even actually play FFXI and have used the jobs and items they created.
    (0)
    Last edited by Daemon; 08-03-2013 at 05:11 AM.

  6. #6
    Player Karbuncle's Avatar
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    Quote Originally Posted by Daemon View Post
    Enhancing
    Enfeebling
    Fast cast
    -PDT
    -MDT
    All solid Sets a RDM should have.

    MDB
    eh... This should already be built into your MDT Set as best as possible. Not many situations, or any at all I can think of where you shouldn't go 50% MDT (Shell) and add MDB in elsewhere slots. having an entirely different set for it can be cleaned.

    MND
    INT
    Stoneskin
    Idle Refresh
    Cure Potency
    Good sets. Stoneskin and Enhancing should fall roughly in the same category at level 99, except for the 4-5 Stoneskin+ Pieces. Which You could probably keep in your sack/satchel until they're needed, like i do.

    Elemental Magic
    Useless. You have a M.acc, and M.atk set already, Elemental Magic set is pointless. Use your M.acc set if you're more interested in landing the spell than max damage. get rid of these pieces (unless they share other uses) and you've got some inventory. Items with Elemental Skill+ I like to think of as "shiny numbers" pieces, They don't do squat but when you see skill+ you think "Must be good". Unless these pieces are in use on other sets, Stow em, sell em, toss em, something.

    Dark Magic
    Magic Attack Bonus
    Magic Accuracy
    Good, good, and good.

    AF2 Relic Body max upgrades for Chainspell +20 seconds
    AF2 Relic Hat for Dia III and 4 tick refresh when combined with AF3 Body
    Also good. Though redundant to mention again as Relic Body has Fast Cast and you should carry it anyway, and Relic Head has Refresh, which you already mentioned.

    AF2 Legs for Shock Spikes
    Should probably turn in your Duelist's Chap if you actually think these are worth an inventory slot. While their benefits are known:

    Adds floor(INT*(4/256)) to Shock Spikes Base Damage

    They aren't worth keeping around, Not even a little and the BG Page has conflicting statements. The Floor shows it increases the Damage of Shock Spikes, while the text says "Accuracy of Stun from Shock". While even if the latter is true, Its still not a strong enough case to warrant carrying these around. Throw it in your sack or just keep it in storage. There is a certain thing as being too overprepared, this falls in that category. They're situational to the point of useless... Especially in Endgame content where your not suppose to be getting hit, and even if you do, Shock Spikes don't proc on AoE Attacks like matamata and Tojil/etc. Even if they did, at best you just useless built this mobs resistance to stun a little more.

    Zamzummin & Kaikias Cape for Gravity & Addle
    Spank tackled this. Both are an abomination. I have sentimental stuff I have for jobs, But I don't carry them then wonder how im low on inventory space. (I.E My Maat's Cap, Sentinel's Shield, Bano Del sol, so forth). Zamzummin is such a horrific abomination it angers me SE even made it or thought it had a use.

    I don't think I'm carrying way too much gear.
    You are, You're carrying way to much gear, and a lot of what you listed has items that mix with sets, I.E Relic+2 hat being used in both Refresh and Enfeebling Sets/Dia III. they mix. If i'm honest with myself, I probably do have Just over 90 things i Carry on RDM, But this includes a Melee/WS set, If i nix my Melee Set I can lower my Inventory down to the mid 70's.

    Dalmatica +1 with Fastcast +6 Macc +6 Occquickspell +3%.
    If anything Quickened Spells best effects is f**king up your Refresh/Haste Cycle. I'd stick with a Normal Fast Cast coat TBH, Some people will swear by Quick-Spell, But personally I don't take much stock in it, If you're nuking/Enfeebling with a Pre-cast/Casting Set, Quick-Spell will occ. make you not swap to the proper gear set in time too!

    Anyway, Most of what you mentioned obviously fall into your above sets. So I didn't bother with cycling through the Orvail set blah blah cause If you're carrying them they're obviously for one of the sets you mentioned above, which i addressed. When i looked at my gear on RDM, I realized i carried a lot of useless sh*t. Take the sets you rarely use and Sack em or Satchel em, Or flat don't bring em.

    If you're going to kill Delve? You don't need a MAB Set, You're not there to deal damage, and no, Its not helping at all. You're there to enfeeble, cure, and -Na, casting a spell no matter how bored you are is a waste of MP. Most of your inventory issues could be solved with a little restraint and forethought. You don't need Relic Pants ever unless you happen to be soloing, and you're really anal about an undefined % increase in Accuracy/potency. You don't need to carry a Melee set with you to Delve (I had to fight this urge...).

    You need to pick and chose what you bring with you to certain events, Its how any of us get by on Mage jobs. Bring what you'll use, Not what you might use. Personally clearing my Nuking Set, melee Set, and WS set gives me more than enough room on RDM.

    You are obviously a well prepared RDM, But you are in fact carrying waaaaaaaaaaay to much crap. You can consolidate your sets and still provide the best performance possible. And for future reference on Elemental Magic skill set, 1 Ele Skill = 0.9~1Macc, Don't both with a Elemental Skill set as its just a fancy way of saying "Magic Accuracy +".

    Again, You're a good RDM, but you are in fact suffering from "Carry too much situational crap" syndrome. I'm not saying we don't need more inventory, I'm just saying in the temporary you could solve your problem by evaluating what sets you bring with you.
    (1)
    Last edited by Karbuncle; 08-03-2013 at 08:45 AM.

  7. #7
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    Quote Originally Posted by Karbuncle View Post
    All solid Sets a RDM should have.



    eh... This should already be built into your MDT Set as best as possible. Not many situations, or any at all I can think of where you shouldn't go 50% MDT (Shell) and add MDB in elsewhere slots. having an entirely different set for it can be cleaned.



    Good sets. Stoneskin and Enhancing should fall roughly in the same category at level 99, except for the 4-5 Stoneskin+ Pieces. Which You could probably keep in your sack/satchel until they're needed, like i do.



    Useless. You have a M.acc, and M.atk set already, Elemental Magic set is pointless. Use your M.acc set if you're more interested in landing the spell than max damage. get rid of these pieces (unless they share other uses) and you've got some inventory. Items with Elemental Skill+ I like to think of as "shiny numbers" pieces, They don't do squat but when you see skill+ you think "Must be good". Unless these pieces are in use on other sets, Stow em, sell em, toss em, something.



    Good, good, and good.



    Also good. Though redundant to mention again as Relic Body has Fast Cast and you should carry it anyway, and Relic Head has Refresh, which you already mentioned.



    Should probably turn in your Duelist's Chap if you actually think these are worth an inventory slot. While their benefits are known:

    Adds floor(INT*(4/256)) to Shock Spikes Base Damage

    They aren't worth keeping around, Not even a little and the BG Page has conflicting statements. The Floor shows it increases the Damage of Shock Spikes, while the text says "Accuracy of Stun from Shock". While even if the latter is true, Its still not a strong enough case to warrant carrying these around. Throw it in your sack or just keep it in storage. There is a certain thing as being too overprepared, this falls in that category. They're situational to the point of useless... Especially in Endgame content where your not suppose to be getting hit, and even if you do, Shock Spikes don't proc on AoE Attacks like matamata and Tojil/etc. Even if they did, at best you just useless built this mobs resistance to stun a little more.



    Spank tackled this. Both are an abomination. I have sentimental stuff I have for jobs, But I don't carry them then wonder how im low on inventory space. (I.E My Maat's Cap, Sentinel's Shield, Bano Del sol, so forth). Zamzummin is such a horrific abomination it angers me SE even made it or thought it had a use.



    You are, You're carrying way to much gear, and a lot of what you listed has items that mix with sets, I.E Relic+2 hat being used in both Refresh and Enfeebling Sets/Dia III. they mix. If i'm honest with myself, I probably do have Just over 90 things i Carry on RDM, But this includes a Melee/WS set, If i nix my Melee Set I can lower my Inventory down to the mid 70's.



    If anything Quickened Spells best effects is f**king up your Refresh/Haste Cycle. I'd stick with a Normal Fast Cast coat TBH, Some people will swear by Quick-Spell, But personally I don't take much stock in it, If you're nuking/Enfeebling with a Pre-cast/Casting Set, Quick-Spell will occ. make you not swap to the proper gear set in time too!

    Anyway, Most of what you mentioned obviously fall into your above sets. So I didn't bother with cycling through the Orvail set blah blah cause If you're carrying them they're obviously for one of the sets you mentioned above, which i addressed. When i looked at my gear on RDM, I realized i carried a lot of useless sh*t. Take the sets you rarely use and Sack em or Satchel em, Or flat don't bring em.

    If you're going to kill Delve? You don't need a MAB Set, You're not there to deal damage, and no, Its not helping at all. You're there to enfeeble, cure, and -Na, casting a spell no matter how bored you are is a waste of MP. Most of your inventory issues could be solved with a little restraint and forethought. You don't need Relic Pants ever unless you happen to be soloing, and you're really anal about an undefined % increase in Accuracy/potency. You don't need to carry a Melee set with you to Delve (I had to fight this urge...).

    You need to pick and chose what you bring with you to certain events, Its how any of us get by on Mage jobs. Bring what you'll use, Not what you might use. Personally clearing my Nuking Set, melee Set, and WS set gives me more than enough room on RDM.

    You are obviously a well prepared RDM, But you are in fact carrying waaaaaaaaaaay to much crap. You can consolidate your sets and still provide the best performance possible. And for future reference on Elemental Magic skill set, 1 Ele Skill = 0.9~1Macc, Don't both with a Elemental Skill set as its just a fancy way of saying "Magic Accuracy +".

    Again, You're a good RDM, but you are in fact suffering from "Carry too much situational crap" syndrome. I'm not saying we don't need more inventory, I'm just saying in the temporary you could solve your problem by evaluating what sets you bring with you.
    Shock spikes make a small difference in time not about damage, its like a free stun. Especially if im tanking after switching over to -pdt gear. Several times where that 2-3 seconds made a difference when casting a spell etc. And yes I know about Zamzummin staff.

    All of the gear sets Ive listed doesnt mean I carry all those sets in the limited 80 space inventory all the time and yes I do switch through satchel when certain sets does not fit in my main. Yes all those gear sets go beyond 80 inventory.

    And yes MDT / MDB go together.

    Dalmatica maybe can screw up refresh Idle but In the case of Taxet, It saves time. I usually keep a butterfly slept for aspir if needed. Also Damatica is good for tanking mobs that cast magic.

    I use stoneskin and phalanx often, dont have time to dig through sachtel and take them out.

    MAB set is for solo, although does wonders with Helix. Wierd I did over 3.5k DMG casting Tier 5 spells on Hurkaan a few days ago with Scholar using MAB/INT set with buffs&food...

    Keep in mind I do play more than 1 job. Not just RDM. At 99 my issue is the lack of main inventory.

    I also have to keep foods and meds like Remedy and Creampuff etc

    How can you carry 90 if the limit is 80? With new Nakuual items, SE is showing us that they keep releasing so much gear, tell me how can anyone not run out of room? Is it not getting to that point at all?
    (0)
    Last edited by Daemon; 08-03-2013 at 10:02 AM.

  8. #8
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    Quote Originally Posted by Karbuncle View Post
    Again, You're a good RDM, but you are in fact suffering from "Carry too much situational crap" syndrome. I'm not saying we don't need more inventory, I'm just saying in the temporary you could solve your problem by evaluating what sets you bring with you.
    This is true, I myself have been looking on where to cut down on my sets depending on situations. But, its not always so easy & clear cut, for instance I have these as my sets.

    Melee
    TP
    TP Accuracy
    TP Damage Taken
    Knights of Round
    Death Blossom
    Chant du Cygne
    Requiescat
    Mercy Stroke
    Exenterator
    Frontline Cures(Basically Self cures for when fighting up close)

    Magic
    Backline Cures
    Composure Buff(For spells like Haste which Composure duration helps without effecting potency)
    Enhancing
    Fast Cast
    MND Enfeebling Accuracy
    MND Enfeebling Potency
    INT Enfeebling Accuracy
    INT Enfeebling Potency
    Nuking

    Other
    Physical Damage Taken
    Magical Damage Taken
    Refresh(Basically has almost all situational Refresh pieces)
    Refresh Damage Taken
    I have a hard time picking & choosing what exactly I will need at certain times though, all together these sets have about 140 pieces of gear, give or take 5 pieces. For melee with swords for instance, even by only having my WS gear, normal TP gear, FCure gear, CBuff gear, Enhancing, FC, a special FL Enfeebling set to cut down on that gear, PDT, MDT, and my RefreshDT set, I still go over 80 pieces. I don't have much in there I could easily take out without hurting myself in some way on the front lines. On the back lines its even worse, as basically everything in my magic & other categories is something I need still.

    I know you know how bad inventory gets, but in the end its an issue which needs to be spoken, even if Ultimas gets a little extreme in some of his posts, showing gear which is not really important like the staff & back, he has a point, the fact that gear is a large issue.

    I like the idea of new AF, I want it, I would like my RDM to get some great melee gear from it since our last set was pure magic based, and it would help give RDM more of a sense of balance so far as being a Jack-of-all-trades goes in my opinion. But in the end, I honestly still have to ask myself if I have the room for that kind of thing anymore, and sadly, my answer is no, I don't. If we get a new set of AF, we will need an inventory expansion, and since they seem to be working on it, we may get it, but it seems this invisible hoard of players who hate extra load times is keeping us from it right now, so I can not say I don't want AF4, I would love AF4, but in order for me to get the most use from it I need them to give me my extra inventory too, even if it means extra load times, which I have never had a problem with in the first place.
    (1)

  9. #9
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    Quote Originally Posted by Demon6324236 View Post
    This is true, I myself have been looking on where to cut down on my sets depending on situations. But, its not always so easy & clear cut, for instance I have these as my sets.



    I have a hard time picking & choosing what exactly I will need at certain times though, all together these sets have about 140 pieces of gear, give or take 5 pieces. For melee with swords for instance, even by only having my WS gear, normal TP gear, FCure gear, CBuff gear, Enhancing, FC, a special FL Enfeebling set to cut down on that gear, PDT, MDT, and my RefreshDT set, I still go over 80 pieces. I don't have much in there I could easily take out without hurting myself in some way on the front lines. On the back lines its even worse, as basically everything in my magic & other categories is something I need still.

    I know you know how bad inventory gets, but in the end its an issue which needs to be spoken, even if Ultimas gets a little extreme in some of his posts, showing gear which is not really important like the staff & back, he has a point, the fact that gear is a large issue.

    I like the idea of new AF, I want it, I would like my RDM to get some great melee gear from it since our last set was pure magic based, and it would help give RDM more of a sense of balance so far as being a Jack-of-all-trades goes in my opinion. But in the end, I honestly still have to ask myself if I have the room for that kind of thing anymore, and sadly, my answer is no, I don't. If we get a new set of AF, we will need an inventory expansion, and since they seem to be working on it, we may get it, but it seems this invisible hoard of players who hate extra load times is keeping us from it right now, so I can not say I don't want AF4, I would love AF4, but in order for me to get the most use from it I need them to give me my extra inventory too, even if it means extra load times, which I have never had a problem with in the first place.
    Yeah DJ you said it better than me. I just start typing out gear off the back of my head as Im not in game when Im posting. But the issue really is gear being constantly released not to replace gear but to add on to what you have in most cases. New Weapons however are starting to show improvement like Tamaxchi allowing people to throw away their Arka IV staff. I mean who needs 24% cure potency when you can get 22% off the new club right? As long as you cap 50%? I just wish more gear would allow us this freedom. Especially AF.

    Had SE just boosted our stats like Enhancing Magic, Enfeebling etc or give higher stats on gear than make us collect so many pieces just to get small stats to add up to reach cap, then this too would have solved a lot of inventory space. Reason I said in other posts why doesnt SE give us higher -PDT on 1 piece or higher Refresh Tick beyond the 1-2 on a single item? If the quest was hard enough to earn it whats the problem? Not asking it to be godly long like Mythic but thats one example...

    Really SoA changed everything. We never had to cap every single skill / ability before SoA.
    (0)
    Last edited by Daemon; 08-03-2013 at 10:23 AM.

  10. #10
    Player Karbuncle's Avatar
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    Quote Originally Posted by Demon6324236 View Post
    This is true, I myself have been looking on where to cut down on my sets depending on situations. But, its not always so easy & clear cut, for instance I have these as my sets.
    I can try provide some help to that.

    Melee
    TP
    TP Accuracy
    TP PDT
    Death Blossom
    Requiescat
    Frontline Cures(Basically Self cures for when fighting up close)
    Here, I'd remove Mercy Stroke, Chant, and Knights of Round gear, as they are all tied to now useless weapons. Thanks SE , I've stopped using my Mandau all together on THF and RDM as its not worth it anymore, the new weapons are too powerful.

    Personally I'd pick a weapon and use it, at this point, You'll want sword since SE Forgot RDM can wield dagger apparently, and the Delve Swords are far better than any dagger we can touch, So if you're bringing a Melee set, There's the narrowed version.

    Magic
    Backline Cures
    Composure Buff(For spells like Haste which Composure duration helps without effecting potency)
    Enhancing
    Fast Cast
    MND Enfeebling Accuracy
    MND Enfeebling Potency
    INT Enfeebling Accuracy
    INT Enfeebling Potency
    Nuking
    I don't think you can remove much here, However you can likely drop the Potency Sets in Delve, as most NMs you'll want the Accuracy. however if you have GEO buffs/Debuffs, Can ditch the Acc and go with the potency. (So long as your POtency Builds obv have a healthy dose of M.acc, Which most will, and yOU have Capped Enfeebling+Merits)

    Other
    Physical Damage Taken
    Magical Damage Taken
    Refresh(Basically has almost all situational Refresh pieces)
    Refresh Damage Taken
    I'd say you can consolidate Refresh and RefreshDT into one set. Add the 5 Refresh pieces most people use (5 visible slots), and Fill the other slots with the PDT. Personally something like Earth Staff, Twilight Torque, 2x 6% Dark Rings, Umbral Cape, Flume Belt, and a (1) PDT-2% Earring will bring you at 49% PDT at Daytime, and Capped PDT at Night. If you have a Dring You're at 48% Daytime, 50% Night, and you still get to use all 5 Visible Refresh pieces, and Even a slot for a WoTG Earring. If you don't have a WoTG Refresh Earring, You can use 2 PDT-2% Earrings and be at 50% in night or Day, all while keeping your Refresh Set on.

    for Visual Reference

    No D-ring. 1 PDT Earring.
    Earth Staff -20%
    Twilight T. -5%
    6%Drk Ring x2 - 12%
    Umbra cape -6%
    Flume Belt -4%
    PDT-2%Ear -2% (dur)
    *Total - 49% In the Day, Overcapped at night.

    Dring.
    Earth Staff -20%
    Dring - 10%
    t.Torque -5%
    Umbra/Flume - 10%
    PDT-5% Drk Ring -%
    *Total = -50%
    If you have a Dring, Could even settl for an NQ Umbra Cape (Cheviot) with a PDT-6% Ring and a -2%/-1% Earring. (Colossus' Earring is -1%, Easy from Alexander fight). This is all while leaving your Head, Body, Hands, Legs, and Feet free for Refresh pieces.

    So, I've only really managed to Cut off a few pieces of gear for you , But I know your pain.
    (1)
    Last edited by Karbuncle; 08-03-2013 at 12:52 PM.

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