Honestly I lost count of how many time I've merit something, remove the merits and then later come back and do this over and over out of boredom.
Whether or not we Merit a Weaponskill like Ruinator just to play it for a couple of days, then remove the merits and place them onto a different one like Resolution, only to drop those merits and then raise Upheaval and so on.
SE seriously? It's not like its impossible to remerit these skills or anything else. Gaining enough limit points to fully merit a level 5 WS only take a couple of hours.
Point is, these limits make it annoying for all of us which by no means stops us from working around your limit. But to make us do that is no longer reasonable today.
Back when Merits were first implemented, Exp cap was 70- 75. Players back then took quite a long time to gain enough points to place them on merit skills, therefore since it took quite the effort, all players had to choose wisely. Also these merit skills were powerful compared to now and an increase in power could be seen noticeably higher than today. Also we had the ability to enjoy that new power since people did not max speed past 75 when level caps were rising. Now that we all max speed past 75, these skills are not new or WoW anymore. To us it's now just a system of "Another thing on my To-do list of things that needs to be done." Rather than "OMG can't wait to merit these new skills cause maybe ill be useful enough to make a difference for this boss or for that event"
Back then merit spells were deemed as "Wow new spell, great damage, quite unique, powerful, which one did you merit?)
Investing time and effort to raise these spells for a higher noticeable power was rewarding. Because these were powerful, giving us a choice allowed us to make up our own unique builds.
Redmage: which path did you choose? Phalanx II and Dia III or did you go Bind II & Bio III?
But today raising these spells like Paralyze II, Slow II, Dia III honestly does not make much of a difference anymore because monsters in higher level content are too strong to make any of these spells be singled out "We Need you to have this".
I mean really who needs feint anymore when we have Geomancer? Does it suck? No I'm Not saying that at all, however people today do not hire theif specifically for Feint anymore like the past. Higher level content made it this way.
Who hires a Redmage specifically for Dia III anymore? Phalanx II not needed anymore due to Scholar being able to accession cast regular Phalanx.
Aura Steal? Lets see monsters in Adoulin are very high level. Even in Abby I barely even have success using despoil.
Specific Elemental skill? Can improve our Abilty in my opinion to the standards of today's higher content but does not have the same wow factor as it did back at 70-75.
Issue we have is inventory crisis from having to carry too many gears. Removing Merits or giving us additional points could help us carry less pieces for our sets. To me that is a "Win" situation, not an "Overpowered" situation.
Whether we choose to merit all skills if the cap was removed, the point is we still have to put in the time to earn them.
In the previous update SE added Geomancy and Handbell to the Magic Skills Catagory without even giving us extra points.
New jobs, new merit skills, no additional points for us to build our stats correctly does not encourage us to support the new jobs provided. I mean maybe its just me but I refuse to embarrass myself by showing up to an event "GIMP" as a Geomancer with 0 Geomancy / Handbell merit skill not because Im a horrible player but because its impossible to make sacrifices to the 4 other skills I have raised for the majority of the other jobs that benefit from the ones I have chosen.
This is how I see it SE. Your limitation system forces me to sacrifice 2 merited Magic Skills out of Enhancing, Enfeebling, Dark Magic, Elemental magic, which BLM, BLU, RDM, SCH, WHM can make use, for 2 merit skills Geomacy, Handbell that only Geomancer can make use If I want to play the new jobs you gave us.
Which falls in the same line of limiting our options between Summoner, Ninja, Bard, BLU, magic skills.
Today at 99 we all have to play more than 1 job in order to achieve what you made "nearly impossible"
The ability to solo play and do our stuff on our own when there is a lack of people on the same page as us that prevents us from progressing.

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